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Perceptual SDK       Sulamita Garcia       Technical Marketing Engineer
/me          @sulagarcia      Copyright© 2012, Intel Corporation. All rights reserved.*Other brands and names are the prop...
Intel® Perceptual Computing SDK2013                                            Gold released                             ...
Intel® Perceptual Computing SDK    Mix of algorithms and modules    • Directly usable    • Can be extended    • Hardware a...
Creative* Camera                                                                  30fps RGB 720p Camera                  ...
SDK directories     Bin: You can find some executable that show you some     possible applications or features available w...
SDK architecture                        SDK Applications                                                           SDK Sam...
SDK interfaces                                                            Applications           C# Port                  ...
Gesture recognition    ~30cm    Blob      Intermediate images, help separating:              • Background              • H...
Hands and fingers tracking                                                                                                ...
Hello Worldclass GesturePipeline:public UtilPipeline {public:GesturePipeline(void):UtilPipeline(), m_render(L"Gesture View...
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Perceptual Computing

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Presentation by @sulagarcia at Munich MeetUp April 10th about Intel´s Perceptual Computing SDK

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Transcript of "Perceptual Computing"

  1. 1. Perceptual SDK Sulamita Garcia Technical Marketing Engineer
  2. 2. /me @sulagarcia Copyright© 2012, Intel Corporation. All rights reserved.*Other brands and names are the property of their respective owners.
  3. 3. Intel® Perceptual Computing SDK2013  Gold released  Hand and Fingers tracking (specific IR- depth camera required)  Face recognition, tracking and attribution  Voice and commands recognition (dual-array mic required)  3D objects tracking  Low and high level APIs Free download on intel.com/software/perceptual Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  4. 4. Intel® Perceptual Computing SDK Mix of algorithms and modules • Directly usable • Can be extended • Hardware accelerated on Intel® platforms Nature user interfaces - gestures, voice… Creating and manipulating 3D content Games - Navigating 3D works, head-coupled perspective4 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  5. 5. Creative* Camera  30fps RGB 720p Camera  IR projector  60fps IR 320x240 Camera  Dual-array Mic  Powered by USB Order from intel.com/software/perceptual5 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  6. 6. SDK directories Bin: You can find some executable that show you some possible applications or features available with the SDK Doc: The documentation in PDF format Framework: All you need to use the SDK in C#, Unity, etc. Include: The header files Lib: The SDK libraries Redist: Contains the minimum required installations to be able to run applications that use the SDK Sample: Contains the source code of many of the examples available in the bin folder6 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  7. 7. SDK architecture SDK Applications SDK Samples SDK Utilities SDK Frameworks and Language Ports SDK Interfaces I/O Modules Algorithm Modules Core Services: Context Module Loading Synchronization Interoperability Multiple Multiple Implementations Implementations Available Available7 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  8. 8. SDK interfaces Applications C# Port Processing* Port openFrameworks* Port Unity* Port Core Framework PXCMSession PXCUPipeline (C) PXCMImage PXCMAudio I/O PXCMCapture Algorithms PXCMGesture UtilPipeline (C++) PXCMFaceAnalysis PXCMVoiceRecognition PXCMVoiceTTS Pipeline UtilMCapture UtilMPipeline UtilCapture (C++) C++ Core Framework I/O Algorithms PXCSession PXCCapture PXCGesture PXCImage PXCFaceAnalysis PXCAudio PXCVoiceRecognition PXCVoiceTTS8 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  9. 9. Gesture recognition ~30cm Blob Intermediate images, help separating: • Background • Hands GeoNode Skeleton nodes • Hand openness • Open Hand: Fingertips, middle, elbows • Closed Hand: up, middle, bottom Gesture Predefined: • THUMB UP/DOWN, PEACE, BIG5 • WAVE, CIRCLE, SWIPE LEFT/RIGHT/UP/DOWN Alert Alertes prédéfinies • FOV_LEFT/_RIGHT/_TOP/_BOTTOM • FOV_BLOCKED/_OK • GEONODE_ACTIVE/INACTIVE9 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  10. 10. Hands and fingers tracking QueryNodeData() – PXCPoint3DF32 positionWorld; – PXCPoint3DF32 positionImage; – pxcU64 timeStamp; – pxcU32 confidence; – pxcF32 radius; – Label body; – PXCPoint3DF32 normal; – pxcU32 openness; QueryBlobData() – pxcU64 timeStamp; – pxcU32 labelBackground; – pxcU32 labelLeftHand – pxcU32 labelRightHand QueryBlobImage() – PXCImage** image; + HAND_FINGERTIP10 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
  11. 11. Hello Worldclass GesturePipeline:public UtilPipeline {public:GesturePipeline(void):UtilPipeline(), m_render(L"Gesture Viewer") { EnableGesture();}virtual void PXCAPI OnGesture(PXCGesture::Gesture *data) { if (data->active) m_gdata = (*data); switch (data->label) { case PXCGesture::Gesture::LABEL_NAV_SWIPE_LEFT: break; //do something case PXCGesture::Gesture::LABEL_NAV_SWIPE_RIGHT: break; //do something default: break; }}virtual bool OnNewFrame(void) { return m_render.RenderFrame(QueryImage(PXCImage::IMAGE_TYPE_DEPTH), QueryGesture(), &m_gdata);}protected: GestureRender m_render; PXCGesture::Gesture m_gdata;};11 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
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