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CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
CE-4026, New Interfaces, by David Brebner
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CE-4026, New Interfaces, by David Brebner

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Presentation CE-4026 by David Brebner at the AMD Developer Summit (APU13) November 11-13, 2013

Presentation CE-4026 by David Brebner at the AMD Developer Summit (APU13) November 11-13, 2013

Published in: Technology, Business
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  • 1. NEW INTERFACES DAVID BREBNER
  • 2. New Interfaces Gestural & Cinematic experiences
  • 3. GESTURAL AND CINEMATIC The continuum of interaction Content Creation & Productivity Content Consumption and Entertainment From precise to casual 3 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 4. GESTURAL AND CINEMATIC Interaction with others Individual 4 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL Online Together
  • 5. GESTURAL AND CINEMATIC Ergonomics Un-answered questions… How will people use large form factor systems? How long do they use these devices for? Do they stand or sit? What angle is their arm, wrist, hand? What % of interaction is touch vs. keyboard vs. mouse? • How do the ratios change depending on task? • • • • • Lots of publicly available research and recommendations 5 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL Very little publicly available research and no industry guidelines
  • 6. GESTURAL AND CINEMATIC NEW INTERFACES What does the App do? Function Gestural 6 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL Minimal Consistent Obvious Cinematic
  • 7. GESTURAL AND CINEMATIC NEW INTERFACES Function How does the App look? Gestural 7 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL Cinematic Responsive Animated Explanatory Revelatory Delightful
  • 8. GESTURAL AND CINEMATIC NEW INTERFACES Function How do you interact? Manipulate Direct Responsive Reversible Hinted Consistent Gestural 8 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL Cinematic
  • 9. GESTURAL AND CINEMATIC NEW INTERFACES Gestural ‒ Direct manipulation – not memorizing gestures ‒ Touch, voice, 3D and more ‒ Sweeping movements ‒ Allow for mastery Cinematic ‒ Great visuals ‒ Show actions with animation and state ‒ Use lighting, particles, focus, depth of field to highlight elements ‒ Use warps and motion to transition between elements ‒ Use 3D content and environments but provide 2D workspaces 9 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 10. GESTURAL AND CINEMATIC ACTIONS Give feedback of action triggered Provide a way to undo the action Actions to be commutative (any order) Physical ‘manipulation’ should be obvious and reversible (move, rotate, resize etc) Actions should be repeatable and reliable (don’t rely on gestures which the sensor cannot repeat) Reveal the gestures and their function (with hints) 10 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL Classic animation techniques like bounce, squash & stretch, follow through are now being used (often on abstract shapes) to illustrate actions
  • 11. GESTURAL AND CINEMATIC SPATIAL GESTURE Using a 3D camera can have lighting issues It’s NOT touch at a distance Because there is no control surface it is hard distinguishing between actions and movement Support spatial control surfaces Add speech for actions We need to find new gestural rules 3D Gesture has tracking but no ‘action’ Fingers, hands and arms obscuring the view of the screen 11 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 12. GESTURAL AND CINEMATIC GESTURAL INPUT Touch Multi touch Near touch Touch + pressure Stylus + touch Stylus + pressure + angle 3D camera Gaze + voice Wearable's + GPS + Gyro 12 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 13. GESTURAL AND CINEMATIC VOICE, PEN, NEAR TOUCH, TOUCH Reach towards the screen and receive localised hints Touch the screen to manipulate (move, resize, rotate, drag, pick) Reach towards the screen with pen and receive hints Touch the screen to act (cut, draw, circle) Also speak to act on any visible hints 13 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 14. GESTURAL AND CINEMATIC TOUCH - MULTITOUCH - MULTIUSER GUI point and click replaced with touch is hard for users New interfaces with touch, supporting fluid dragging and picking is a big improvement New interfaces with multi-touch, allowing multi finger gestures like resizing and rotation is better Multi-user is a new challenge on larger devices, and requires the designer to set aside localised and orientated workspaces for multiple users 14 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 15. NATURAL USER INTERFACE IT’S A BROAD CONCEPT – NOT A DETAILED FRAMEWORK NUI is not a fixed toolkit (like a GUI) Don’t just mimic GUI or web apps NUI is still abstract, it’s not real world NUI should seem an extension of the body NUI can leverage previously learned skills Involves game aspects ‒ enjoyable interaction ‒ a path to skilled usage ‒ but NOT challenge Direct manipulation Aim for skilled and fluid actions 15 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 16. Technology stack is growing & improving
  • 17. HIGH SPEED ACCURATE MULTI TOUCH 17 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 18. FLEXIBLE PERFORMANT COMPUTE ARCHITECTURES 18 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 19. A GROWING RANGE OF GESTURE TECHNOLOGIES 19 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 20. A GROWING RANGE OF VOICE CAPABILITIES Client side – cloud side – hybrid 20 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 21. ATTENTION TRACKING Turned away Paying attention 21 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 22. VR 22 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 23. GPU EFFECTS Fluid simulation Paint, glass, chrome, plastic, environment, AO 23 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 24. BUT needs hardcore development
  • 25. UMAJIN APP BUILDER 25 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 26. UMAJIN APP BUILDER ANYONE CAN BUILD NEW INTERFACES 26 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 27. NEW INTERFACES MANY SCREENS From 4” 27 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL to 80”
  • 28. NEW INTERFACES TOUCH, VOICE, GESTURE Demo… 28 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL
  • 29. DISCLAIMER & ATTRIBUTION The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors. The information contained herein is subject to change and may be rendered inaccurate for many reasons, including but not limited to product and roadmap changes, component and motherboard version changes, new model and/or product releases, product differences between differing manufacturers, software changes, BIOS flashes, firmware upgrades, or the like. AMD assumes no obligation to update or otherwise correct or revise this information. However, AMD reserves the right to revise this information and to make changes from time to time to the content hereof without obligation of AMD to notify any person of such revisions or changes. AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS INFORMATION. AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR OTHER CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ATTRIBUTION © 2013 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. SPEC is a registered trademark of the Standard Performance Evaluation Corporation (SPEC). Other names are for informational purposes only and may be trademarks of their respective owners. 29 | NEW INTERFACES | NOVEMBER 22, 2013 | CONFIDENTIAL

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