Human-Centered Design Workshop 1st week 20140404


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Human-Centered Design for Social Innovation, A 7-week course teaching the human-centered design process to create innovative, effective and sustainable solutions for social change.

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Human-Centered Design Workshop 1st week 20140404

  1. 1. @Interior Design Department School of Design, Universitas Pelita Harapan 04/04/14
  2. 2. The Design Process
  3. 3. • As the team already know each other, we emphasizing our discussion on point no.3 – 6. • Why and what we want to learn from the course? Because we see that HCD DT could help us to develop our DAG ideas, connect design and social situation and improve the social situation by design or even better to empower the community. • And that’s where we see ourselves in 5 years… building communities in needed with design! • Point no.6 showed us how to be a novice, learning things for the first time. We all come with a conclusion: When doing things be excited and in the same time its okay to be scared!, It only added the excitement. Exciting and Scary comes side by side!
  4. 4. • 1word: HILARIOUS! • We also learn to think visually!
  5. 5. • Time & Calendar : Each Saturday starting from 04/04/14 • Space: The next workshop DISCOVER: 200 Rumah Besi, Kampong Pondok Pucung, Tangerang, INDONESIA • Leadership: DISCOVER (Martin & Ruth), IDEATE (Rakyan & Dona), PROTOTYPING (Rakyan, Dona & Phebe), MOVING FORWARD (all DAG team) • Ground Rules: All for DAG and DAG for all • The TEAM NAME: DAG – Design as Generator
  6. 6. • Remember! On the first brief, don’t go to abstract (your team will left wandering) but don’t go to specific or narrow (your team will comes up with incremental ideas lead to mediocre solutions, not even close to innovations) • Do we need leader on doing and maintaining DT? Our team conclusion: YES! We need the madman, BUT then we have TO WATCH, KEEP and SUSTAIN the 1st 2 FOLLOWERS! • Innovations should be all around the clock, never wait until saturation time comes!
  7. 7. The 1st TEAM: Using train with 2 toddlers, boring! Using car, caught up in traffic, boring! The 2nd TEAM Commute distance: either far or near – wants comfortable ride, fast and cheap!
  8. 8. The 1st TEAM: Boring – means designing activities/event: Playing music! The 2nd TEAM: Design Commuter Vehicle that is Comfortable, Fast, Cheap and can accommodate many activities
  9. 9. The 1st TEAM: WHISTLE NEW YEAR EVERYDAY! Made from a recycled plastic bottles – easily assembled and holed for creating tunes, thus everyone (toddler, young, old) can play a music and celebrate happiness everyday!
  10. 10. The 2nd TEAM: FLINT TECH CAR A lightweight structure vehicle inspired by Flintstones car. It will combine manual pedaling and electric motorcycle machine. The vehicle also adaptable to many activities that needed to be done – even a compact toilet in it!
  11. 11. REFLECTION: • We are always amaze on how DT could push us all, not just to be creative, but in the same time to be innovative – and even better the ideas in DT will always materialize in the prototyping stage! This is DT’s method difference. • Yet we also know that prototyping is just half way upon reaching the finish line. It just made us started to inspire and ideate more before we finalize!
  12. 12. See you on the 2nd WORKSHOP!