Scotland's Got Game: SLF08

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    Scotland's Got Game: SLF08 - Presentation Transcript

    1. SCOTLAND’S GOT GAME... PROJECT ...AND IS EMBRACING GAME BASED LEARNING PRESENTER EVENT DEREK ROBERTSON SCOTTISH LEARNING FESTIVAL ‘08
    2. ...and they call this school?!
    3. ...and they call this school?!
    4. Curriculum for Excellence SUCCESSFUL LEARNERS CONFIDENT INDIVIDUALS EFFECTIVE CONTRIBUTORS RESPONSIBLE CITIZENS
    5. Semiotic Domains
    6. Semiotic Domains SCHOOL DOMAIN
    7. Semiotic Domains SCHOOL DOMAIN GAMES DOMAIN
    8. Semiotic Domains SCHOOL DOMAIN GAMES DOMAIN
    9. IMPORTANCE OF TALK & DISCUSSION IMPORTANCE OF COLLABORATION OPPORTUNITIES FOR FORMATIVE ASSESSMENT Social Constructivism OPPORTUNITIES FOR PEER SUPPORT CULTURAL RELEVANCE OF RESOURCES & ASSOCIATED LEARNING CONTEXTS BUILDING ON WHAT CHILDREN KNOW AND CAN DO CONTEXTS THAT HAVE CULTURAL RESONANCE WITH DIGITAL LEARNERS
    10. Wii mp4 MySpace Sony PSP Bebo Messenger iPod My Yahoo podcasts Nintendo DS PS3 Flickr iPhone txtng iTunes blogs YouTube PS2 mp3 Glow BBC iplayer Xbox360
    11. PROJECT DATE
    12. IMPROVING MENTAL MATHS PROJECT NINTENDO DS: DR KAWASHIMA DATE 2007 & 2008 LEARNING AND TEACHING SCOTLAND
    13. Sharing our work * BECTa * London Games Festival * Online Educa: Berlin * BETT ’08 London * Be Very Afraid ‘07 * Handheld Learning ‘07 * British Council: Singapore * VITTA ’08: Australia
    14. Sharing our work * BECTa * London Games Festival * Online Educa: Berlin * BETT ’08 London * Be Very Afraid ‘07 * Handheld Learning ‘07 * British Council: Singapore * VITTA ’08: Australia
    15. I’VE GOT £4200 IN THE BANK PROJECT GLEEFUL LEARNING WITH NINTENDOGS IN P.2 DATE SCHOOLS WINTER ‘08 ELRICK & BANCHORY PS
    16. What is Nintendogs?
    17. What is Nintendogs?
    18. How was the game used? * Game used as a contextual hub * Game play encouraged * Ideas came from the challenged * Project guided by the teacher * Encouraged enthusiastic approach to writing * Stop-motion animations made * Reading corner very popular * Found about Crufts * ‘Hairy Maclary’ project * Made kennels for their dogs D&T * and so much more.....
    19. How was the game used? * Game used as a contextual hub * Game play encouraged * Ideas came from the challenged * Project guided by the teacher * Encouraged enthusiastic approach to writing * Stop-motion animations made * Reading corner very popular * Found about Crufts * ‘Hairy Maclary’ project * Made kennels for their dogs D&T * and so much more.....
    20. What did the children think?
    21. What did the children think?
    22. What did the parents think?
    23. What did the parents think?
    24. ENDLESS OCEAN.... PROJECT ENDLESS LEARNING WITH SANDBOX GAMES PRESENTER AUTHORITY DEREK P ROBERTSON ABERDEENSHIRE
    25. Bringing writing to life
    26. Bringing writing to life
    27. Tori Emaki for PS3
    28. Tori Emaki for PS3
    29. Afrika for PS3
    30. Afrika for PS3
    31. GAMES FOR HOMEWORK PROJECT NINTENDO DS: PHOENIX WRIGHT IN S2 DATE AUTHORITY 2007 FALKIRK COUNCIL
    32. Phoenix Wright DS Creating your own game prototype
    33. Phoenix Wright DS Creating your own game prototype
    34. GUITAR HERO TRANSITION P7-S1 PROJECT MUSSELBURGH GS CLUSTER PROJECT DATE AUTHORITY SUMMER TERM 2007 EAST LOTHIAN
    35. Bridging the school divide....
    36. Bridging the school divide....
    37. FUTURE PROJECTS PROJECT WHAT ELSE ARE WE LOOKING AT? DATE ONGOING LEARNING AND TEACHING SCOTLAND
    38. LTS engagement with games Games at SLF ‘08 Consolarium Glow group Glow games: released today
    39. Professor Layton and the Curious Village
    40. Professor Layton and the Curious Village
    41. Spore
    42. Spore
    43. Exploring Virtual Worlds
    44. Games Design in school * Emphasis on developing a culture of creation and not just consumption * Pilot programme looking at: ★Missionmaker ★Thinking Worlds ★Gamemaker ★Neverwinter Nights * Now looking at Scratch, Popfly and XNA * Interested in games such as Boom Blox and Little Big Planet * Forming a working party with industry, TEI, Academic and other partners to take this forward
    45. Games Design in school * Emphasis on developing a culture of creation and not just consumption * Pilot programme looking at: ★Missionmaker ★Thinking Worlds ★Gamemaker ★Neverwinter Nights * Now looking at Scratch, Popfly and XNA * Interested in games such as Boom Blox and Little Big Planet * Forming a working party with industry, TEI, Academic and other partners to take this forward
    46. Teachers embracing games
    47. Teachers embracing games GAMES DEVICES HAVE A LOW TECHNOLOGY SKILLS THRESHOLD
    48. Teachers embracing games GAMES DEVICES HAVE A LOW TECHNOLOGY SKILLS THRESHOLD TEACHERS GET SUCCESS WITH GAMES TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE
    49. Teachers embracing games GAMES DEVICES HAVE A LOW TECHNOLOGY SKILLS THRESHOLD TEACHERS GET SUCCESS WITH GAMES TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE TEACHERS CAN FOCUS ON TEACHING AND LEARNING AND NOT WORRY ABOUT THE TECHNOLOGY
    50. Teachers embracing games GAMES DEVICES HAVE A LOW TECHNOLOGY SKILLS THRESHOLD TEACHERS GET SUCCESS WITH GAMES TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE TEACHERS CAN FOCUS ON TEACHING AND LEARNING AND NOT WORRY ABOUT THE TECHNOLOGY THEY SEE THE POSITIVE IMPACT ON CHILDREN
    51. Thank you d.robertson@ltscotland.org.uk www.ltscotland.org.uk/consolarium www.hotmilkydrink.typepad.com

    + Derek RobertsonDerek Robertson, 2 years ago

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    Overview of my work this year in the Consolarium. M more

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