Common User Experience (UX) WUD08 - Doug Gardner - Presentation Transcript
Building a Common UX November 13, 2008 Douglas Gardner LexisNexis LexisNexis™, a division of Reed Elsevier Inc. This document is the property of LexisNexis, a division of Reed Elsevier Inc.
Driving Toward Objectives
Common UX Objective: Speed things up while driving a predictable, integrated, and pervasive user experience
Benefits
Align user experience with organizational goals
Consistent Brand
Cost savings by re-using designs and components
Improved time to market
Better cross-selling and reduce learning curve between services
User-centered designs to increase customer satisfaction
Increase innovation by freeing up creative energy
Common UX is long-haul work intended to provide long-term benefits
5 year plan
40+ separate initiatives
Dedicated team
Disruption creates challenges
User Research Technical Initiatives Best Practices Guidelines & Standards Toolkits Metrics Governance Product Design Development & Implementation Common UX Predictable, Integrated, Pervasive Materials Direction Information
Initiatives
Communication avenues
Process & buy-in
Governance
UX Vision
Maintenance
Reuse
Usability/satisfaction
User/usage understanding
Evaluation/Tracking
Patterns & Building Blocks
Visual Design
Branding
Writing & language
Training and assistance
Multimedia
Analytics
Visualization
Accessibility
Localization
Can’t do everything at once: prioritization is a critical element
Steps for each initiative
Create
Review - circle of Stakeholders sign off
Ship and communicate
Evangelize
Train
Enable
Govern
Maintain
WE DON'T IMPLEMENT
UX Scorecard
Method to compare products on key CUX indicators
Each product evaluated on dimensions and recorded
Isn’t just a big stick
Used to argue for further investment to fix deficiencies
UX Scorecard Contact Scott Plumlee Example
Website & Repository
Promotes locating and using these materials
full descriptions of each initiative,
code repositories
discussion forums, etc.
http://commonux (internal, only)
Common UX Website Contact: Scott Plumlee
Solutions Integration
Prioritize and batch initial set of UI building blocks
Identify, prioritize and define patterns to push to UI Building Blocks to develop
Examples of left-hand navigation variants
Example spreadsheet of analysis technique
UI Building Blocks
Standardizes reusable pieces of our applications
UI Building Blocks defined with standard design elements
Properties
Rules
Allowable variations
Many in queue and prioritized from Solutions Integration
Repository to enable access to code examples of each
UI Building Blocks: Example Mandatory Optional Configurable
UI Building Blocks
Levels of granularity
Contents
Screen shot
Status
Other names
Problem description
Solution
Properties
Defaults
How to use it
Mandatory, configurable, and optional elements
Variants
Code examples
http://lngdaywebd027/uibbwiki/index.php/Main_Page
Level 1
The lowest level of reuse. If you can't break if down any further than this (under your UI rules,) it's level 1.
Example - you might say a text input always must have a label, even if it isn't visually apparent. So the L1 block is the label and text input
Rules Description Code Examples Allowable variations Owner Related documentation Behavior
Level 2
A combination of other items that don’t necessarily stand alone
Navigation widget, breadcrumb trail, ID & Password…
How L1 & 2 entities fit together Synchronization needs
Level 3
Stand-alone function: complete piece of functionality
Form, results list, left-hand pane, error messages, components, etc.
Workflow dependencies Configurable elements Behavior descriptions
Level 4
Page schema: general layout of page type
Mandatory Configurable Optional
Level 5
Meta-rules: Rules that apply to all designs
Supported resolution, technology…
Include the rules, the strength of the rule, and rationale
The reasons the rules exist are frequently as important as the rules themselves
Technology and usage change
Focus on the goals, not the rule
Ultimately still need to support product decisions, so guidance must be clear
“Just tell me what I need to do”
Appendix A few examples
Design Reviews
Design reviews for UX sign-off
Formal design review sign-off
Provide direction and oversight to projects
Identify needs for future standardization
Communication forum to see other products & projects
All customer-facing UIs must be signed-off
UX does not own all of the standards covered by design reviews
Presentation with details Design Review Calendar Transcripts Contact Douglas Gardner or Mark Neumeier
Electronic Logo Implementation Standard
Design reviews provides forum for governance
Owned by Global Branding
Defines how the LexisNexis logo is to appear and behave in products
Logo Standard Overview Contact Brent Homan
Desktop Launch Icon Guidelines
Guidelines for creation of launch icons for desktop products (complete)
Mostly technical guidance for designers creating the icons
Also includes general guidance such as
Illustrate one main function, not all functions
Knowledge burst may not be paired with other elements, so generally shouldn’t be used
Professional appearance (not “cartoony” or whimsical)
Common UX is an initiative to create base foundatio more
Common UX is an initiative to create base foundations for product design. Common UX emphasizes reuse of design,
and efficiency, with goals of improved time to market and integration of offerings. Initiatives are broken down in to
four initiatives, guidelines/ standards, best practices, analytics, and governance. This presentation will present an
overview of the Common UX initiative, and discuss one element in detail: UI Building Blocks. In the UX field UI
Building Blocks are an example of the emerging design-system trend. This talk is aimed at all people who have a goal
of increased efficiency and effectiveness for their design program. less
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