Before beginning to play, players must stack the three decks of cards facedown on the corresponding spaces on the gameboard. Each player must choose 2 gamepieces of the same colour. All players will have a unique colour.
One game piece, referred to as GAMEPIECE, will be used to move the player from box to box around the board. The second game piece, referred to as TOKEN, will be used to move from stages 1 to 3 of the Digital Curator Lifecycle in the centre of the game board. Before beginning to play, players should place their game pieces on the START box and their tokens on stage 1 (DEVELOP) in the centre of the board.
The game is played using one dice. Players will begin by rolling the dice and the player who rolls the highest number will go first. The game is played clockwise. The boxes on the board indicate that the player must either move forward or back a number of spaces, or choose one of three sets of cards stacked on the game board.
Both the DIGCURV and MIND THE DIGITAL CURATOR GAP cards prompt brainstorming and group discussion among players.
Players must record group discussion on the record sheet provided. The player who chooses a card prompting discussion is responsible for beginning the group discussion, as well as filling up the record sheet FOR THAT QUESTION. It ’ s possible that, depending on the card chosen during the game, not all questions will be discussed. When you are filling up the record sheet, simply tick the question that you are answering.
When a player lands on a space that says: DANGER You ’ ve Fallen into the Digital Curator Gap, the player must select a card from the corresponding stack on the gameboard. DANGER You ’ ve Fallen into the Digital Curator Gap cards present players with some of the more difficult situations that can arise throughout the digital curation lifecycle. These cards can cause players to lose their next turn or go back to the START box.
When a player lands on a space that says: CAUTION Mind The Digital Curator Gap, the player must select a card from the corresponding stack on the game board. CAUTION Mind the Digital Curator Gap cards indicate some considerations for practitioners working in the field of digital curation. These cards prompt players to partake in discussion and brainstorm results.
When a player lands on a space that says: Choose a DigCurV card, the player must select a card from the corresponding stack on the game board. DigCurV cards indicate positive and normal things that can occur through the digital curation lifecycle and prompt players to engage in brainstorm and group discussion.
If a player chooses a ‘ Get-out-of-the-Digital-Curator-Gap-Free! He or She may use this card to ‘ save ’ themselves the next time that they land on a DANGER You ’ ve Fallen into the Digital Curator Gap space. However…the card can only be used for one turn and then must be returned to the DigCurV deck.
Once a player moves ALL THE WAY around the board and returns to the START box, he or she may move his or her token to the next stage of the Digital Curator Lifecycle in the centre of the board. Players must move fully around the board in order to advance their tokens on the digital curation lifecycle. If a player falls into the Digital Curator Gap and is sent back to the start box, he or she MAY NOT advance their token.
The first player to reach the third stage of the Digital Curator Lifecycle is the winner!
Contents 1 Board 1 Dice 2 Gamepieces per person 1 Record Sheet 12 DigCurV Cards 10 Mind the Digital Curator Gap Cards 7 You’ve Fallen into the Digital Curator Gap CardsCURATE: The Digital Curator Game
www.digcur-education.org See who can avoid falling into the digital curator gap!This project has been funded with support from the European Commission.This publication reflects the views only of the author, and the Commission cannot beheld responsible for any use which may be made of the information contained therein
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