Promoting Active Learning Using Games
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This presentation is from my Active Learning Series and promotes the use of games in medical education.

This presentation is from my Active Learning Series and promotes the use of games in medical education.

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Promoting Active Learning Using Games Presentation Transcript

  • 1. Promoting Active Learning Using Games Deirdre Bonnycastle Clinical Teaching Development Coordinator
  • 2. Objectives
    • Workshop participants will be able to
    • discuss the rationale for using games in their classroom
    • give examples of games that can be used effectively in medical education
    • create one or more games using PowerPoint for a teaching session.
  • 3. Definitions
    • Simulation:
    • any structured experience designed to reflect reality, real life and real situations (e.g. role play)
    • Game (Gaming):
    • a competitive activity with a prescribed setting, constrained by rules and procedures
  • 4. Definitions
    • Simulation-game:
    • A reality based game
    • Exercise:
    • A structured, non-competitive, experiential activity
  • 5. Elements of Games That Teach
    • According to Thiagi (1998), well constructed
    • games share the following 5 characteristics:
      • Conflict
      • Control
      • Closure
      • Contrivance
      • Competency.
    http://www.thiagi.com/games.html
  • 6. Games Rationale
  • 7. Games Rationale
    • foster active learning
    • allow for interactivity
    • promote collaboration, peer-learning and team work
    • increase motivation
    • aid skill development in a risk-free environment
  • 8. Rationale (contd.)
    • serve as attention grabbers
    • provide a change of pace and variety to the teaching experience
    • support different learning styles
    • can address cognitive, psychomotor and affective domains
  • 9. Caution
    • ultimate worth: learning that emanates, benefits to learner and value of the information for practice
    • danger of medium becomes more memorable than the message
    • need to be well-designed, tested and evaluated
  • 10. Caution (contd.)
    • need for effective debriefing
    • game may become a barrier to learning (for some individuals)
    • group activities and the inherent problems with group process
  • 11. Types of Games
    • Creativity and Visualization
    • Decision Making
    • Learning
    • Review
    • Health Games
    • Social Impact
  • 12. Creativity and Visualization Example http://illusioncontest.neuralcorrelate.com/2009/the-break-of-the-curveball/
  • 13. Decision Making Example
    • Survival Scenarios
    • http://wilderdom.com/games/descriptions/SurvivalScenarios.html
    • Diagnostic Thinking
    • http://www.acdet.com/
    • Quandary
    • http://www.halfbakedsoftware.com/quandary.php
  • 14. Learning Games Example
    • Future Making Serious Games
    • http://elianealhadeff.blogspot.com/search/label/MedGames
    • Surgery
    • http://www.atlus.com/trauma_center/
    • Anne Meyer Health Clinic (Second Life)
    • http://ammc.wordpress.com/
  • 15. Review Games Examples
    • Truth
    • Snakes and Ladders
    • Quiz
    • http://www.usask.ca/medicine/pathology-games/
    • Crosswords
    • http://justcrosswords.com/create_custom_crossword.html
  • 16. Health Games
    • Brain Games
    • http://brainpoweredgames.msu.edu/index.php
    • Fitness Games
    • http://www.humanagames.com/
    • Ben’s Game about Cancer
    • http:// www.makewish.org/site/pp.asp?c = bdJLITMAE&b =81931
  • 17. Social Impact Example
    • Hate Comes Home
    • http://www.willinteractive.com/home.htm
  • 18. Task 1
    • Insert the PowerPoint Games CD in your computer
    • Open the Games Template Folder
    • Select quiz.tpl
    • Save As “mygame.ppt”
    • Follow the instructions on the handout.
  • 19. Task 2
    • Select another template from the CD
    • Create a second game
  • 20. Thank you!
    • For more
    • Active Learning Resources
    • http://medicaleducation.wetpaint.com/page/Active+Engagement