Assignment briefQualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN L2 Unit2 2D Visual CommunicationUnit number and title L2 Unit3 3D Visual Communication L3 Unit 73 Sound for Computer Games - PartialStart date 19th September 2011Deadline 10th November 2011Assessor name Mandy Panesh and Iain GoodyearAssignment title ENVIRONMENT – Urban Sights and SoundsThe purpose of this assignment is to:Use mark-making techniques to create and develop 2D imagery from direct observation.Use 3D construction techniques to create and develop 3D imagery from direct observation.Use field recording techniques to capture and edit sound assets. Scenario Manchester’s urban landscape is a rich, diverse collection of old and new architecture. A local games design company has invited Salford City College Games Design level 3 students to generate drawings, photographs and sound recordings based on the theme of urban environment. These may be used in a brand new games concept, set on the streets of Manchester. Many artists and musicians have been inspired by Manchester; and as a result the ‘rainy city’ features in paintings, photographs, poems and songs throughout history. As a city it hosts an incredible array of contemporary and historical architecture; and this aspect of Manchester is what you will turn your attention to in this new assignment. You will produce two pieces of art work with Mandy; these will be 2D and 3D, along with a sketchbook full of research, photographs and artists’ reproductions. With Iain, you will produce ambient sound recordings of various urban environments that you will integrate into a short video that presents your 2D environment illustrations on your blog.
Tasks Grading Criteria MappingTask 1You will begin by gathering secondary source material from the Internet, books and magazines. This Unit 2 – P1, M1, D1will include image and text, based on architectural structures (buildings, bridges, arches, churches…) Unit 2 – P2, M2, D2Begin to collage these into your sketchbooks and produce drawings from the images, exploring line,pattern, tone, texture and colour. Use a wide range of media and techniques, such as pencil, fineliner, ink, oil pastel, paint, collage.Task 2You will also prepare for the visit to Manchester by learning how to use the recording kits and Unit 73 – P3, M3, D3demonstrating your competency by making experimental recordings around the college groundsTask 3You will visit some of Manchester’s finest and most iconic buildings; Town Hall, Central Library, John Unit 2 – P1, M1, D1Rylands Library, Hilton, Urbis.Ensure that at each venue you have taken photographs and drawn directly from selected areas, insideand out. Present the resulting sketchbook work on your blog.Task 4(In teams) make as wide a range of sound recordings of the city as possible. What you record is not Unit 73 – P3, M3, D3important, but the recording quality is.Task 5Back at college, review drawings and photographs and begin to select areas of particular interest. Unit 3 – P1, M1, D1Using Sculptural processes manipulate paper and wire to explore shape, form and texture. Various Unit 3 – P2, M2, D2techniques will involve layering and incorporating text to reflect the decorative and industrial style ofManchester. Photograph the resulting work and present it on your blog.Also, find, organise and re-name your sound recordings from the city centre and save copies in yourown work folders in My Documents and your folder on the creative media terabyte server.Task 6Edit your sound recordings with your completed visuals, using Audacity to edit your sounds Adobe Unit 73 – P3, M3, D3Premiere to sequence your sound recordings with your images. Upload the completed sequence to yourblog as an embedded video from YouTube.Task 7Produce a written evaluation of your project work, analysing how you used 2D and 3D formal elements Unit 2 – P3, M3, D3in your work. Unit 3 – P3, M3, D3Sources of informationVieira Da Silver, Liam Spencer, Edward Hopper, Oliver Zwink, Lubna Chowdhary, Rachel Whiteread. This brief has been verified as being fit for purpose Date Harry Arnold Date 18.09.11
Unit 2 2D Visual Communication (Level 2)P1 demonstrate use of 2D mark- M1 demonstrate consistent and D1 demonstrate imaginative and making techniques safely when effective use of 2D mark-making independent use of 2D mark-making working from primary and techniques when working from techniques, when working from secondary sources primary and secondary sources primary and secondary sourcesP2 communicate design ideas using M2 communicate ideas effectively D2 communicate ideas imaginatively 2D visual communication and consistently using 2D mark- and independently using 2D mark- techniques making techniques making techniquesP3 use formal elements in 2D visual M3 explain the use of formal D3 evaluate the use of formal communication. elements in 2D visual elements in 2D visual communication. communication.Unit 3 3D Visual Communication (Level 2)P1 demonstrate use of 3D making M1 demonstrate consistent and D1 demonstrate imaginative and techniques safely when working effective use of 3D making independent use of 3D making from primary and secondary techniques when working from techniques, when working from sources primary and secondary sources primary and secondary sourcesP2 communicate design ideas using M2 communicate ideas effectively D2 communicate ideas imaginatively 3D visual communication and consistently, using 3D making and independently using 3D making techniques skills techniquesP3 use formal elements in 3D visual M3 explain the use of formal D3 evaluate the use of formal communication. elements in 3D visual elements in 3D visual communication. communication.Unit 73 Sound for computer gamesP1 describe uses of sound M1 explain use of sound D1 comprehensively explain useand music in games using and music in games with of sound and music in gamessome subject terminology reference to detailed with elucidated examplesappropriately illustrative examples and and consistently using subject with generally correct use of terminology correctly subject terminologyP2 describe methods and M2 explain methods and D2 comprehensively explainprinciples of sound design principles of sound design and methods and principles ofand production using production with reference to sound design and productionsome subject terminology detailed illustrative examples with elucidated examplesappropriately and with generally correct and consistently using subject use of subject terminology terminology correctlyP3 create sound assets for a M3 create sound assets for a D3 create sound assets for acomputer game following computer game working to computer game working to aindustry practice, working a good technical standard technical quality that reflectswithin appropriate following industry practice, near-professional standardsconventions and with some showing some imagination following industry practice,assistance and with only occasional showing creativity and flair[CT; SM] assistance and working independently to professional expectationsP4 apply sound assets to a M4 apply sound assets to a D4 apply sound assets to acomputer game following computer game working to computer game working to aindustry practice, working a good technical standard technical quality that reflectswithin appropriate following industry practice, near-professional standardsconventions and with some showing some imagination following industry practice,assistance. and with only occasional showing creativity and flair[CT; RL] assistance. and working independently to professional expectations.:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elements of the skills.