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Introduction to Games Based Learning

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Edutainment

  1. 1. andAdventure Author
  2. 2. Games Based Learning• There is an increasing body of research which supports the validity of games based learning• Computer games not only engage with young people but also promote learning• 37% of the entire 16-49 population play computer games• 78% of 16-19 year olds• 88% of 12-15 year olds• 87% of 8-11 year olds (Pratchett 2005)
  3. 3. Games Based Learning• Digital natives• Motivational – tool of engagement• Ownership of learning• Supports all learning styles• New and fun way of learning• Suitable for mixed abilities• Building a portfolio of evidence• Different learning environment
  4. 4. Games Based LearningWhy did we opt to use computergames? • Increase in youth referrals • Negative experience of education • A new approach to engage
  5. 5. Games Based Learning• West Nottinghamshire College modified the commercial Neverwinter Nights game• A resource designed for the learning of literacy, numeracy and problem solving skills• A series of tasks and puzzles wrapped up in an enjoyable environment
  6. 6. Games Based Learning• Disappointing Key Skills results• Curriculum was not FUN• Embedded learning• Took an existing game engine and reworked the content• Tasks matched exam board portfolio requirements
  7. 7. Games Based LearningHow does it work?• While playing the game students need to complete certain tasks and puzzles• Evidence is recorded within the virtual learning environment and paper based resources
  8. 8. Games Based Learning• Eric the Red 3/4/2005 You have successfully written a document using correct formatting .
  9. 9. Games Based LearningAdventure Author• Created by Dr Judy Robertson and her team at Heriot-Watt University• “For learners who have found playing computer games to be a useful stimulus to their literacy, a logical next step might be to write their own.”
  10. 10. Games Based Learning• Creative approach to designing and making computer games• Fantasy role play game• Uses Neverwinter Nights 2 toolset• Encompasses a wide range of learning opportunities• Deepens understanding of computer science
  11. 11. Games Based Learning• Design and make your own world
  12. 12. Games Based Learning• Creating the storyline
  13. 13. Games Based Learning
  14. 14. Games Based Learning• Writing dialogue can advance reading & writing skills
  15. 15. Games Based Learning"Try not to have a good time ... this is supposed to be educational." Charles Schulz Discussion questionSuggest some positives/negatives ofusing computer games in the context ofyour work
  16. 16. Games Based Learning Positives• Engagement with disaffected learners• High retention rates• Retains learner centred approach• SQA Qualifications• New and exciting method of delivery
  17. 17. Games Based Learning• Team teaching approach• Training and development• Partnership working• Working with local high schools under the Curriculum for Excellence• HMIe highlighted it as an example of good practice
  18. 18. Games Based Learning
  19. 19. Games Based Learning• Learners comments included: – “It was pure amazing man!” – “I really enjoyed the course and the staff were really helpful” – “I thought I was stupid but have learned a lot from it” – “It’s a fun way to learn!”
  20. 20. Games Based LearningReferences and Reports• Neverwinter Nights - West Nottinghamshire College• Adventure Author - Making Games in Schools, Dr Judy Robertson, Heriot-Watt University• Learning and Teaching Scotland’s games based division - Consolarium• Gamers in the UK: Digital play, digital lifestyles (BBC) Pratchett, R (2005)• Learning in Immersive Worlds, JISC, Sara de Freitas, 2006• Computer Games, Schools and young people, futurelab, Ben Williamson, 2009• Gaming for reading - A feasibility study on the use of video games to engage adults with low literacy in reading for pleasure, June 2010
  21. 21. Games Based Learning• Stephanie O’Donnell• Stephanie.odonnell-cs@fife.gov.uk• Helen Guthrie• Helenr.guthrie@fife.gov.uk

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