Video Games and Consoles - UK - September 2013
The Wii’s sales popularity has declined to a record low, with the poo...
issues In The Market
will Nintendo Be Able To Revitalise Sales Of The Wii U?
will Early Criticism Of The Xbox One See The ...
figure 15: Forecast Value Of Console Sales, 2008-18
figure 16: Forecast Value Of Video Game Sales, 2008-18
market Share An...
ubisoft Entertainment Sa
background
financial Performance And Strategy
figure 31: Financial Performance Of Ubisoft Enterta...
playstation 4 Slightly More Popular Than Xbox One
figure 45: Consumers’ Interest In Purchasing Next-generation Conso...
figure 60: Influence Of Children On The Choice Of Consumers’ Next Console, July 2013
figure 61: Influence Of Childre...
appendix – Interest In Purchasing Next-generation Consoles
figure 82: Consumer Interest In Purchasing Next-generatio...
figure 102: Importance Of Being Able To Control The Console Through Voice Or Gestures Rather Than
With A Controller As A F...
Consumers – Being Able To Link A Second Device To The Console To Show Extra Information, July
2013
figure 123: Influ...
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Video Games and Consoles Industry in UK to September 2013

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Video Games and Consoles Industry in UK @ http://www.researchmoz.us/video-games-and-consoles-uk-september-2013-report.html

The Wii’s sales popularity has declined to a record low, with the poorly performing Wii U failing to provide a balancing revenue boost for Nintendo. Sony and Microsoft will be hoping that their next-generation consoles do better on release in December 2013, and strong pre-order numbers do seem to paint a rosier picture. All is not as well with the handheld market though; poor portable sales for both Sony and Nintendo were rectified only through drastic price cuts, which suggest the handheld market has been too badly damaged by casual smartphone gaming to ever recover to previous levels.

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Video Games and Consoles Industry in UK to September 2013

  1. 1. Video Games and Consoles - UK - September 2013 The Wii’s sales popularity has declined to a record low, with the poorly performing Wii U failing to provide a balancing revenue boost for Nintendo. Sony and Microsoft will be hoping that their next-generation consoles do better on release in December 2013, and strong pre-order numbers do seem to paint a rosier picture. All is not as well with the handheld market though; poor portable sales for both Sony and Nintendo were rectified only through drastic price cuts, which suggest the handheld market has been too badly damaged by casual smartphone gaming to ever recover to previous levels. table Of Content introduction definitions abbreviations executive Summary the Market figure 1: Forecast Value Of Video Game And Console Sales, 2008-18 market Factors raft Of Micro-consoles Set To Launch, But Unlikely To Impact Industry wii U Fails To Gain Traction electronic Arts Abolishes Online Pass Blocking Second-hand Gamers From Online Environments companies, Brands And Innovation figure 2: Total Fixed And Portable Console Volume Sales, By Console, 2012 figure 3: Top 30 Bestselling Video Game Unit Sales, By Publisher, 2012 the Consumer what Type Of Gamers Are Consumers? figure 4: Type Of Gamer Consumers Categorise Themselves As, July 2013 console Ownership And Intention To Purchase figure 5: Ownership And Intention To Purchase Consoles By Consumers, July 2013 interest In Purchasing Next-generation Consoles figure 6: Consumers’ Interest In Purchasing Next-generation Consoles, July 2013 importance Of Features When Buying A Console figure 7: Importance Of Features For Consumers Purchasing A New Console, July 2013 main Users And The Influence Of Children figure 8: Main User Of Future Consoles In The Household, July 2013 figure 9: Influence Of Children On The Choice Of Consumers’ Next Console, July 2013 what We Think Video Games and Consoles - UK - September 2013
  2. 2. issues In The Market will Nintendo Be Able To Revitalise Sales Of The Wii U? will Early Criticism Of The Xbox One See The Ps4 Steal A March In 2013? what Is The Future Of Handheld Consoles? is Freemium Gaming The Future? trend Application trend: Many Mes trend: Decline Of Deference mintel Futures: Old Gold market Drivers key Points new Console Competitors Failing To Make A Splash xbox One Drops Unpopular Restrictions microsoft May Alienate Casual Players With Price And Privacy Concerns ea – Pioneer Of Online Passes – Abandons System figure 10: Ea Digital Revenue, By Type, Q1 2012-q1 2014 (may-june) handhelds Struggle To Gain Purchase wii U Still Losing Money For Nintendo freemium Revenue For Apps Surpasses Dedicated Game Purchases who’s Innovating? key Points rift Drifter Puts Players On Trial singstar Becomes Free To Play After Low Sales skylander: Swap Force Brings Physical Characters To Digital World disney Gears Up To Release Biggest Ever Game Experience market Size And Forecast key Points market figure 11: Value Of Uk Video Game And Console Sales, 2008-18 figure 12: Value Of Video Game Sales, 2008-18 figure 13: Value Of Console Sales, 2008-18 forecasts figure 14: Forecast Value Of Video Game And Console Sales, 2008-18 Video Games and Consoles - UK - September 2013
  3. 3. figure 15: Forecast Value Of Console Sales, 2008-18 figure 16: Forecast Value Of Video Game Sales, 2008-18 market Share And Segmentation key Points console Volume Sales Down Almost A Third In A Year figure 17: Total Uk Console Volume Sales, 2011-12 And Lifetime figure 18: Total Uk Console Volume Sales, By Console, 2012 figure 19: European Ps3, Xbox 360 And Wii Volume Sales, 2012 xbox 360 Took Half Of All Fixed Sales In Uk In 2012 figure 20: Total Uk Fixed Console Volume Sales, By Console, 2012 And Lifetime ds Remains Much More Popular Lifetime Console figure 21: Total Uk Portable Console Volume Sales, By Console, 2012 And Lifetime shooters And Action Games Take The Top Spots figure 22: Top 30 Bestselling Games, By Platform, Genre And Sales, 2012 figure 23: Platform Share Of Top 30 Bestselling Video Game Unit Sales, 2012 ea Takes The Majority Of Sales, Though Activision Has Bigger Hits figure 24: Publisher Share Of Top 30 Bestselling Video Game Unit Sales, 2012 figure 25: Publisher Share Of Top 30 Bestselling Video Game Titles, By Number Of Titles Released, 2012 companies And Products activision Blizzard, Inc. background financial Performance And Strategy figure 26: Financial Performance Of Activision Blizzard, Inc., 2011 And 2012 electronic Arts Inc background financial Performance And Strategy figure 27: Financial Performance Of Electronic Arts Inc., 2012 And 2013 microsoft Corporation background financial Performance And Strategy figure 28: Financial Performance Of Microsoft Corporation, 2011 And 2012 nintendo Co., Ltd background financial Performance And Strategy figure 29: Financial Performance Of Nintendo Co., Ltd., 2012 And 2013 sony Corporation background financial Performance And Strategy figure 30: Financial Performance Of Sony Corporation, 2012 And 2013 Video Games and Consoles - UK - September 2013
  4. 4. ubisoft Entertainment Sa background financial Performance And Strategy figure 31: Financial Performance Of Ubisoft Entertainment, 2012 And 2013 brand Communication And Promotion key Points games Software Takes The Majority Of Adspend figure 32: Video Game And Console Topline Category Adspend, By Media, 2012 figure 33: Press-based Adspend, By Company, 2012 game Console Adspend Set To Explode Over 2014 figure 34: Video Game And Console Detailed Category Adspend, 2009-12 figure 35: Console And Game Adspend, 2009-12 what Type Of Gamers Are Consumers? key Points six In Ten Are Gamers figure 36: Type Of Gamer Consumers Categorise Themselves As, July 2013 figure 37: Consumers Who Identify Themselves As Gamers, By Gamer Type, July 2013 16-24s Most Likely To Be Hardcore Gamers figure 38: Type Of Gamer Consumers Categorise Themselves As, By Age, July 2013 men Are Still The Primary Audience figure 39: Type Of Gamer Consumers Categorise Themselves As, By Gender, July 2013 console Ownership And Intention To Purchase key Points wii Still The Most Widely Owned Console In The Uk figure 40: Ownership And Intention To Purchase Consoles By Consumers, July 2013 xbox 360 Maintains Lead Over Ps3 figure 41: Consumer Ownership Of Consoles, September 2013 wii U Owners Likely Still Buying For Children figure 42: Ownership Of Wii U, By Age Of Children Present In The Household, September 2013 kinect Favoured Mainly By The Young figure 43: Ownership Of Playstation Move And Xbox Kinect, By Age, June 2013 figure 44: Ownership Of The Xbox Kinect And Playstation Move Accessories By Xbox 360 And Playstation 3 Owners, September 2013 interest In Purchasing Next-generation Consoles key Points Video Games and Consoles - UK - September 2013
  5. 5. playstation 4 Slightly More Popular Than Xbox One figure 45: Consumers’ Interest In Purchasing Next-generation Consoles, July 2013 male Lead Diminishes For Those Considering Purchase figure 46: Consumer Intentions Of Purchasing Next-generation Consoles, By Gender, July 2013 25-34s More Enthused About The Playstation 4 figure 47: Consumer Intentions Of Purchasing Next-generation Consoles, By Age, July 2013 almost Half Of All Xbox One Buyers Will Also Get The Playstation 4 figure 48: Intentions To Purchase An Xbox One, By Intentions To Purchase A Playstation 4, July 2013 figure 49: Intentions To Purchase A Playstation 4, By Intentions To Purchase An Xbox One, July 2013 hardcore And Regular Players Favour Playstation 4 figure 50: Interest In Purchasing Next-generation Consoles, By Gamer Type, July 2013 importance Of Features When Buying A Console key Points no Restrictions On Used Games The Most Important Feature For Gamers figure 51: Importance Of Features For Consumers Purchasing A New Console, July 2013 publishers May Benefit From Actively Advertising The End Of Play-passes being Able To Share Content Least Important Factor presence Of Children Most Likely To Impact On Importance Of Video Sharing figure 52: Percentage Point Increase In ‘any Importance’ Response From Consumers With Children In The Household Over Consumers Without Children In The Household, July 2013 xbox One Buyers Have A Broader Spectrum Of Interests figure 53: Importance Of New Features When Buying A Console, By Consumers Who Will Definitely Purchase A Playstation 4, July 2013 figure 54: Importance Of New Features When Buying A Console, By Consumers Who Will Definitely Purchase An Xbox One, July 2013 regular Players Most Enticed By Streaming Services And Kinect Control figure 55: Importance Of New Features When Buying A Console, By Gamer Type, July 2013 main Users And The Influence Of Children key Points four In Ten Would Be The Main Users Of Any New Console Purchased figure 56: Main User Of Future Consoles In The Household, July 2013 traditional Gender Lines Maintained figure 57: Main User Of Future Consoles In The Household, By Gender, July 2013 older Consumers Remain The Primary Gamers figure 58: Main User Of Future Consoles In The Household, By Age, July 2013 those With Children In The Home More Likely To Buy For Children figure 59: Main User Of Future Consoles In The Household, By Presence And Age Of Children In The Household, July 2013 children Make The Final Decision For 15% Of Parents Video Games and Consoles - UK - September 2013
  6. 6. figure 60: Influence Of Children On The Choice Of Consumers’ Next Console, July 2013 figure 61: Influence Of Children On The Choice Of Consumers’ Next Console, By Age Of Parent, July 2013 16 The Age Where Children Are Given Autonomy figure 62: Influence Of Children On The Choice Of Consumers’ Next Console, By Age Of Children In The Household, July 2013 appendix – What Types Of Gamers Are Consumers? figure 63: Type Of Gamer Consumers Categorise Themselves As, July 2013 figure 64: Type Of Gamer Consumers Categorise Themselves As, By Demographics, July 2013 appendix – Console Ownership And Intention To Purchase figure 65: Consumer Console Ownership, September 2013 figure 66: Consumer Console Ownership, By Most Popular Consoles Owned By Consumers, September 2013 figure 67: Consumer Console Ownership, By Next Most Popular Consoles Owned By Consumers, September 2013 figure 68: Consumer Console Ownership, By Most Popular Consoles Do Not Own But Plan To Buy In The Next Six Months, September 2013 figure 69: Consumer Console Ownership, By Next Most Popular Consoles Consumers Do Not Own But Plan To Buy In The Next Six Months, September 2013 figure 70: Consumer Console Ownership, By Most Popular Console Consumers Neither Own Nor Plan To Buy In The Next Six Months, September 2013 figure 71: Consumer Console Ownership, By Next Most Popular Console Consumers Neither Own Nor Plan To Buy In The Next Six Months, September 2013 figure 72: Consumer Console Ownership, By Least Popular Console Consumers Neither Own Nor Plan To Buy In The Next Six Months, September 2013 figure 73: Most Popular Consoles Currently Owned By Consumers, By Demographics, September 2013 figure 74: Next Most Popular Consoles Currently Owned By Consumers, By Demographics, September 2013 figure 75: Least Popular Consoles Currently Owned By Consumers, By Demographics, September 2013 figure 76: Most Popular Console Consumers Do Not Own But Plan To Buy In The Next Six Months, By Demographics, September 2013 figure 77: Next Most Popular Console Consumers Do Not Own But Plan To Buy In The Next Six Months, By Demographics, September 2013 figure 78: Least Popular Console Consumers Do Not Own But Plan To Buy In The Next Six Months, By Demographics, September 2013 figure 79: Most Popular Console Consumers Neither Own Nor Plan To Buy In The Next Six Months, By Demographics, September 2013 figure 80: Next Most Popular Console Consumers Neither Own Nor Plan To Buy In The Next Six Months, By Demographics, September 2013 figure 81: Least Popular Console Consumers Neither Own Nor Plan To Buy In The Next Six Months, By Demographics, September 2013 Video Games and Consoles - UK - September 2013
  7. 7. appendix – Interest In Purchasing Next-generation Consoles figure 82: Consumer Interest In Purchasing Next-generation Consoles, July 2013 figure 83: Consumer Interest In Purchasing Next-generation Consoles, By Type Of Gamer Consumers Categorise Themselves As, July 2013 figure 84: Consumer Interest In Purchasing Next-generation Consoles, By Consumer Interest In Purchasing Next-generation Consoles – Sony Playstation, July 2013 figure 85: Consumer Interest In Purchasing Next-generation Consoles, By Consumer Interest In Purchasing Next-generation Consoles – Microsoft Xbox One, July 2013 figure 86: Consumer Interest In Purchasing Next-generation Consoles – Sony Playstation, By Demographics, July 2013 figure 87: Consumer Interest In Purchasing Next-generation Consoles, – Microsoft Xbox One, By Demographics, July 2013 appendix – Importance Of Features When Buying A Console figure 88: Desirability Of Features For Consumers, July 2013 figure 89: Importance Of Being Able To Control The Console Through Voice Or Gestures Rather Than With A Controller As A Feature In New Consoles, July 2013 figure 90: Importance Of Being Able To Play Games Through Voice Or Gesture Rather Than With A Controller As A Feature In New Consoles, July 2013 figure 91: Importance Of Being Able To Link A Second Device To The Console To Show Extra Information As A Feature In New Consoles, July 2013 figure 92: Importance Of The Ability To Share Clips Of Your Gameplay With Others From The Console As A Feature In New Consoles, July 2013 figure 93: Importance Of No Restrictions On Playing Second-hand Games On The Console As A Feature In New Consoles, July 2013 figure 94: Importance Of The Console Can Link With Computers In The House To Play Videos And Music From Them As A Feature In New Consoles, July 2013 figure 95: Importance Of Online Music Streaming Services Can Be Accessed Through The Console As A Feature In New Consoles, July 2013 figure 96: Importance Of Online Video Streaming Services Can Be Accessed Through The Console As A Feature In New Consoles, July 2013 figure 97: Importance Of Independent Games Can Be Played On The Console As A Feature In New Consoles, July 2013 figure 98: Importance Of Games That Exist Digitally On The Console Can Be Lent To Friends As A Feature In New Consoles, July 2013 figure 99: Importance Of Free Online Multiplayer As A Feature In New Consoles, July 2013 figure 100: Importance Of The Ability To Play Games Without An Internet Connection As A Feature In New Consoles, July 2013 figure 101: Desirability Of Features For Consumers, By Type Of Gamer Consumers Categorise Themselves As, July 2013 Video Games and Consoles - UK - September 2013
  8. 8. figure 102: Importance Of Being Able To Control The Console Through Voice Or Gestures Rather Than With A Controller As A Feature In New Consoles, By Demographics, July 2013 figure 103: Importance Of Being Able To Play Games Through Voice Or Gesture Rather Than With A Controller As A Feature In New Consoles, By Demographics, July 2013 figure 104: Importance Of Being Able To Link A Second Device To The Console To Show Extra Information As A Feature In New Consoles, By Demographics, July 2013 figure 105: Importance Of The Ability To Share Clips Of Your Gameplay With Others From The Console As A Feature In New Consoles, By Demographics, July 2013 figure 106: Importance Of No Restrictions On Playing Second-hand Games On The Console As A Feature In New Consoles, By Demographics, July 2013 figure 107: Importance Of The Console Can Link With Computers In The House To Play Videos And Music From Them As A Feature In New Consoles, By Demographics, July 2013 figure 108: Importance Of Online Music Streaming Services Can Be Accessed Through The Console As A Feature In New Consoles, By Demographics, July 2013 figure 109: Importance Of Online Video Streaming Services Can Be Accessed Through The Console As A Feature In New Consoles, By Demographics, July 2013 figure 110: Importance Of Independent Games Can Be Played On The Console As A Feature In New Consoles, By Demographics, July 2013 figure 111: Importance Of Games That Exist Digitally On The Console Can Be Lent To Friends As A Feature In New Consoles, By Demographics, July 2013 figure 112: Importance Of Free Online Multiplayer As A Feature In New Consoles, By Demographics, July 2013 figure 113: Importance Of The Ability To Play Games Without An Internet Connection As A Feature In New Consoles, By Demographics, July 2013 appendix – Main Users And The Influence Of Children figure 114: Main Future User Of Any New Console In The Home, July 2013 figure 115: Interest In Next-generation Consoles, By Main Future User Of Any New Console In The Home, July 2013 figure 116: Main Future User Of Any New Console In The Home, By Demographics, July 2013 figure 117: Influence Of Children On The Console Buying Process, July 2013 figure 118: Interest In Next-generation Consoles, By Influence Of Children On The Console Buying Process, July 2013 figure 119: Desirability Of Features For Consumers, By Influence Of Children On The Console Buying Process, July 2013 figure 120: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Being Able To Control The Console Through Voice Or Gestures Rather Than With A Controller, July 2013 figure 121: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Being Able To Play Games Through Voice Or Gesture, Rather Than With A Controller, July 2013 figure 122: Influence Of Children On The Console Buying Process, By Desirability Of Features For Video Games and Consoles - UK - September 2013
  9. 9. Consumers – Being Able To Link A Second Device To The Console To Show Extra Information, July 2013 figure 123: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – The Ability To Share Clips Of Your Gameplay With Others From The Console, July 2013 figure 124: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – No Restrictions On Playing Second-hand Games On The Console, July 2013 figure 125: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – The Console Can Link With Computers In The House To Play Videos And Music From Them, July 2013 figure 126: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Online Music Streaming Services Can Be Accessed Through The Console, July 2013 figure 127: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Online Video Streaming Services Can Be Accessed Through The Console, July 2013 figure 128: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Independent Games Can Be Played On The Console, July 2013 figure 129: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Games That Exist Digitally On The Console Can Be Lent To Friends, July 2013 figure 130: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – Free Online Multiplayer, July 2013 figure 131: Influence Of Children On The Console Buying Process, By Desirability Of Features For Consumers – The Ability To Play Games Without An Internet Connection, July 2013 figure 132: Influence Of Children On The Console Buying Process, By Demographics, July 2013 ResearchMoz(http://www.researchmoz.us/) is the one stop online destination to find and buy market research reports & Industry Analysis. We fulfill all your research needs spanning across industry verticals with our huge collection of market research reports. We provide our services to all sizes of organizations and across all industry verticals and markets. Our Research Coordinators have in-depth knowledge of reports as well as publishers and will assist you in making an informed decision by giving you unbiased and deep insights on which reports will satisfy your needs at the best price. Contact: M/s Sheela, 90 State Street, Suite 700, Albany NY - 12207 United States Tel: +1-518-618-1030 USA - Canada Toll Free 866-997-4948 Email: sales@researchmoz.us Website: http://www.researchmoz.us/ Video Games and Consoles - UK - September 2013

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