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Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
Nahl LIS Educators VWs 3-5-10 ALAFIN
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Nahl LIS Educators VWs 3-5-10 ALAFIN

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ALA The Future is Now: Libraries and Museums in Virtual Worlds …

ALA The Future is Now: Libraries and Museums in Virtual Worlds
LIS Educators in Virtual Worlds
"Creating Professionalizing Experiences for MLIS Students in Second Life"
Diane Nahl
March 5, 2010

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  • 1. Creating Professionalizing Experiences for MLIS Students in Second Life<br />Diane Nahl<br />Adra Letov in SL<br />nahl@hawaii.edu<br />University of HawaiiLibrary and Information Science Program<br />ALA: The Future is Now: Libraries and Museums in Virtual Worlds<br />March 5, 2010<br />ISFM in SLSaturn V by Dimitri Doctorow and Jimbo Perhaps<br />
  • 2. Virtual World Factoid<br />Gartner group predicts by 2011 80% of Internet users will be in a virtual world.<br />ALA Future is Now, March 5, 2010 D. Nahl<br />2<br />
  • 3. 100+ Active Kid Virtual Worlds<br />ALA Future is Now, March 5, 2010 D. Nahl<br />3<br />
  • 4. Virtual World Statistics Q1-4 2009<br /><ul><li>400+ million tweens worldwide form the largest age group in virtual worlds.
  • 5. Worldwide nearly 200 million young adults.</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />4<br />
  • 6. Second Life Factoids<br /><ul><li>3-D virtual world entirely built and owned by its Residents
  • 7. 2003 opened to the public (Linden Labs)
  • 8. 17 million worldwide registered users 2009
  • 9. 55-80,000 online at any time
  • 10. Has events; immersive history, literature, art, and science sites; lands of different forms; shopping malls, homes, live music, sports; mainstream businesses, government agencies, schools, universities, museums, libraries, and more</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />5<br />
  • 11. Characteristics of Immersive Learning Environments<br /><ul><li>Interactivity, social interaction, and engagement
  • 12. The more actively people engage with a learning environment the more they learn
  • 13. Immersive learning environments are infused with information, virtual 3-D places embody information
  • 14. Participants “go inside the subject”
  • 15. Exploring, sharing, and co-constructing immersive environments with others enhances co-presence, deepens learning and enriches perspective</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />6<br />
  • 16. Advantages of Immersive Learning Environments for LIS <br /><ul><li>Preparing for the next generation of virtual learners
  • 17. Gaining cumulative virtual world experience
  • 18. Librarians are leading their institutions in the educational applications of VW technology in subject courses, distance learning, recruitment, and providing greater access
  • 19. Collaborating with faculty at the forefront of VW education
  • 20. Creating useful services, tools, and activities in a novel information environment
  • 21. Developing creativity as a resource for innovation
  • 22. Professional development, worldwide collaboration</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />7<br />
  • 23. ALA Future is Now, March 5, 2010 D. Nahl<br />8<br />Professional Meetings and Events<br />
  • 24. What are Librarians Doing in Second Life?<br /><ul><li>Building a VW Library Presence &amp; Services
  • 25. UCLA, Stanford, University of Texas, and many others
  • 26. Kansas State Library, St. Olathe Public Library, and many others
  • 27. Sun Microsystems, IBM, NOAA, and many others
  • 28. Creating Themed ‘Born-Inworld’ Libraries
  • 29. H.G.Wells Library, Jules Verne Library, Biblioteque Francophone, +
  • 30. Rachelvillelibrary of children’s literature, Illumination Library, +
  • 31. Forming Professional Interest Groups (a mere few)
  • 32. Librarians of Second Life [1,400+ members]
  • 33. Second Life Library 2.0 [2,200+ members]
  • 34. LIS Student Union [100+ members]</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />9<br />
  • 35. ALA Future is Now, March 5, 2010 D. Nahl<br />10<br />L<br />I<br />B<br />R<br />A<br />R<br />I<br />E<br />S<br />
  • 36. The Reference Desk<br />ALA Future is Now, March 5, 2010 D. Nahl<br />11<br />
  • 37. What are Librarians Doing in Second Life?<br /><ul><li>Collaborating with educators in creating immersive educational sites and in-world courses
  • 38. Caledon, Renaissance Island, Human Trafficking Exhibit, and more
  • 39. Creating and providing orientation and instruction for SL users, especially new users, educators, librarians, library staff, and students in all disciplines
  • 40. The Learning Curve
  • 41. The Learning Lab
  • 42. The Virtual Learning Library
  • 43. Teaching professional development courses, producing and presenting at in-world, online and RL conferences
  • 44. UIUC workshops
  • 45. VWBPE, College &amp; Career Fairs, ALA SLymposium,Educause, and more</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />12<br />
  • 46. The Learning CurveInteractive Orientation Path: 10 Basic VW Skills<br />ALA Future is Now, March 5, 2010 D. Nahl<br />13<br />
  • 47. What are Librarians Doing in Second Life?<br /><ul><li>Building In-world Community
  • 48. Book talks, author events, discussions on current issues, writing contests, commemorations, photo contests, magazine articles, concerts, themed exhibits and celebrations, memorials, reference service, etc.
  • 49. Creating Interactive Information Objects
  • 50. Subject guides, resource collections, educational objects, exhibits and events, linking to fulltext books and Websites
  • 51. Creating Innovative Information Objects
  • 52. Virtual Book Experience, walk-in, multimedia, immersive books and exhibits
  • 53. Farenheit451, Goldilocks, Human Trafficking Exhibit
  • 54. Creating Information Sharing Tools
  • 55. Interactive information givers, slide viewers, notifiers, statistics counters, readable books, skill games, and more.</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />14<br />
  • 56. LIS 694 Virtual World Librarianship<br /><ul><li>Fulfills part of MLIS technology course requirements
  • 57. Second Life virtual world platform
  • 58. Parcel and building on Info Island
  • 59. Space in a building on University of Hawaii System Island
  • 60. Professionalizing focus
  • 61. Producing professional events, subject guides, and exhibits for the library community of the Info Islands
  • 62. Collaborating with professional organizations, librarians, and MLIS students in other programs
  • 63. Acquiring collaborative skills, VW building and creation skills, communication and marketing skills, content presentation skills, and participant observerskills
  • 64. Integrates Web 2.0 cloud computing
  • 65. Course Google group &amp; Google documents for collaborative work; Flickr photo archive; YouTubemachinima archive; Website archive</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />15<br />
  • 66. Google Group &amp; Google Documents<br />ALA Future is Now, March 5, 2010 D. Nahl<br />16<br />
  • 67. Flickr&amp; Sloog<br />ALA Future is Now, March 5, 2010 D. Nahl<br />17<br />
  • 68. YouTubeMachinima&amp; Website<br />ALA Future is Now, March 5, 2010 D. Nahl<br />18<br />
  • 69. ALA Future is Now, March 5, 2010 D. Nahl<br />19<br />Research Presentations<br />SUBJECT COLLECTIONS<br />Historical Clothing in Second Life Buddhism in Second Life<br /> Landscapes in Second Life<br />
  • 70. ALA Future is Now, March 5, 2010 D. Nahl<br />20<br />Class Photo Research Presentations<br />
  • 71. Professionalizing in SL<br /><ul><li>Collaborating with professional organizations, librarians, educators, and other LIS students
  • 72. Establishing professional mentoring relationships
  • 73. ALA, ACRL, SLA
  • 74. Alliance Virtual Library System (AVL)
  • 75. IFLA
  • 76. Librarians and libraries in SL
  • 77. SJSU, NC and Simmons students</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />21<br />
  • 78. ALA Future is Now, March 5, 2010 D. Nahl<br />22<br />LIS 694 Students Planning and Producing Professional Events for AVL, SLA and ACRL<br />
  • 79. Professionalizing in SL<br /><ul><li>Professional event planning and production
  • 80. AVL LIS Career Fair with speaker programs and booths
  • 81. ALA Banned Books Week program with Dr. Rebecca Knuth
  • 82. AVL Hot Topics Panel with Bill Sowers and Dr. Leon James
  • 83. SLA Buzz Session Panel with Dr. Andrew Wertheimer, Ben Hoganson, Chris NelsonandCindy Hill
  • 84. ACRL Information Literacy and Web 2.0 Panel with Robin Ashcroft, Esther Grassian, Beth Kraemer, Sheila Webber, and Marsha Schnirring
  • 85. AVL 50th Anniversary of Statehood Event and Exhibit with Professor Dan Boylan</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />23<br />
  • 86. ALA Future is Now, March 5, 2010 D. Nahl<br />24<br />SL Students &amp; Librarians Learning Together<br />
  • 87. LIS Student Union in SL<br /><ul><li>Adra Letov, Founded January 2009
  • 88. Parcel and building donated byLori Bell, Director of Innovation, Alliance Virtual Library System
  • 89. Home base for all LIS students, near main Reference Desk, the Learning Curve, and SJSU
  • 90. Meeting space and presentation area for LIS students
  • 91. Sandbox for LISSU members
  • 92. LISSU Collections
  • 93. LIS Career Collection
  • 94. LIS student collection projects from SL field research
  • 95. Free Educational Tools (presentation viewers, speaker assistants, building tools, etc.)</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />25<br />
  • 96. ALA Future is Now, March 5, 2010 D. Nahl<br />26<br />LIS Student Union onInfo Island International<br />
  • 97. ALA Future is Now, March 5, 2010 D. Nahl<br />27<br />Student-Built LISSU on Info Island International<br />
  • 98. LIS Student Union in SL<br /><ul><li>URL Linkers to Access LISSU Web 2.0 Sites
  • 99. Sloog
  • 100. Create Subject Guides in SL via Tagging places, Searchable, Teleports from Webhttp://www.sloog.org/avatars/id/Adra-Letov/places
  • 101. Flickr
  • 102. Documenting learning events and places visitedhttp://www.flickr.com/photos/lis-students-sl/sets/
  • 103. Website
  • 104. Archiving in-world activitieshttp://www2.hawaii.edu/~nahl/studentunion/lis-su.html
  • 105. YouTubeChannel http://www.youtube.com/LISstudentunionSL
  • 106. SLURL:http://slurl.com/secondlife/Info%20Island%20International/74/233/32</li></ul>ALA Future is Now, March 5, 2010 D. Nahl<br />28<br />
  • 107. References<br />Bell, Lori and Rhonda Truman. (2008). Virtual worlds, real libraries: Librarians and educators in Second Life and other multiuser virtual environments. Information Today.Boellstorff, T. (2008). Coming of age in Second Life: An anthropologist explores the virtually human. Princeton, NJ: Princeton University Press.Castronova, E. (2005). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press. Castronova, E. (2007). Exodus to the virtual world: How online fun is changing reality. New York: Palgrave Macmillan.Bell, Lori and Rhonda Trueman, Eds. 2008. Virtual worlds, Real libraries: Librarians and educators in Second Life and other multi-user environments. Medford, NJ: Information Today.Grassian, E. &amp; Trueman, R. B. (2007). Stumbling, bumbling, teleporting and flying . . . Librarian avatars in Second Life.Reference Services Review, 35, 84-89. Jarmon, L., Traphagan, T., &amp; Mayrath, M. (2008). Understanding project-based learning in Second Life with a pedagogy, training, and assessment trio. Educational Media International, 45(3), 157-176.Luo, L. &amp; Kemp, J. (2008). Second Life: Exploring the immersive instructional venue for library and information science education, Journal of Education for Library and Information Science, 49(3), 147-166.Mon, L. (2009). Questions and answers in a virtual world: Educators and librarians as information providers in Second Life.Journal of Virtual Worlds Research 2(1), 4-21.Nardi,B. 2008. Mixed realities: Information spaces then and now.Information Research, 13(4) paper 354. http://InformationR.net/ir/13-4/paper354.htmlObrien, H. L. &amp; Toms, E. G. (2008). What is user engagement? A conceptual framework for defining user engagement with technology.Journal of the American Society for Information Science and Technology, 59(6), 938-955.Ostrander, M. (2008). Talking, looking, flying, searching: Information seeking behaviour in Second Life.Library Hi Tech, 26(4), 512-524.Sanchez, J. (2009). Implementing Second Life: Ideas, challenges, and innovations. Library Technology Reports 45(2), 5-39.<br />ALA Future is Now, March 5, 2010 D. Nahl<br />29<br />

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