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  • H&IELearningCentres

    1. 1. Preparing for the Future Mobile learners, networked learning Dan Sutch [email_address]
    2. 2. Overview <ul><li>Introduction to Futurelab </li></ul><ul><ul><li>Resources and work </li></ul></ul><ul><ul><li>Projects </li></ul></ul><ul><li>Changing Contexts </li></ul><ul><ul><li>Changes to education now </li></ul></ul><ul><ul><li>Changes beyond current horizons </li></ul></ul><ul><li>Socio-tech </li></ul><ul><ul><li>Social changes </li></ul></ul><ul><ul><li>Technology changes </li></ul></ul><ul><li>Possibilities </li></ul><ul><ul><li>Example projects and provocations </li></ul></ul><ul><li>Questions </li></ul>
    3. 3. The challenge… <ul><li>“ We need the combined expertise of industry, academia, practitioners and policy to design and implement the tools, the technologies and practices that will revolutionise the way we learn” Lord Puttnam </li></ul>
    4. 5. <ul><li>http://tinyurl.com/FuturelabInnovation </li></ul><ul><li>www.futurelab.org.uk/resources/documents/handbooks/innovation_handbook.pdf </li></ul>
    5. 6. futurelab.org.uk/projects Space Signpost My-E Mobi Missions Ecolibrium Exploratree Astroversity Moovl Enquiring Minds Fizzees
    6. 7. <ul><li>Literature Reviews </li></ul><ul><ul><li>Mobile technologies and Learning </li></ul></ul><ul><ul><li>Learning with digital technologies in museums, science centres and galleries </li></ul></ul><ul><li>Further Literature </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Social software </li></ul></ul><ul><ul><li>http://www.futurelab.org.uk/resources </li></ul></ul><ul><li>Projects </li></ul><ul><ul><li>http://www.futurelab.org.uk/projects </li></ul></ul>
    7. 8. Questions <ul><li>What would you ask the ‘Oracle at Delphi’ to inform your strategy/practice now? </li></ul><ul><li>From the presentation today: </li></ul><ul><li>What challenges you the most? </li></ul><ul><li>What interests you the most? </li></ul>
    8. 9. <ul><li>Personalisation </li></ul><ul><li>Learner Voice </li></ul><ul><li>Use of new technologies </li></ul><ul><li>New school infrastructure </li></ul><ul><li>Linking to informal learning </li></ul><ul><li>Extended schools </li></ul><ul><li>Family Learning </li></ul><ul><li>Lifelong learning </li></ul>Key descriptors of a currently changing educational paradigm:
    9. 10. <ul><li>The BCH programme is aiming to build a challenging and long term vision for education in the context of socio-technological change 2025 and beyond </li></ul><ul><li>Long term futures programme intended to </li></ul><ul><li>Enhance the ‘futures thinking’ capacity of the UK education system </li></ul><ul><li>Inform current strategy, decision making and planning </li></ul><ul><li>Futurelab running the programme in partnership with DCSF </li></ul><ul><li>www.beyondcurrenthorizons.org.uk </li></ul>
    10. 11. Challenges: Generations and Life-course: ... By 2030 half the population will be over 50, one quarter over 65 ...ageing societies require the transfer of educational resources between young and old ... The role of “qualifications” will need to be re-examined ... “radical longevity” ...education as family’s ‘active health’ State, Market, Third Sector : ... Education is likely to be pluralistically funded by individuals, communities, employers, governments and private enterprise ... Pressure groups as the new ‘opposition’ ... Role of industry members as ‘teachers’ ... Links between young people learning and workforce development Knowledge, Creativity and Communication: ... Provigil and ‘cosmetic neurology’ ... Performance through smart drugs may require a trade off with creativity and originality ... New forms of sharing and communicating ... A change in what is perceived as important, new and necessary knowledge ... New ways of organising and representing knowledge Identities, Citizenship and Communities: Fertility rate that is below the replacement level and high levels of inward migration lead to a lower proportion of younger people and a more ethnically diverse ageing population ... Relationships between geographic, language-based, religious and virtual communities ... Online identities, avatars, virtual presence Working and Employment: ... Changing working hours and locations, and the implications for how schooling is organised ... Changing organisation of schooling, and the implications for working hours and locations ... Retirement based upon medical records not age ... Multi-generational workforces
    11. 12. Emerging social trends <ul><li>Aging population (healthy or unhealthy?) </li></ul><ul><li>Continued importance of childhood education for future success </li></ul><ul><li>Rise of parental purchasing power and informal learning economy </li></ul><ul><li>Increased rapid migration across all socio-economic groups </li></ul><ul><li>Development of reconstituted and complex family structures </li></ul><ul><li>Intensification of work across all areas of life </li></ul><ul><li>Increasingly complex IT systems outstrip human capacity to manage and predict outcomes </li></ul><ul><li>Blurring of the lines between public and private sector provision </li></ul>
    12. 13. Emerging technological trends <ul><ul><li>Continuation of Moore’s Law http://tinyurl.com/SciTech </li></ul></ul><ul><ul><li>Processing power faster and cheaper </li></ul></ul><ul><li>Once per decade disruptions </li></ul><ul><ul><li>Mainframe to mini-computers to PC to Mobile to ... </li></ul></ul><ul><li>Computing as bio-science </li></ul><ul><ul><li>Learning from biology to inform design of systems </li></ul></ul><ul><li>Cosmetic psycho-pharmacology </li></ul><ul><ul><li>Smart drugs, enhancements </li></ul></ul><ul><li>Invasive & non-invasive brain/machine interfaces </li></ul><ul><ul><li>New ways to control and interact with technologies (prosthetics etc) </li></ul></ul><ul><li>3D printing and printable electronics </li></ul><ul><ul><li>In every school, learning centre, rapid manufacturing </li></ul></ul><ul><li>Artificial Intelligence remains hard </li></ul><ul><ul><li>Technologies assist, rather than take over from human action </li></ul></ul><ul><li>Large scale systems of systems </li></ul><ul><ul><li>Wide scale data sharing through complex systems </li></ul></ul>
    13. 14. Changing context: what new approaches? <ul><li>Mobility </li></ul><ul><li>Organising and bringing together </li></ul><ul><li>Places and learning environments </li></ul><ul><li>New solutions to old problems </li></ul><ul><li>Access to ‘formal’ knowledge </li></ul><ul><li>Access to information </li></ul><ul><li>New tasks </li></ul><ul><li>New tools </li></ul>
    14. 15. <ul><li>digital divide  mobility  personalisation  ownership  portable  location sensitive  embedded technologies  linking home and school experiences  mobile learning  widening access to resources  empowering learners  augmented realities  context sensitive  authentic audiences  collaborative tools  communication tools  hard to reach learners  self organisation  5m under 16s own a mobile phone  conversational learning  supportive technologies  one to one access  social skills  distributed access to experts  sensor technologies  situated learning  engagement and motivation  linking formal and informal  change to student-teacher relationships  mobile technologies  authentic purpose  developing students’ confidence  enabling new learning networks  90% of young people own a mobile phone  incidental learning  conversation in context  ubiquitous learning  25% primary children own a mobile phone  multimedia capabilities  autonomous learners  community learning  multiple communication channels  opportunistic learning  enabling tool  accessing family learning  </li></ul>Mobile learning
    15. 16. www.createascape.org.uk
    16. 17. School of Everything http://www.schoolofeverything.com/ Ways of organising
    17. 18. Studio Schools™ http://launchpad.youngfoundation.org/fund/learning-launchpad/events/studio-schools
    18. 19. http://www.youngcooperatives.org.uk/ Young Cooperatives
    19. 20. http://ocw.mit.edu
    20. 21. www.popurls.com
    21. 22. www.dulwichpicturegallery.org.uk / GOOD TIMES – Prescription for Art
    22. 23. The Haptic Cow is a virtual reality simulator developed to train veterinary students to palpate the bovine reproductive tract, to perform fertility examinations and to diagnose pregnancy. The simulator uses haptic (touch feedback) technology, which allows a user to interact with a 3D virtual environment through the sense of touch. When being trained with the Haptic Cow, the student palpates computer generated virtual objects resembling parts of the bovine reproductive tract. The teacher provides instruction and feedback while following the student's actions inside the cow on the computer monitor. Phantom haptic 3D printers Nuffield Design/Young Foresight project QTC is clever stuff. It comes as thin sheets or a powder. It can be built into textiles or fixed to hard surfaces. In a relaxed state it is a good insulator. When it is stretched, squashed or twisted it becomes a conductor. The harder you stretch, squash or twist it the better it conducts. It’s already been used in power tools and a robot hand.
    23. 24. Videopaper Slideshare Bubbleply www.skrbl.com www.nextgenteachers.com YackPack www.diigo.com Keep Toolkit Twitter.com/Dannno
    24. 25. www.grupthink.com www.diigo.com Keep Toolkit Del.ici.ous Createascape futurelab.org.uk/projects/why-dont-you
    25. 26. Questions <ul><li>What would you ask the ‘Oracle at Delphi’ to inform your strategy/practice now? </li></ul><ul><li>From the presentation today: </li></ul><ul><li>What challenges you the most? </li></ul><ul><li>What interests you the most? </li></ul><ul><li>Who could help? </li></ul>
    26. 27. Preparing for the Future Mobile learners, networked learning Dan Sutch [email_address]