Going Mobile: Websites vs.     Apps, and Whats the              Difference?         Thrive! Arts Conference | June 13, 2012
Agenda•   Mobile Today•   Today’s Mobile User•   Mobile Options•   Charting a Path•   Q&A
Mobile Today
Mobile – We’ve Come A Long Way• 4 billion people with mobile devices today    – 1.08BN are Smartphones    – 490M units in ...
All Types, Shapes and Sizes• Hardware   – Smartphone vs. “dumbphone”   – Don’t forget tablets   – Screen sizes & resolutio...
Operating System Market Share                                Source: IDC, June 2012
Hardware Market Share                        Source: ComScore
Mobile Users Today
Smartphone Users• 89% use Smartphone throughout  the day• Average user has 65 apps on their  phone (Flurry)   • One in fou...
Smartphone Users by Age Group                                Source: Anson Alex, Jan 2012
What They Use Smartphones To Do
When Consumers Use App vs. Browser                                     Yahoo!, Ipsos, 2H 2011
App or Browser(or is there something else?)
What Are Your Options?• Apps used by 50.2% of US mobile  subscribers vs. 49% for browsers (ComScore, Apr   2012)    – Face...
Mobile (“Native”) Apps• Purpose driven drivers• Better User Experiences (UX) generally• Better performance than HTML/JavaS...
App Stores Overview• Apple – App store   – 585,000 apps (Wikipedia, Mar 2012)   – 378M iPhone downloads in April 2012 (USA...
Mobile Web site via Browser• Content delivered via existing sources and/  or refitted• HTML 5, CSS & JavaScript• No downlo...
A Note About Responsive Design• Optimal User Experience regardless  of device• Next evolution of design, but not  quite th...
Hybrid, Anyone?• Best of Both Worlds?   – Code with HTML 5, CSS & JavaScript   – Wrap it in native code• Tools like Titani...
Mobile Middleware• A 4th and final solution, even   – Mostly mid to enterprise class solution   – Enables more efficient d...
Where to Start?
Do Your Homework•   Get Some Background Data     – Start with your Analytics, surveys, etc.•   People     – Who will be us...
Process, Timeline & Costs• Typical Build & Timeline for Moderately  Complex App/Site   –   Architecture & Planning: 2-3 we...
Some Parting Tips• For most, starting with Browser based solution  makes the most sense• If you go app, think what purpose...
A Brief Word From Your Speaker
About Delphic Sage• Full Service Digital Agency   – Focused solely on Interactive   – Creative, aggressive, vendor agnosti...
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Going Mobile: Websites vs. Apps, and What's the Difference?

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Mobile websites and apps can look very similar at first-glance. Determining which route to take is not always easy. To help guide your organization in the right direction, you must take a look at a number of factors including target audience, budget, intended purpose, features, who will build it, and more. This deck discusses the difference between the two options where you can then establish whether an app or a mobile website might be the right fit for your organization's needs.

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Going Mobile: Websites vs. Apps, and What's the Difference?

  1. 1. Going Mobile: Websites vs. Apps, and Whats the Difference? Thrive! Arts Conference | June 13, 2012
  2. 2. Agenda• Mobile Today• Today’s Mobile User• Mobile Options• Charting a Path• Q&A
  3. 3. Mobile Today
  4. 4. Mobile – We’ve Come A Long Way• 4 billion people with mobile devices today – 1.08BN are Smartphones – 490M units in 4Q 2011 alone (IDC, Jan 2011)• 46% of North American population has Smartphone as of 4Q 2011 (Nielsen, 4Q 2011) – 21% have iPhone (19M)• Average website is accessed by up to 1,000 different devices (CMSWire, Feb 2011)• Sales of Smartphones will exceed those of PCs in 2012 (Morgan Stanley)• Mobile use will eclipse desktop by 2014
  5. 5. All Types, Shapes and Sizes• Hardware – Smartphone vs. “dumbphone” – Don’t forget tablets – Screen sizes & resolutions are all over the place• Operating Systems du jour – iOS (Apple) – Windows Mobile (Microsoft) – Android (Google) – Blackberry (RIM) – Palm – remember them?
  6. 6. Operating System Market Share Source: IDC, June 2012
  7. 7. Hardware Market Share Source: ComScore
  8. 8. Mobile Users Today
  9. 9. Smartphone Users• 89% use Smartphone throughout the day• Average user has 65 apps on their phone (Flurry) • One in four smartphone apps downloaded are never used again (Localytics, 2011)• 85% of mobile usage is in the home• One half of all local searches are done on mobile devices• 47%-53% Female to Male skew Source: Nate Steiner
  10. 10. Smartphone Users by Age Group Source: Anson Alex, Jan 2012
  11. 11. What They Use Smartphones To Do
  12. 12. When Consumers Use App vs. Browser Yahoo!, Ipsos, 2H 2011
  13. 13. App or Browser(or is there something else?)
  14. 14. What Are Your Options?• Apps used by 50.2% of US mobile subscribers vs. 49% for browsers (ComScore, Apr 2012) – Facebook is major contributor to this (Flurry, 2011)• Four Major Options – “Native” Web Apps • iOS, Android, etc. – Mobile Browser -Based Sites • HTML 5, CCS & JavaScript – Hybrid Approach – Mobile Middleware Source: Wireless Week
  15. 15. Mobile (“Native”) Apps• Purpose driven drivers• Better User Experiences (UX) generally• Better performance than HTML/JavaScript• Apps tend to operate better when off-line• Harness unique capabilities of a device’s hardware• App store dependent – Can be a good thing (e.g. payment is usually easier, ad serving as part of monetization strategy) – Marketing & Awareness• Greater costs – maintenance, development and distribution – “Expect 150% - 210% higher than reasonably expected” (Forrester Research, 2011) – Continual install and update cycles Source: GameFAQs.com
  16. 16. App Stores Overview• Apple – App store – 585,000 apps (Wikipedia, Mar 2012) – 378M iPhone downloads in April 2012 (USA) • 79M iPad downloads in April 2012 (USA) – Higher rejection rate• Google – Google Play – 450,00 apps (AppBrain, Jun 2012) – 674M downloads in April 2012 (USA) – Lower rejection rate• Microsoft – Windows Phone Marketplace – 100,000 apps (AllAbout WindowsPhone, Jun 2012) – 12M downloads in April 2012 (USA) – In the middle rejection rate
  17. 17. Mobile Web site via Browser• Content delivered via existing sources and/ or refitted• HTML 5, CSS & JavaScript• No downloads or updates required – Build once, support all platforms – Be wary; there are still costs to support multiple platforms - 20-25% (Forrester)• Ability to replicate many app-like features – Icon on the desktop, Auto-scroll, etc.• Detect & optimize content by device• More nimble to make changes• You control your content (i.e., monetization strategy)• Easier to find people/agency with the right experience/skills
  18. 18. A Note About Responsive Design• Optimal User Experience regardless of device• Next evolution of design, but not quite there yet• Requires simplified design efforts – Establish breakpoints Source: Adobe
  19. 19. Hybrid, Anyone?• Best of Both Worlds? – Code with HTML 5, CSS & JavaScript – Wrap it in native code• Tools like Titanium & PhoneGap (Adobe) enable deployment across many platforms• Ability to access on-device resources, tools and programs (e.g. camera, compass, etc.)• Still need to submit to the respective Store processes Source: PhoneGap
  20. 20. Mobile Middleware• A 4th and final solution, even – Mostly mid to enterprise class solution – Enables more efficient delivery to multiple devices and operating systems• Write once, deploy everywhere• Greater coverage of device types• Trading labor costs for capital costs Source: Red Hat Magazine
  21. 21. Where to Start?
  22. 22. Do Your Homework• Get Some Background Data – Start with your Analytics, surveys, etc.• People – Who will be using the app/site? Basic audience profiles/personas – Demographic data (e.g. what type of equipment will they likely be using) – Likely user stories• Objectives – What are your goals? – What does the consumer want to accomplish? When, where, how, etc.• Strategy – What platforms - App, Browser, Hybrid – What devices to support? – What tactics will promote it• Technology – What Technology do you have in place already? – With these in place – THEN choose the technology – And who will build it Source: Forrester Research
  23. 23. Process, Timeline & Costs• Typical Build & Timeline for Moderately Complex App/Site – Architecture & Planning: 2-3 weeks – Visual Design: 3 weeks – Development: 4-8 weeks – QA/UAT: 1-3 weeks – Launch • Mobile Browser : immediate • App Stores: 1-2+ weeks• Cost – One Milllllllion Dolllllllars (not really) – Sorry to cop-out, but it depends Source: Dr. Evil
  24. 24. Some Parting Tips• For most, starting with Browser based solution makes the most sense• If you go app, think what purpose it serves that makes it different from your website – Including monetization strategy• Start small and iterate• Have a plan to promote it – If you build it, they may not come without one• Plan for extensive testing (and likely a few obscure complaints) – And no, you don’t have to buy 6,00 smartphones to do it• Set up tracking to assess how people are really using it• If you don’t have skills in-house, find a qualified partner Source: Garymarsh
  25. 25. A Brief Word From Your Speaker
  26. 26. About Delphic Sage• Full Service Digital Agency – Focused solely on Interactive – Creative, aggressive, vendor agnostic approach to technology – Data-centric decision making• Middle Market to Enterprise Clients – Industry vertical focus – Online ecosystems are critical• Strong Track Record – Founded in 1995 – 4.25 customer satisfaction – Award-winning• Contact Info – Mark Patten, Principal – mpatten@delphicsage.com 215-508-1800, x105 – www.delphicsage.com

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