Cnie Projet Enjeux S Diaporama Banff 2008 Va

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    Cnie Projet Enjeux S Diaporama Banff 2008 Va - Presentation Transcript

    1. CNIE- Canadian Network for Innovation in Education Banff -2008
    2. ENJEUX-S: A Synchronous Teaching Environment for Distance Education Louis Villardier Wilfried Probst Louise Sauvé CNIE- Canadian Network for Innovation in Education - Banff 2008 Financed par CANARIE Inc.
    3. What is SAVIE?
      • The Society for Lifelong Learning
      • (Dr. Louise Sauvé, Director)
      • Ten years’ experience with web-based games
      • More than 150 active international and 600 Canadian partners
      • Partners include public education institutions, community organizations, business concerns, etc.
    4. What is SAGE ?
      • A $3 million, 4-year, SSHRC INE Collaborative Research Initiative (2003-2007)
      • Bilingual research network (Start: October, 2003) with 30 researchers from 10 universities and 30 partners, including SAVIE
      • Studying how new-technology games and simulations can support learning; ENJEUX-S is one of its projects
    5. What is ENJEUX-S?
      • The ENJEUX-S Project:
        • Funded by CANARIE for two years ($370K)
        • Offers an online multiplayer platform
        • Allows players to:
        • - see each other (Webcam)
        • - talk to each other (VOIP)
        • - play on a shared screen
    6. What is ENJEUX-S? (2)
      • Functional, easily accessible and highly user-friendly, ENJEUX-S implements Web Services for the management and operation of online games and simulations, as well as real-time communication services (videoconferencing, audio and keyboard chat) to support a collaborative work environment between users.
    7. What is ENJEUX-S? (3)
      • The ENJEUX-S interface allows participants to interact in real-time.
      • The only equipment required is a Web camera, headphones and a high-speed Internet connection to be transported into a virtual world of games, simulations and many other applications. No downloading of special software is required.
    8. Just About Everyone Has a Computer and Access to the Internet ... Why ENJEUX-S?
    9. Dimensions of the ENJEUX-S project
      • To develop a collaborative working environment offering real-time functionalities and using a Web Services architecture adaptable to a number of teleservice situations.
      • To provide our learning and teleconferencing environment ( ENvironnement évolué de JEUX éducatifs et de Simulations en ligne , or ENJEUX-S) with multimedia communication components in real-time dialogue mode, based on a Web Services model that offers instant access to multi-station users via the wideband CAnet*4 network.
    10. Collaborative Learning
      • Collaborative or group learning refers to situations where students are encouraged or required to work together on academic tasks.
      • Working in groups allows learners to share ideas and develop new, authentic solutions to problems they are trying to solve while acquiring useful knowledge of theories and concepts.
      • Learning is thought to occur through collaborative social interaction and the social construction of knowledge.
    11. Objectives of ENJEUX-S
      • Develop an integrated synchronous communi-cations platform supporting an advanced real-time collaborative work environment.
      • Define new standards in the use of synchronous applications.
      • Explore new avenues in pedagogy and distance education .
    12. Target Audiences
      • Health professionals
      • Managers
      • Professors, Teachers
      • Students
      • Community Workers
      • General Public
    13. Application Domains
      • Multipoint Conferences in Real-time
      • Interactive Presentations
      • Seminars, Virtual Workshops
      • Application Sharing
      Applications Services Telelaboratory E-government E-learning Telemedecine E-commerce Telemarketing Educational Games and Simulations
    14. Emergence of new concepts UBIQUITY TELEPRESENCE WEB SERVICES GROUPWARE Distributed Informatics
    15. The ENJEUX-S Pyramid 1 3 4 CAnet*4 Telecommunications Layer (Canarie) Real-time Multimedia Layer Generic Applications Web Services Layer Application Domains 2
    16. Functional Elements of the Architecture
    17. Networking Aspects
      • ENJEUX uses the advances of the CAnet*4 technology in the domain of fiber optics and high speed links, with the possibility of entirely optical routing via User-Controlled Light Paths (UCLP) and optical bridges that allow the experimentation of new services enabling instantaneous et simultaneous data exchanges .
    18. Home Page
    19. Management Functions - 1
    20. Management Functions - 2
    21. Examples of Shared Functionalities PowerPoint Navigator Word Task Bar Game multi-players
    22. Zone de travail collaboratif Barre d’outils Zone de travail Partagé Zone Mutimédia Barre d’outils Zone de travail collaboratif Barre d’outils Shared Work Area Multimedia Area Tool Bar Scrolling Menu Shared Tools
    23.  
    24.  
    25.  
    26. ENJEUX-S Functionalities √ Audio/Videoconference (all, team) Chat PowerPoint Presentations Application Sharing Display Mode and Moderator Tool Bar List of Participants or Players Profile of the Participants Profile of the Organizations Agenda Calendar of Room Availabilities Game Planning Form Choice of Games Choice of Game Partners Invitation E-mail Join a Game (or Conference) √ √ √ √ √ √ √ √ √ √ √ √ √ √
    27. Video Formats Menu Multiple Format Large Screen Medallion Double Screen
    28. Advantages of the Synchronous Mode in Distance Education
      • Spontaneity in the Pedagogical Discourse
      • Flexibility and Instantaneity in the Exchanges
      • Face to Face Pedagogy (Presential Teaching Model)
      • Variety of Pedagogical Scenarios (simulations, case studies, seminars, forums, etc.)
      • Based on a Direct Exchange Mode (dialogue mode - interpersonal exchanges)
      • Collaborative Work (team work, telecollaboration, remote help, teleconsulting)
      • Telepresence – Real-time distant communication.
      • Temporal Ubiquity (always and anywhere)
      • Based on a multimedia communications model
    29. Future Developments
      • Pedagogy
      • Development of pedagogical scenarios in distance education that integrate the
      • telepresence dimension
      • Bench test with a virtual class environment
      • Technology
      • Fully immersed environment
      • 3D Interface
      • Networking
      • Integration of entirely optical routing using User-Controlled Light Paths (UCLP) and optical bridges (CAnet*4 technology)
      • Integration of the new IP-V6 protocol.
    30. Research Team Professor in Computer Science Université du Québec à Montréal (UQAM) Researcher at SAVIE [email_address] Víctor Germán Sánchez Arias Chief Researcher in Computer Engineering at CADET, Mexico Louis Villardier Professor in Educational Technology Télé-Université SAVIE /SYNCHROMÉDIA Researcher [email_address] Michael Power Professor in Educational Technology Université Laval Researcher in Educational Technology, SAGE project [email_address] Louise Sauvé Professor in Educational Technology Télé-Université Director of SAVIE (Lifelong Learning Services) Co-director of the SAGE for Learning project Director of the ENJEUX-S project [email_address] Wilfried Probst
    31. Research Team (contin.)
      • David Kaufman
      • Professor in Education Sciences
      • Simon Fraser University
      • Director of the Learning & Instructional Development Centre
      • Principal Researcher of the SAGE for Learning Project (3M$ over 4 years)
      • Gary Boyd
      • Professor of Education (Educational Technology) at Concordia University
      • Associate Researcher at SAVIE
    32. Development Team Pascal Boutin Louis Poulette Gilles Simard Jérémie Charest Jean-François Paré Andrea Rodriguez Annie Lachance Jean-Simon Marquis Marc-André Girard
    33. To learn more about ENJEUX-S Enjeux-S Web Site http://enjeux2.savie.ca E-mail [email_address]
    34. Partners www.apprentissage-jes.ca www.savie.qc.ca enjeux.savie.ca
    35. Questions
      • Qui ose ?
      Who dares ?
    36. © Tous droits réservés à SAVIE 2006 Une présentation de

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