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WP4 Channels Development
David Haskiya 2014-02-17
Table of Contents
•
•
•

Some Channels work package basics
Why do we develop Channels?
What are Channels?
•
•
•

•

Defini...
Work package basics I
•
•

Goal: To design and develop sounds related channels
Task 4.1 User experience research and desig...
Work package basics II
•

Task 4.2 Channels development
•
•

•

Starts: M6
Participants: Europeana, Sound and Vision,Natio...
Why do we develop
Channels?

John Battelle describes this in his book, The Search:
Domain-specific search solutions focus ...
Primary reason
•
•

For the benefit of our users
Offering the benefits of vertical search
•
•
•
•

•

Optimize user experi...
Secondary reasons
•
•

For the benefit of Europeana Network partners
A Channels Engine turns transforms the portal to
coll...
What is a Channel?
Definition - generic
Channels are segmented sub-portals made available on
the Europeana platform. Segmentation is based on...
...and in more detail
•
•
•

Exploration by browsing and filtering based
thematically appropriate vocabularies
Direct acce...
Channel specific branding and
visual design

Only Channel owners content
Branding
Statistics

Filtered
content

Social
Branding
Social

Filtered content

User
interactions
Group members
Branding
Selected content
Hypothetical definition – The Music Channel
The Music Channel is the first of many Europeana
Channels. It's a dedicated ar...
Sketches of a music
channel
Branded channel
with its own blurb
Vocabulary&
Authority based
browse

Thematic metadata
games available!?

Channel specif...
Authority
enriched results
Vocabulary
based facets
Playable,
taggable,
shareable,
embeddable
audio

User created
playlists
Semantically
similar objects
Content can be in
multiple channels
Higher demands on content
•
•
•
•
•
•
•

Should include direct media links or standard compliant
players
Must be classifie...
How do we design the
channels?
How do we design the channels?
•
•

By using a User Centred Design Methodology
By iterating design-test-protype-test-desig...
We're kicked-off!
Thank you!
Questions? Comments?
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Channels work package introduction at the Europeana Sounds kick-off

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An introduction to the Channels work package in the Europeana Sounds project at the project kick-off, February 17-18 2014. This work package will make a major contribution to developing a generic Europeana Channels Engine and in doing so create a number of audio content related channels for e.g. music, oral history, ambient sounds and animal sounds.

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  • These sketches try to visualize the concept hypotheses
    NB 1: These are sketches not specifications
    More mature and high-fidelity designs will be produced as we learn more about our users, available content and technologies
  • Transcript of "Channels work package introduction at the Europeana Sounds kick-off"

    1. 1. WP4 Channels Development David Haskiya 2014-02-17
    2. 2. Table of Contents • • • Some Channels work package basics Why do we develop Channels? What are Channels? • • • • Definitions Examples and benchmarks Sketches How do we develop the Channels? • • User-centred design process More on the how in the separate session!
    3. 3. Work package basics I • • Goal: To design and develop sounds related channels Task 4.1 User experience research and design • • • • Starts: M2 (but in reality it just did) Participants: Europeana, Sound and Vision, Austrian Institute of Technology Sub-contracted designers and usability experts, User Advisory Panel First year milestones • • • M8: Product brief and Development plan M9: Audio Channels, first prototype (internal only) M12: Audio Channels, second prototype (alpha)
    4. 4. Work package basics II • Task 4.2 Channels development • • • Starts: M6 Participants: Europeana, Sound and Vision,National Technical University of Athens, Austrian Institute of Technology, Net 7, We Are What We Do First year milestones • • • M8: Prouduct brief and Product plan M9: Audio Channels, first prototype (internal only) M12: Audio Channels, second prototype (alpha)
    5. 5. Why do we develop Channels? John Battelle describes this in his book, The Search: Domain-specific search solutions focus on one area of knowledge, creating customized search experiences, that because of the domain's limited corpus and clear relationships between concepts, provide extremely relevant results for searchers
    6. 6. Primary reason • • For the benefit of our users Offering the benefits of vertical search • • • • • Optimize user experience by aligning segmented content, content specific features and communities of interest Greater precision due to more limited scope Leverage domain knowledge including vocabularies and authority files Support specific and unique tasks Other segmentation dimensions possible? • • • Channels per country or language? Channels per institution/data provider or even per user? Orthogonal to Channels per content segment seprate between modes: standard and expert/researcher modes
    7. 7. Secondary reasons • • For the benefit of Europeana Network partners A Channels Engine turns transforms the portal to collaborative publication platform • • From provide, publish (and forget?) to create, collaborate and refine To bring economies of scale and improve sustainability of thematic aggregation projects • To use European funding more rationally, sustainably and taking advantage of the economies of scale by funding a Channels Enginge and Platform rather than multiple thematic standalone portal that all need to ensure sustainability on their own
    8. 8. What is a Channel?
    9. 9. Definition - generic Channels are segmented sub-portals made available on the Europeana platform. Segmentation is based on themes of content and within a Channel the user will search and browse within that theme of content only. User will have access to advanced browse capabilities based on thematically appropriate types, subjects and authorities (creators). Set-up by the Europeana Office and groups of Network partners in collaboration Channels will be skinned to differentiate them from both the generic portal and other channels and can also offer functionalities specific to the theme of the Channel. While hosted by Europeana Channels are embeddable in their entirety on other sites.
    10. 10. ...and in more detail • • • Exploration by browsing and filtering based thematically appropriate vocabularies Direct access to full media in the portal Ability for users to remix, tag and annotate records and media • • • • User created sets and annotations Access to thematically relevant Creator pages and Subject pages Access to thematically relevant editorial content (blog, social media feeds) and curated exhibitions Other features can be added incrementally • And also be specific per channel, certain featuresonly make sense dependent on the theme
    11. 11. Channel specific branding and visual design Only Channel owners content
    12. 12. Branding Statistics Filtered content Social
    13. 13. Branding Social Filtered content User interactions
    14. 14. Group members Branding Selected content
    15. 15. Hypothetical definition – The Music Channel The Music Channel is the first of many Europeana Channels. It's a dedicated area on our portal for professional and non-professional music afficionados alike. On the Channel you can find and access our very best collections of music, sheet music and other music-related content. You can add your own notes and tags to a piece of music and to sheet music, create and share your own playlists and browse our interactive dictionary of music genres, composers and musicians. The Music Channel is created and maintained by the Europeana Sounds project which includes some of Europe's top music archives. The Channel is available in 30 European languages.
    16. 16. Sketches of a music channel
    17. 17. Branded channel with its own blurb Vocabulary& Authority based browse Thematic metadata games available!? Channel specific social feeds
    18. 18. Authority enriched results Vocabulary based facets
    19. 19. Playable, taggable, shareable, embeddable audio User created playlists Semantically similar objects
    20. 20. Content can be in multiple channels
    21. 21. Higher demands on content • • • • • • • Should include direct media links or standard compliant players Must be classified into consistent types and/or subjects supported by multi-lingual vocabularies Must include references to Agents defined by authority files Should include Timespan and Named period metadata Should include geodata (must for ambient sound) Should contain rich free text descriptions In short: Channel content should conform to the highest standards of metadata quality in Europeana
    22. 22. How do we design the channels?
    23. 23. How do we design the channels? • • By using a User Centred Design Methodology By iterating design-test-protype-test-design-testprototype... until our Channels concept is razor sharp (and then continue that cycle throughout the project) • • • I've given you a number of design hypotheses about Channels in this presentation. They will be tested. Some of them will not pass the test and be discarded, others will be modified, new hyoptheses will arise. We will take help from User Experience and Usability experts, sub-contract resources have been dedicated for this purpose The Work Package will be reinforced by contracted external UX and Usability experts
    24. 24. We're kicked-off!
    25. 25. Thank you! Questions? Comments?
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