Preparing for the Future Mobile learners, networked learning Dan Sutch [email_address]
Overview
Introduction to Futurelab
Resources and work
Projects
Changing Contexts
Changes to education now
Changes beyond current horizons
Socio-tech
Social changes
Technology changes
Possibilities
Example projects and provocations
Questions
The challenge…
“ We need the combined expertise of industry, academia, practitioners and policy to design and implement the tools, the technologies and practices that will revolutionise the way we learn” Lord Puttnam
Learning with digital technologies in museums, science centres and galleries
Further Literature
Networked Learning
Social software
http://www.futurelab.org.uk/resources
Projects
http://www.futurelab.org.uk/projects
Questions
What would you ask the ‘Oracle at Delphi’ to inform your strategy/practice now?
From the presentation today:
What challenges you the most?
What interests you the most?
Personalisation
Learner Voice
Use of new technologies
New school infrastructure
Linking to informal learning
Extended schools
Family Learning
Lifelong learning
Key descriptors of a currently changing educational paradigm:
The BCH programme is aiming to build a challenging and long term vision for education in the context of socio-technological change 2025 and beyond
Long term futures programme intended to
Enhance the ‘futures thinking’ capacity of the UK education system
Inform current strategy, decision making and planning
Futurelab running the programme in partnership with DCSF
www.beyondcurrenthorizons.org.uk
Challenges: Generations and Life-course: ... By 2030 half the population will be over 50, one quarter over 65 ...ageing societies require the transfer of educational resources between young and old ... The role of “qualifications” will need to be re-examined ... “radical longevity” ...education as family’s ‘active health’ State, Market, Third Sector : ... Education is likely to be pluralistically funded by individuals, communities, employers, governments and private enterprise ... Pressure groups as the new ‘opposition’ ... Role of industry members as ‘teachers’ ... Links between young people learning and workforce development Knowledge, Creativity and Communication: ... Provigil and ‘cosmetic neurology’ ... Performance through smart drugs may require a trade off with creativity and originality ... New forms of sharing and communicating ... A change in what is perceived as important, new and necessary knowledge ... New ways of organising and representing knowledge Identities, Citizenship and Communities: Fertility rate that is below the replacement level and high levels of inward migration lead to a lower proportion of younger people and a more ethnically diverse ageing population ... Relationships between geographic, language-based, religious and virtual communities ... Online identities, avatars, virtual presence Working and Employment: ... Changing working hours and locations, and the implications for how schooling is organised ... Changing organisation of schooling, and the implications for working hours and locations ... Retirement based upon medical records not age ... Multi-generational workforces
Emerging social trends
Aging population (healthy or unhealthy?)
Continued importance of childhood education for future success
Rise of parental purchasing power and informal learning economy
Increased rapid migration across all socio-economic groups
Development of reconstituted and complex family structures
Intensification of work across all areas of life
Increasingly complex IT systems outstrip human capacity to manage and predict outcomes
Blurring of the lines between public and private sector provision
Emerging technological trends
Continuation of Moore’s Law http://tinyurl.com/SciTech
Processing power faster and cheaper
Once per decade disruptions
Mainframe to mini-computers to PC to Mobile to ...
Computing as bio-science
Learning from biology to inform design of systems
Cosmetic psycho-pharmacology
Smart drugs, enhancements
Invasive & non-invasive brain/machine interfaces
New ways to control and interact with technologies (prosthetics etc)
3D printing and printable electronics
In every school, learning centre, rapid manufacturing
Artificial Intelligence remains hard
Technologies assist, rather than take over from human action
Large scale systems of systems
Wide scale data sharing through complex systems
Changing context: what new approaches?
Mobility
Organising and bringing together
Places and learning environments
New solutions to old problems
Access to ‘formal’ knowledge
Access to information
New tasks
New tools
digital divide mobility personalisation ownership portable location sensitive embedded technologies linking home and school experiences mobile learning widening access to resources empowering learners augmented realities context sensitive authentic audiences collaborative tools communication tools hard to reach learners self organisation 5m under 16s own a mobile phone conversational learning supportive technologies one to one access social skills distributed access to experts sensor technologies situated learning engagement and motivation linking formal and informal change to student-teacher relationships mobile technologies authentic purpose developing students’ confidence enabling new learning networks 90% of young people own a mobile phone incidental learning conversation in context ubiquitous learning 25% primary children own a mobile phone multimedia capabilities autonomous learners community learning multiple communication channels opportunistic learning enabling tool accessing family learning
Mobile learning
www.createascape.org.uk
School of Everything http://www.schoolofeverything.com/ Ways of organising
Studio Schools™ http://launchpad.youngfoundation.org/fund/learning-launchpad/events/studio-schools
http://www.youngcooperatives.org.uk/ Young Cooperatives
http://ocw.mit.edu
www.popurls.com
www.dulwichpicturegallery.org.uk / GOOD TIMES – Prescription for Art
The Haptic Cow is a virtual reality simulator developed to train veterinary students to palpate the bovine reproductive tract, to perform fertility examinations and to diagnose pregnancy. The simulator uses haptic (touch feedback) technology, which allows a user to interact with a 3D virtual environment through the sense of touch. When being trained with the Haptic Cow, the student palpates computer generated virtual objects resembling parts of the bovine reproductive tract. The teacher provides instruction and feedback while following the student's actions inside the cow on the computer monitor. Phantom haptic 3D printers Nuffield Design/Young Foresight project QTC is clever stuff. It comes as thin sheets or a powder. It can be built into textiles or fixed to hard surfaces. In a relaxed state it is a good insulator. When it is stretched, squashed or twisted it becomes a conductor. The harder you stretch, squash or twist it the better it conducts. It’s already been used in power tools and a robot hand.
0 comments
Post a comment