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Nahl LIS Educators VWs 3-5-10 ALAFIN

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ALA The Future is Now: Libraries and Museums in Virtual Worlds …

ALA The Future is Now: Libraries and Museums in Virtual Worlds
LIS Educators in Virtual Worlds
"Creating Professionalizing Experiences for MLIS Students in Second Life"
Diane Nahl
March 5, 2010

Published in: Education, Technology

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  • 1. Creating Professionalizing Experiences for MLIS Students in Second Life
    Diane Nahl
    Adra Letov in SL
    nahl@hawaii.edu
    University of HawaiiLibrary and Information Science Program
    ALA: The Future is Now: Libraries and Museums in Virtual Worlds
    March 5, 2010
    ISFM in SLSaturn V by Dimitri Doctorow and Jimbo Perhaps
  • 2. Virtual World Factoid
    Gartner group predicts by 2011 80% of Internet users will be in a virtual world.
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 3. 100+ Active Kid Virtual Worlds
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 4. Virtual World Statistics Q1-4 2009
    • 400+ million tweens worldwide form the largest age group in virtual worlds.
    • 5. Worldwide nearly 200 million young adults.
    ALA Future is Now, March 5, 2010 D. Nahl
    4
  • 6. Second Life Factoids
    • 3-D virtual world entirely built and owned by its Residents
    • 7. 2003 opened to the public (Linden Labs)
    • 8. 17 million worldwide registered users 2009
    • 9. 55-80,000 online at any time
    • 10. Has events; immersive history, literature, art, and science sites; lands of different forms; shopping malls, homes, live music, sports; mainstream businesses, government agencies, schools, universities, museums, libraries, and more
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 11. Characteristics of Immersive Learning Environments
    • Interactivity, social interaction, and engagement
    • 12. The more actively people engage with a learning environment the more they learn
    • 13. Immersive learning environments are infused with information, virtual 3-D places embody information
    • 14. Participants “go inside the subject”
    • 15. Exploring, sharing, and co-constructing immersive environments with others enhances co-presence, deepens learning and enriches perspective
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 16. Advantages of Immersive Learning Environments for LIS
    • Preparing for the next generation of virtual learners
    • 17. Gaining cumulative virtual world experience
    • 18. Librarians are leading their institutions in the educational applications of VW technology in subject courses, distance learning, recruitment, and providing greater access
    • 19. Collaborating with faculty at the forefront of VW education
    • 20. Creating useful services, tools, and activities in a novel information environment
    • 21. Developing creativity as a resource for innovation
    • 22. Professional development, worldwide collaboration
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 23. ALA Future is Now, March 5, 2010 D. Nahl
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    Professional Meetings and Events
  • 24. What are Librarians Doing in Second Life?
    • Building a VW Library Presence & Services
    • 25. UCLA, Stanford, University of Texas, and many others
    • 26. Kansas State Library, St. Olathe Public Library, and many others
    • 27. Sun Microsystems, IBM, NOAA, and many others
    • 28. Creating Themed ‘Born-Inworld’ Libraries
    • 29. H.G.Wells Library, Jules Verne Library, Biblioteque Francophone, +
    • 30. Rachelvillelibrary of children’s literature, Illumination Library, +
    • 31. Forming Professional Interest Groups (a mere few)
    • 32. Librarians of Second Life [1,400+ members]
    • 33. Second Life Library 2.0 [2,200+ members]
    • 34. LIS Student Union [100+ members]
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 35. ALA Future is Now, March 5, 2010 D. Nahl
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    L
    I
    B
    R
    A
    R
    I
    E
    S
  • 36. The Reference Desk
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 37. What are Librarians Doing in Second Life?
    • Collaborating with educators in creating immersive educational sites and in-world courses
    • 38. Caledon, Renaissance Island, Human Trafficking Exhibit, and more
    • 39. Creating and providing orientation and instruction for SL users, especially new users, educators, librarians, library staff, and students in all disciplines
    • 40. The Learning Curve
    • 41. The Learning Lab
    • 42. The Virtual Learning Library
    • 43. Teaching professional development courses, producing and presenting at in-world, online and RL conferences
    • 44. UIUC workshops
    • 45. VWBPE, College & Career Fairs, ALA SLymposium,Educause, and more
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 46. The Learning CurveInteractive Orientation Path: 10 Basic VW Skills
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 47. What are Librarians Doing in Second Life?
    • Building In-world Community
    • 48. Book talks, author events, discussions on current issues, writing contests, commemorations, photo contests, magazine articles, concerts, themed exhibits and celebrations, memorials, reference service, etc.
    • 49. Creating Interactive Information Objects
    • 50. Subject guides, resource collections, educational objects, exhibits and events, linking to fulltext books and Websites
    • 51. Creating Innovative Information Objects
    • 52. Virtual Book Experience, walk-in, multimedia, immersive books and exhibits
    • 53. Farenheit451, Goldilocks, Human Trafficking Exhibit
    • 54. Creating Information Sharing Tools
    • 55. Interactive information givers, slide viewers, notifiers, statistics counters, readable books, skill games, and more.
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 56. LIS 694 Virtual World Librarianship
    • Fulfills part of MLIS technology course requirements
    • 57. Second Life virtual world platform
    • 58. Parcel and building on Info Island
    • 59. Space in a building on University of Hawaii System Island
    • 60. Professionalizing focus
    • 61. Producing professional events, subject guides, and exhibits for the library community of the Info Islands
    • 62. Collaborating with professional organizations, librarians, and MLIS students in other programs
    • 63. Acquiring collaborative skills, VW building and creation skills, communication and marketing skills, content presentation skills, and participant observerskills
    • 64. Integrates Web 2.0 cloud computing
    • 65. Course Google group & Google documents for collaborative work; Flickr photo archive; YouTubemachinima archive; Website archive
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 66. Google Group & Google Documents
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 67. Flickr& Sloog
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 68. YouTubeMachinima& Website
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 69. ALA Future is Now, March 5, 2010 D. Nahl
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    Research Presentations
    SUBJECT COLLECTIONS
    Historical Clothing in Second Life Buddhism in Second Life
    Landscapes in Second Life
  • 70. ALA Future is Now, March 5, 2010 D. Nahl
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    Class Photo Research Presentations
  • 71. Professionalizing in SL
    • Collaborating with professional organizations, librarians, educators, and other LIS students
    • 72. Establishing professional mentoring relationships
    • 73. ALA, ACRL, SLA
    • 74. Alliance Virtual Library System (AVL)
    • 75. IFLA
    • 76. Librarians and libraries in SL
    • 77. SJSU, NC and Simmons students
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 78. ALA Future is Now, March 5, 2010 D. Nahl
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    LIS 694 Students Planning and Producing Professional Events for AVL, SLA and ACRL
  • 79. Professionalizing in SL
    • Professional event planning and production
    • 80. AVL LIS Career Fair with speaker programs and booths
    • 81. ALA Banned Books Week program with Dr. Rebecca Knuth
    • 82. AVL Hot Topics Panel with Bill Sowers and Dr. Leon James
    • 83. SLA Buzz Session Panel with Dr. Andrew Wertheimer, Ben Hoganson, Chris NelsonandCindy Hill
    • 84. ACRL Information Literacy and Web 2.0 Panel with Robin Ashcroft, Esther Grassian, Beth Kraemer, Sheila Webber, and Marsha Schnirring
    • 85. AVL 50th Anniversary of Statehood Event and Exhibit with Professor Dan Boylan
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 86. ALA Future is Now, March 5, 2010 D. Nahl
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    SL Students & Librarians Learning Together
  • 87. LIS Student Union in SL
    • Adra Letov, Founded January 2009
    • 88. Parcel and building donated byLori Bell, Director of Innovation, Alliance Virtual Library System
    • 89. Home base for all LIS students, near main Reference Desk, the Learning Curve, and SJSU
    • 90. Meeting space and presentation area for LIS students
    • 91. Sandbox for LISSU members
    • 92. LISSU Collections
    • 93. LIS Career Collection
    • 94. LIS student collection projects from SL field research
    • 95. Free Educational Tools (presentation viewers, speaker assistants, building tools, etc.)
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 96. ALA Future is Now, March 5, 2010 D. Nahl
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    LIS Student Union onInfo Island International
  • 97. ALA Future is Now, March 5, 2010 D. Nahl
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    Student-Built LISSU on Info Island International
  • 98. LIS Student Union in SL
    • URL Linkers to Access LISSU Web 2.0 Sites
    • 99. Sloog
    • 100. Create Subject Guides in SL via Tagging places, Searchable, Teleports from Webhttp://www.sloog.org/avatars/id/Adra-Letov/places
    • 101. Flickr
    • 102. Documenting learning events and places visitedhttp://www.flickr.com/photos/lis-students-sl/sets/
    • 103. Website
    • 104. Archiving in-world activitieshttp://www2.hawaii.edu/~nahl/studentunion/lis-su.html
    • 105. YouTubeChannel http://www.youtube.com/LISstudentunionSL
    • 106. SLURL:http://slurl.com/secondlife/Info%20Island%20International/74/233/32
    ALA Future is Now, March 5, 2010 D. Nahl
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  • 107. References
    Bell, Lori and Rhonda Truman. (2008). Virtual worlds, real libraries: Librarians and educators in Second Life and other multiuser virtual environments. Information Today.Boellstorff, T. (2008). Coming of age in Second Life: An anthropologist explores the virtually human. Princeton, NJ: Princeton University Press.Castronova, E. (2005). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press. Castronova, E. (2007). Exodus to the virtual world: How online fun is changing reality. New York: Palgrave Macmillan.Bell, Lori and Rhonda Trueman, Eds. 2008. Virtual worlds, Real libraries: Librarians and educators in Second Life and other multi-user environments. Medford, NJ: Information Today.Grassian, E. & Trueman, R. B. (2007). Stumbling, bumbling, teleporting and flying . . . Librarian avatars in Second Life.Reference Services Review, 35, 84-89. Jarmon, L., Traphagan, T., & Mayrath, M. (2008). Understanding project-based learning in Second Life with a pedagogy, training, and assessment trio. Educational Media International, 45(3), 157-176.Luo, L. & Kemp, J. (2008). Second Life: Exploring the immersive instructional venue for library and information science education, Journal of Education for Library and Information Science, 49(3), 147-166.Mon, L. (2009). Questions and answers in a virtual world: Educators and librarians as information providers in Second Life.Journal of Virtual Worlds Research 2(1), 4-21.Nardi,B. 2008. Mixed realities: Information spaces then and now.Information Research, 13(4) paper 354. http://InformationR.net/ir/13-4/paper354.htmlObrien, H. L. & Toms, E. G. (2008). What is user engagement? A conceptual framework for defining user engagement with technology.Journal of the American Society for Information Science and Technology, 59(6), 938-955.Ostrander, M. (2008). Talking, looking, flying, searching: Information seeking behaviour in Second Life.Library Hi Tech, 26(4), 512-524.Sanchez, J. (2009). Implementing Second Life: Ideas, challenges, and innovations. Library Technology Reports 45(2), 5-39.
    ALA Future is Now, March 5, 2010 D. Nahl
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