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Creating Professionalizing Experiences for MLIS Students in Second Life<br />Diane Nahl<br />Adra Letov in SL<br />nahl@ha...
Virtual World Factoid<br />Gartner group predicts by 2011 80% of Internet users will be in a virtual world.<br />ALA Futur...
100+ Active Kid Virtual Worlds<br />ALA Future is Now, March 5, 2010   D. Nahl<br />3<br />
Virtual World Statistics Q1-4 2009<br /><ul><li>400+ million tweens worldwide form the largest age group in virtual worlds.
 Worldwide nearly 200 million young adults.</li></ul>ALA Future is Now, March 5, 2010   D. Nahl<br />4<br />
Second Life Factoids<br /><ul><li>3-D virtual world entirely built and owned by its Residents
2003 opened to the public (Linden Labs)
17 million worldwide registered users 2009
55-80,000 online at any time
Has events; immersive history, literature, art, and science sites; lands of different forms; shopping malls, homes, live m...
Characteristics of Immersive Learning Environments<br /><ul><li>Interactivity, social interaction, and engagement
The more actively people engage with a learning environment the more they learn
Immersive learning environments are infused with information, virtual 3-D places embody information
Participants “go inside the subject”
Exploring, sharing, and co-constructing immersive environments with others enhances co-presence, deepens learning and enri...
Advantages of Immersive Learning Environments for LIS <br /><ul><li>Preparing for the next generation of virtual learners
Gaining cumulative virtual world experience
Librarians are leading their institutions in the educational applications of VW technology in subject courses, distance le...
Collaborating with faculty at the forefront of VW education
Creating useful services, tools, and activities in a novel information environment
Developing creativity as a resource for innovation
Professional development, worldwide collaboration</li></ul>ALA Future is Now, March 5, 2010   D. Nahl<br />7<br />
ALA Future is Now, March 5, 2010   D. Nahl<br />8<br />Professional Meetings and Events<br />
What are Librarians Doing in Second Life?<br /><ul><li>Building a VW Library Presence & Services
 UCLA, Stanford, University of Texas, and many others
 Kansas State Library, St. Olathe Public Library, and many others
 Sun Microsystems, IBM, NOAA, and many others
Creating Themed ‘Born-Inworld’ Libraries
H.G.Wells Library, Jules Verne Library, Biblioteque Francophone, +
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Nahl LIS Educators VWs 3-5-10 ALAFIN

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ALA The Future is Now: Libraries and Museums in Virtual Worlds
LIS Educators in Virtual Worlds
"Creating Professionalizing Experiences for MLIS Students in Second Life"
Diane Nahl
March 5, 2010

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Transcript of "Nahl LIS Educators VWs 3-5-10 ALAFIN"

  1. 1. Creating Professionalizing Experiences for MLIS Students in Second Life<br />Diane Nahl<br />Adra Letov in SL<br />nahl@hawaii.edu<br />University of HawaiiLibrary and Information Science Program<br />ALA: The Future is Now: Libraries and Museums in Virtual Worlds<br />March 5, 2010<br />ISFM in SLSaturn V by Dimitri Doctorow and Jimbo Perhaps<br />
  2. 2. Virtual World Factoid<br />Gartner group predicts by 2011 80% of Internet users will be in a virtual world.<br />ALA Future is Now, March 5, 2010 D. Nahl<br />2<br />
  3. 3. 100+ Active Kid Virtual Worlds<br />ALA Future is Now, March 5, 2010 D. Nahl<br />3<br />
  4. 4. Virtual World Statistics Q1-4 2009<br /><ul><li>400+ million tweens worldwide form the largest age group in virtual worlds.
  5. 5. Worldwide nearly 200 million young adults.</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />4<br />
  6. 6. Second Life Factoids<br /><ul><li>3-D virtual world entirely built and owned by its Residents
  7. 7. 2003 opened to the public (Linden Labs)
  8. 8. 17 million worldwide registered users 2009
  9. 9. 55-80,000 online at any time
  10. 10. Has events; immersive history, literature, art, and science sites; lands of different forms; shopping malls, homes, live music, sports; mainstream businesses, government agencies, schools, universities, museums, libraries, and more</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />5<br />
  11. 11. Characteristics of Immersive Learning Environments<br /><ul><li>Interactivity, social interaction, and engagement
  12. 12. The more actively people engage with a learning environment the more they learn
  13. 13. Immersive learning environments are infused with information, virtual 3-D places embody information
  14. 14. Participants “go inside the subject”
  15. 15. Exploring, sharing, and co-constructing immersive environments with others enhances co-presence, deepens learning and enriches perspective</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />6<br />
  16. 16. Advantages of Immersive Learning Environments for LIS <br /><ul><li>Preparing for the next generation of virtual learners
  17. 17. Gaining cumulative virtual world experience
  18. 18. Librarians are leading their institutions in the educational applications of VW technology in subject courses, distance learning, recruitment, and providing greater access
  19. 19. Collaborating with faculty at the forefront of VW education
  20. 20. Creating useful services, tools, and activities in a novel information environment
  21. 21. Developing creativity as a resource for innovation
  22. 22. Professional development, worldwide collaboration</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />7<br />
  23. 23. ALA Future is Now, March 5, 2010 D. Nahl<br />8<br />Professional Meetings and Events<br />
  24. 24. What are Librarians Doing in Second Life?<br /><ul><li>Building a VW Library Presence & Services
  25. 25. UCLA, Stanford, University of Texas, and many others
  26. 26. Kansas State Library, St. Olathe Public Library, and many others
  27. 27. Sun Microsystems, IBM, NOAA, and many others
  28. 28. Creating Themed ‘Born-Inworld’ Libraries
  29. 29. H.G.Wells Library, Jules Verne Library, Biblioteque Francophone, +
  30. 30. Rachelvillelibrary of children’s literature, Illumination Library, +
  31. 31. Forming Professional Interest Groups (a mere few)
  32. 32. Librarians of Second Life [1,400+ members]
  33. 33. Second Life Library 2.0 [2,200+ members]
  34. 34. LIS Student Union [100+ members]</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />9<br />
  35. 35. ALA Future is Now, March 5, 2010 D. Nahl<br />10<br />L<br />I<br />B<br />R<br />A<br />R<br />I<br />E<br />S<br />
  36. 36. The Reference Desk<br />ALA Future is Now, March 5, 2010 D. Nahl<br />11<br />
  37. 37. What are Librarians Doing in Second Life?<br /><ul><li>Collaborating with educators in creating immersive educational sites and in-world courses
  38. 38. Caledon, Renaissance Island, Human Trafficking Exhibit, and more
  39. 39. Creating and providing orientation and instruction for SL users, especially new users, educators, librarians, library staff, and students in all disciplines
  40. 40. The Learning Curve
  41. 41. The Learning Lab
  42. 42. The Virtual Learning Library
  43. 43. Teaching professional development courses, producing and presenting at in-world, online and RL conferences
  44. 44. UIUC workshops
  45. 45. VWBPE, College & Career Fairs, ALA SLymposium,Educause, and more</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />12<br />
  46. 46. The Learning CurveInteractive Orientation Path: 10 Basic VW Skills<br />ALA Future is Now, March 5, 2010 D. Nahl<br />13<br />
  47. 47. What are Librarians Doing in Second Life?<br /><ul><li>Building In-world Community
  48. 48. Book talks, author events, discussions on current issues, writing contests, commemorations, photo contests, magazine articles, concerts, themed exhibits and celebrations, memorials, reference service, etc.
  49. 49. Creating Interactive Information Objects
  50. 50. Subject guides, resource collections, educational objects, exhibits and events, linking to fulltext books and Websites
  51. 51. Creating Innovative Information Objects
  52. 52. Virtual Book Experience, walk-in, multimedia, immersive books and exhibits
  53. 53. Farenheit451, Goldilocks, Human Trafficking Exhibit
  54. 54. Creating Information Sharing Tools
  55. 55. Interactive information givers, slide viewers, notifiers, statistics counters, readable books, skill games, and more.</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />14<br />
  56. 56. LIS 694 Virtual World Librarianship<br /><ul><li>Fulfills part of MLIS technology course requirements
  57. 57. Second Life virtual world platform
  58. 58. Parcel and building on Info Island
  59. 59. Space in a building on University of Hawaii System Island
  60. 60. Professionalizing focus
  61. 61. Producing professional events, subject guides, and exhibits for the library community of the Info Islands
  62. 62. Collaborating with professional organizations, librarians, and MLIS students in other programs
  63. 63. Acquiring collaborative skills, VW building and creation skills, communication and marketing skills, content presentation skills, and participant observerskills
  64. 64. Integrates Web 2.0 cloud computing
  65. 65. Course Google group & Google documents for collaborative work; Flickr photo archive; YouTubemachinima archive; Website archive</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />15<br />
  66. 66. Google Group & Google Documents<br />ALA Future is Now, March 5, 2010 D. Nahl<br />16<br />
  67. 67. Flickr& Sloog<br />ALA Future is Now, March 5, 2010 D. Nahl<br />17<br />
  68. 68. YouTubeMachinima& Website<br />ALA Future is Now, March 5, 2010 D. Nahl<br />18<br />
  69. 69. ALA Future is Now, March 5, 2010 D. Nahl<br />19<br />Research Presentations<br />SUBJECT COLLECTIONS<br />Historical Clothing in Second Life Buddhism in Second Life<br /> Landscapes in Second Life<br />
  70. 70. ALA Future is Now, March 5, 2010 D. Nahl<br />20<br />Class Photo Research Presentations<br />
  71. 71. Professionalizing in SL<br /><ul><li>Collaborating with professional organizations, librarians, educators, and other LIS students
  72. 72. Establishing professional mentoring relationships
  73. 73. ALA, ACRL, SLA
  74. 74. Alliance Virtual Library System (AVL)
  75. 75. IFLA
  76. 76. Librarians and libraries in SL
  77. 77. SJSU, NC and Simmons students</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />21<br />
  78. 78. ALA Future is Now, March 5, 2010 D. Nahl<br />22<br />LIS 694 Students Planning and Producing Professional Events for AVL, SLA and ACRL<br />
  79. 79. Professionalizing in SL<br /><ul><li>Professional event planning and production
  80. 80. AVL LIS Career Fair with speaker programs and booths
  81. 81. ALA Banned Books Week program with Dr. Rebecca Knuth
  82. 82. AVL Hot Topics Panel with Bill Sowers and Dr. Leon James
  83. 83. SLA Buzz Session Panel with Dr. Andrew Wertheimer, Ben Hoganson, Chris NelsonandCindy Hill
  84. 84. ACRL Information Literacy and Web 2.0 Panel with Robin Ashcroft, Esther Grassian, Beth Kraemer, Sheila Webber, and Marsha Schnirring
  85. 85. AVL 50th Anniversary of Statehood Event and Exhibit with Professor Dan Boylan</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />23<br />
  86. 86. ALA Future is Now, March 5, 2010 D. Nahl<br />24<br />SL Students & Librarians Learning Together<br />
  87. 87. LIS Student Union in SL<br /><ul><li>Adra Letov, Founded January 2009
  88. 88. Parcel and building donated byLori Bell, Director of Innovation, Alliance Virtual Library System
  89. 89. Home base for all LIS students, near main Reference Desk, the Learning Curve, and SJSU
  90. 90. Meeting space and presentation area for LIS students
  91. 91. Sandbox for LISSU members
  92. 92. LISSU Collections
  93. 93. LIS Career Collection
  94. 94. LIS student collection projects from SL field research
  95. 95. Free Educational Tools (presentation viewers, speaker assistants, building tools, etc.)</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />25<br />
  96. 96. ALA Future is Now, March 5, 2010 D. Nahl<br />26<br />LIS Student Union onInfo Island International<br />
  97. 97. ALA Future is Now, March 5, 2010 D. Nahl<br />27<br />Student-Built LISSU on Info Island International<br />
  98. 98. LIS Student Union in SL<br /><ul><li>URL Linkers to Access LISSU Web 2.0 Sites
  99. 99. Sloog
  100. 100. Create Subject Guides in SL via Tagging places, Searchable, Teleports from Webhttp://www.sloog.org/avatars/id/Adra-Letov/places
  101. 101. Flickr
  102. 102. Documenting learning events and places visitedhttp://www.flickr.com/photos/lis-students-sl/sets/
  103. 103. Website
  104. 104. Archiving in-world activitieshttp://www2.hawaii.edu/~nahl/studentunion/lis-su.html
  105. 105. YouTubeChannel http://www.youtube.com/LISstudentunionSL
  106. 106. SLURL:http://slurl.com/secondlife/Info%20Island%20International/74/233/32</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />28<br />
  107. 107. References<br />Bell, Lori and Rhonda Truman. (2008). Virtual worlds, real libraries: Librarians and educators in Second Life and other multiuser virtual environments. Information Today.Boellstorff, T. (2008). Coming of age in Second Life: An anthropologist explores the virtually human. Princeton, NJ: Princeton University Press.Castronova, E. (2005). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press. Castronova, E. (2007). Exodus to the virtual world: How online fun is changing reality. New York: Palgrave Macmillan.Bell, Lori and Rhonda Trueman, Eds. 2008. Virtual worlds, Real libraries: Librarians and educators in Second Life and other multi-user environments. Medford, NJ: Information Today.Grassian, E. & Trueman, R. B. (2007). Stumbling, bumbling, teleporting and flying . . . Librarian avatars in Second Life.Reference Services Review, 35, 84-89. Jarmon, L., Traphagan, T., & Mayrath, M. (2008). Understanding project-based learning in Second Life with a pedagogy, training, and assessment trio. Educational Media International, 45(3), 157-176.Luo, L. & Kemp, J. (2008). Second Life: Exploring the immersive instructional venue for library and information science education, Journal of Education for Library and Information Science, 49(3), 147-166.Mon, L. (2009). Questions and answers in a virtual world: Educators and librarians as information providers in Second Life.Journal of Virtual Worlds Research 2(1), 4-21.Nardi,B. 2008. Mixed realities: Information spaces then and now.Information Research, 13(4) paper 354. http://InformationR.net/ir/13-4/paper354.htmlObrien, H. L. & Toms, E. G. (2008). What is user engagement? A conceptual framework for defining user engagement with technology.Journal of the American Society for Information Science and Technology, 59(6), 938-955.Ostrander, M. (2008). Talking, looking, flying, searching: Information seeking behaviour in Second Life.Library Hi Tech, 26(4), 512-524.Sanchez, J. (2009). Implementing Second Life: Ideas, challenges, and innovations. Library Technology Reports 45(2), 5-39.<br />ALA Future is Now, March 5, 2010 D. Nahl<br />29<br />
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