How Do Theories Prescribe Collaborative Learning? <br />Foundations for a Design Theory on Collaborative Project-Based Lea...
Purpose<br />To generate the groundwork for an instructional design theory on collaborative project-based learning<br />Re...
Cooperative vs. Collaborative Learning<br />Cooperative learning<br />	Students have separate roles in a structured task a...
Conceptual Framework: Instructional Design Theory<br />Reference: Reigeluth (1999) <br />
Overview<br />
Social Constructivism<br />
Social Constructivism<br />
Social Interdependence Theory (Lewin 1935, Johnson & Johnson, 2009)<br />
Social Interdependence Theory<br />
Game Theory (Von Neuman & Morgenstern, 1944) <br />“Game theory is about what happens when people interact” and it “…can b...
Collaboration Game<br />A cooperative game in which two or more players are aware of the level of the other players’ parti...
Collaboration Game Example<br />Moving chairs together  to another place<br />Can’t leave until all the chairs are moved<b...
Game Theory<br />
Future Research Directions<br />Prove efficacy of game theory in collaborative learning <br />Interpret empirical results ...
Questions & Comments<br />Email: dablee@indiana.edu<br />
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AECT 2010 Collaborative learning

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This presentation was made at the annual AECT conference 2010.

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  • Dillenbourg (1999) differentiated collaboration from cooperation by “the degree of division of labor” (p. 8), and the property of “synchronous communication” (p. 9).
  • intervention by adults would be unnecessary and sometimes detrimental
  • Outcomes, means, boundaries
  • An example of this normal form of game is Chess. When two people play chess, a player can predict how the opponent may play and then make a move.
  • This member should care about other people’s equity and her own equity as well as be willing to endure the cost of punishment
  • AECT 2010 Collaborative learning

    1. 1. How Do Theories Prescribe Collaborative Learning? <br />Foundations for a Design Theory on Collaborative Project-Based Learning<br />Dabae Lee <br />Indiana University<br />
    2. 2. Purpose<br />To generate the groundwork for an instructional design theory on collaborative project-based learning<br />Reviewed descriptive theories on collaborative learning<br />Social constructivism<br />Social interdependence theory<br />Game theory<br />
    3. 3. Cooperative vs. Collaborative Learning<br />Cooperative learning<br /> Students have separate roles in a structured task and pool their works to a specific end<br />Collaborative learning<br /> Students must plan and accomplish something together (whole together)<br />
    4. 4. Conceptual Framework: Instructional Design Theory<br />Reference: Reigeluth (1999) <br />
    5. 5. Overview<br />
    6. 6. Social Constructivism<br />
    7. 7. Social Constructivism<br />
    8. 8. Social Interdependence Theory (Lewin 1935, Johnson & Johnson, 2009)<br />
    9. 9. Social Interdependence Theory<br />
    10. 10. Game Theory (Von Neuman & Morgenstern, 1944) <br />“Game theory is about what happens when people interact” and it “…can be used to predict, and also to explain and prescribe” (Carmerer, 2003) <br />The normal form of game is a competitive game in which each of two players has their own strategies and takes actions with complete information about the actions of the other player. e.g) Chess<br />Watch an example<br />Various types of games<br />Competitive vs. Cooperative<br />Two-players vs. Multiple players<br />One time vs. Multiple times<br />
    11. 11. Collaboration Game<br />A cooperative game in which two or more players are aware of the level of the other players’ participation<br />“Perception of fairness”, Rewards/Effort = Fair <br />Members choose whether to actively contribute to the group work or not depending on their perception of fairness among group members. i.e. Reduce their effort when there is a free rider.<br />Full participation can be accomplished by having “cooperative enforcer”, a member who punishes free-riders and achieve the level of “fairness” among group members.<br />
    12. 12. Collaboration Game Example<br />Moving chairs together to another place<br />Can’t leave until all the chairs are moved<br />A free-rider detected<br />Other members would do:<br />To achieve fairness <br />
    13. 13. Game Theory<br />
    14. 14. Future Research Directions<br />Prove efficacy of game theory in collaborative learning <br />Interpret empirical results of collaborative learning using the theoretical framework of game theory,<br /> Relate empirical findings of game theory in different disciplines to collaborative learning<br />Test the theory in collaborative learning contexts. <br />
    15. 15. Questions & Comments<br />Email: dablee@indiana.edu<br />

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