Interactive Whiteboard Johnny Lee’s Wiimote Project By Dany A. Tunque
Alright, so who came up with this wiimote project? <ul><li>The creator of this project is Johnny Lee. </li></ul><ul><li>As...
Translation of last slide  :P <ul><li>Johnny Lee noticed that the wii remote had an infra red camera inside. This camera c...
Johnny had a great IDEA!!! <ul><li>He also noticed that the Wii remotes were wireless and connection was made possible thr...
His findings were excellent! <ul><li>He used the Wii remote to read the movements of an InfraRed pen and used it as an inp...
He made an interactive whiteboard with $50!
Wiimote is a reality! Check it out!
My own Wiimote project <ul><li>The great thing about Johnny Lee is that everything that is needed is available for free on...
Wiimote in the classroom <ul><li>This technology can be easily used on every subject and grade level. I prefer to use it w...
Wiimote in the classroom <ul><li>As with anything that is used to enhance students’ learning, nothing should be abused. It...
Wiimote in the classroom <ul><li>The Internet offers great possibilities and serve as extra tools that enhance any lesson ...
Credits <ul><li>http://johnnylee.net/projects/wii/ </li></ul><ul><li>Nintendo Wii </li></ul>
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Technologyclass

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This slide show gives a great opportunity for low budget schools to have the INTERACTIVE WHITEBOARD experience withouth having to spend thousands of dollars.
I replicated the idea 2 years ago and I have used it with students, it is great and it works well.
The creator of this idea is Johnny Lee.

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Technologyclass

  1. 1. Interactive Whiteboard Johnny Lee’s Wiimote Project By Dany A. Tunque
  2. 2. Alright, so who came up with this wiimote project? <ul><li>The creator of this project is Johnny Lee. </li></ul><ul><li>As is stated on his website, the wii remote contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz </li></ul>Translate!!!
  3. 3. Translation of last slide :P <ul><li>Johnny Lee noticed that the wii remote had an infra red camera inside. This camera can track IR-light and use it to track movement. The Nintendo wii’s signal bar that is place on the television set contains infra-red lights on each end. As the remotes are moved these capture their position in relation to the IR-lights, making the “realistic” movement on Wii games possible! </li></ul>
  4. 4. Johnny had a great IDEA!!! <ul><li>He also noticed that the Wii remotes were wireless and connection was made possible through “bluetooth” technology! </li></ul><ul><li>Yes, if you’re thinking almost everything has bluetooth now, you’re correct! </li></ul><ul><li>Johnny said “well, let me sync the Wii remote to my PC!” ( not really but you get my point.) </li></ul>
  5. 5. His findings were excellent! <ul><li>He used the Wii remote to read the movements of an InfraRed pen and used it as an input device for his computer. </li></ul><ul><li>Once the Wii remote is paired to a computer via Bluetooth, then any surface where the image of a computer’s desktop is projected on can easily be used an interactive whiteboard. All instructions and software can be found on Johnny Lee’s website. </li></ul>
  6. 6. He made an interactive whiteboard with $50!
  7. 7. Wiimote is a reality! Check it out!
  8. 8. My own Wiimote project <ul><li>The great thing about Johnny Lee is that everything that is needed is available for free on his website! </li></ul><ul><li>I was able to replicate Johnny Lee’s project! I only spent around $10, I already had a Wii. </li></ul>
  9. 9. Wiimote in the classroom <ul><li>This technology can be easily used on every subject and grade level. I prefer to use it with math, although it’s a great tool to use when taking a class on a Virtual Field Trip. </li></ul><ul><li>Kids love technology. Offers great hands-on experience. </li></ul><ul><li>There are great free resources online that are meant to be used with a whiteboard like the Wiimote project. </li></ul>
  10. 10. Wiimote in the classroom <ul><li>As with anything that is used to enhance students’ learning, nothing should be abused. It is important to remember Bloom’s Taxonomy when preparing any lesson plan. </li></ul><ul><li>The Wiimote project is perfect to give students the chance to stand in front of the classroom and explain some of the procedures they used to solve a math problem as well as analyze a difficult text that could be projected onto a screen. </li></ul>
  11. 11. Wiimote in the classroom <ul><li>The Internet offers great possibilities and serve as extra tools that enhance any lesson plan. </li></ul><ul><li>All of the software and how-to’s are found on Johnny Lee’s website. You’ll also find other people replicating his original experiment. Some of these users actually come up with updates if necessary. </li></ul><ul><li>Technology is a great educational tool when used correctly. </li></ul>
  12. 12. Credits <ul><li>http://johnnylee.net/projects/wii/ </li></ul><ul><li>Nintendo Wii </li></ul>
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