Promoting Active Learning Using Games

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    Promoting Active Learning Using Games - Presentation Transcript

    1. Promoting Active Learning Using Games Deirdre Bonnycastle Clinical Teaching Development Coordinator
    2. Objectives
      • Workshop participants will be able to
      • discuss the rationale for using games in their classroom
      • give examples of games that can be used effectively in medical education
      • create one or more games using PowerPoint for a teaching session.
    3. Definitions
      • Simulation:
      • any structured experience designed to reflect reality, real life and real situations (e.g. role play)
      • Game (Gaming):
      • a competitive activity with a prescribed setting, constrained by rules and procedures
    4. Definitions
      • Simulation-game:
      • A reality based game
      • Exercise:
      • A structured, non-competitive, experiential activity
    5. Elements of Games That Teach
      • According to Thiagi (1998), well constructed
      • games share the following 5 characteristics:
        • Conflict
        • Control
        • Closure
        • Contrivance
        • Competency.
      http://www.thiagi.com/games.html
    6. Games Rationale
    7. Games Rationale
      • foster active learning
      • allow for interactivity
      • promote collaboration, peer-learning and team work
      • increase motivation
      • aid skill development in a risk-free environment
    8. Rationale (contd.)
      • serve as attention grabbers
      • provide a change of pace and variety to the teaching experience
      • support different learning styles
      • can address cognitive, psychomotor and affective domains
    9. Caution
      • ultimate worth: learning that emanates, benefits to learner and value of the information for practice
      • danger of medium becomes more memorable than the message
      • need to be well-designed, tested and evaluated
    10. Caution (contd.)
      • need for effective debriefing
      • game may become a barrier to learning (for some individuals)
      • group activities and the inherent problems with group process
    11. Types of Games
      • Creativity and Visualization
      • Decision Making
      • Learning
      • Review
      • Health Games
      • Social Impact
    12. Creativity and Visualization Example http://illusioncontest.neuralcorrelate.com/2009/the-break-of-the-curveball/
    13. Decision Making Example
      • Survival Scenarios
      • http://wilderdom.com/games/descriptions/SurvivalScenarios.html
      • Diagnostic Thinking
      • http://www.acdet.com/
      • Quandary
      • http://www.halfbakedsoftware.com/quandary.php
    14. Learning Games Example
      • Future Making Serious Games
      • http://elianealhadeff.blogspot.com/search/label/MedGames
      • Surgery
      • http://www.atlus.com/trauma_center/
      • Anne Meyer Health Clinic (Second Life)
      • http://ammc.wordpress.com/
    15. Review Games Examples
      • Truth
      • Snakes and Ladders
      • Quiz
      • http://www.usask.ca/medicine/pathology-games/
      • Crosswords
      • http://justcrosswords.com/create_custom_crossword.html
    16. Health Games
      • Brain Games
      • http://brainpoweredgames.msu.edu/index.php
      • Fitness Games
      • http://www.humanagames.com/
      • Ben’s Game about Cancer
      • http:// www.makewish.org/site/pp.asp?c = bdJLITMAE&b =81931
    17. Social Impact Example
      • Hate Comes Home
      • http://www.willinteractive.com/home.htm
    18. Task 1
      • Insert the PowerPoint Games CD in your computer
      • Open the Games Template Folder
      • Select quiz.tpl
      • Save As “mygame.ppt”
      • Follow the instructions on the handout.
    19. Task 2
      • Select another template from the CD
      • Create a second game
    20. Thank you!
      • For more
      • Active Learning Resources
      • http://medicaleducation.wetpaint.com/page/Active+Engagement

    + Deirdre BonnycastleDeirdre Bonnycastle, 5 months ago

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