presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Do we need a new standard for visualizing the invisible?
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1. Forbidden
not to grab
or touch
Daniel Pletinckx
Dries Nollet
Carlotta Capurro
Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
2. Visual Dimension bvba
• Active in digital heritage and architecture
• Created in 2003 (Ename, Belgium)
• Active on European scale as innovation company
• Active in commercial & European projects
3. Visual Dimension bvba
• Digital Heritage projects
• 3D virtual reconstruction & digital restoration
• Interaction with 3D digital heritage (TimeGate)
• Interactive storytelling for digital heritage (TimeFrame, TimeScope)
• European projects
• EPOCH, Etruscanning
• V-MusT
• CARARE, 3D-ICONS
• Project development
4. Ir. Daniel Pletinckx
• Civil engineer ICT & Communication Technology
• Active in digital heritage since 1997
• Awards
• Flemish Monument Award 1998
• VGI ICT Innovation Award 2004
• Tartessos Award 2009 for virtual
archaeology (Sevilla)
5. 3D Digital and Virtual museums
• What does 3D offers to digital & virtual museums?
– Digitise existing buildings and objects
– Recreate and visualise the past (monuments, sites, landscapes)
– Digitally restore museum objects
– Explore virtual spaces
– See evolution in time until today
• Monuments & landscapes are essential part of
digital & virtual museums
• Provide context of museum objects
• Provide a visual reference framework for 2 people out of 3
6. Interaction with 3D Digital Heritage
• Creation of 3D digital heritage
– All 3D modeling in Blender (legacy data from ArchiCAD)
– 3D digitisation in AgiSoft (5 %)
– 3D sculpting (Blender & Z-Brush)
– Landscape reconstruction in Vue or Unity (Terrain Composer plugin)
• Natural interaction
– Kinect camera for Windows, Leap Motion sensor
– Interface to Unity3D
• Interactive objects
– 3D printing (print ready 3D models in Blender)
– Interface to integrated hardware in Unity3D
– Interactivity in Unity3D