http://www.kzero.co.uk/blog/?cat=101 Kids, Tweens, and Teens in VWs http://www.kzero.co.uk/blog/?p=2722 http://www.kzero.co.uk/blog/?page_id=2563 Circle chart of vw participation) Virtual Worlds Management, 2008 (100+ vws for kids) JISC Serious Virtual Worlds, 2008
World wide statistics, not US only KT&T Kids, Tweens & Teens VWs Case Study Habbo began 1999 In 5 years more than 60 million virtualized students will be in college: Ages 13-15 60+ million In 3 years more than 26 million virtualized students will be in college: Age 15 26+ million In 8 years more than 200 million virtualized students will be in college: Ages 10-13 200+ million http://www.kzero.co.uk/blog/?cat=101 Kids, Tweens, and Teens in VWs http://www.kzero.co.uk/blog/?p=2722 http://www.kzero.co.uk/blog/?page_id=2563 Circle chart of vw participation) What Kids Want to Do: (interactivity = engagement = more time spent inworld Social chat with friends and make new friends Playing games Relationship experience (taking care of a virtual pet) Dressing up
IMVU, Small World, 3-D chat fewer college age students in VWs now, but this number will swell quickly over the next 3-8 years http://www.kzero.co.uk/blog/?cat=101 Kids, Tweens, and Teens in VWs http://www.kzero.co.uk/blog/?p=2722 http://www.kzero.co.uk/blog/?page_id=2563 Circle chart of vw participation)
“ Standards for 3-D information and virtual worlds are being developed (Web 3D Consortium, 2008), and the 1st publicized transport of an avatar from one virtual world to another recently occurred (Reuters, 2008). Virtual worlds offer the promise of becoming a truly integrated part of the information seeking landscape.” Margaret Ostrander, 2008. “Talking, looking, ﬂying, searching: information seeking behaviour in Second Life”Library Hi-Tech, 26(4)
Virtual world librarianship provides significant benefits in distance learning, reaching nonusers, communicating and collaborating with international communities, recruiting students, and greater accessibility for disabled users. For librarians VWL provides opportunities for continuous professional development, research, and collaboration with faculty, students, and colleagues at a distance.
rather than solely on recorded knowledge and standards
Co-construction Collaborative construction
Top: A traditional Caledon Library, the H. G. Wells Library in Caledon Bottom: The Tower of Babel in the Bibliotheque Francophone, public domain French literature, a Caledon Steampunk Library, superstructure above a Caledon library
The Reference Desk on Info Island International (staffed 80 hours per week), the Events wall with a controllable slideshow and searchable open access databases, the teleport boards for quick hops to locales on the Info Islands
Lori Bell is Lorelei Junot in SL
Upper left: SJSU streaming a live talk into SL, complete with slides and interaction with the SL audience. Top middle: A research group located in four time zones, having a meeting on UH Island Top right: An information literacy week in SL planning session at the U. Sheffield Info Lit Island Lower left: The ALA SLymposium on ALA Island Lower right: A session at the Virtual Worlds Best Practices in Education (VWBPE) Conference
Librarians and friends built this orientation walk especially for educators and students for self-paced instruction in the 10 basic SL skills. Often mentors are available for individual help and instruction. Located near the reference Desk staffed 80 hours a week with live reference librarian avatars.
The course also uses a google group and google documents to do collaborative planning.
MLIS students in LIS 677 The Human Dimension in Information Systems, Spring 2009, University of hawaii, LIS Program
Left: LIS 694 Virtual World Librarianship, class debrief and discussion after the second professional event, a Hot Topics panel and discussion on judgment in SL. Right: A pair of students planning the SLA Buzz Session with SLA librarians and their instructor.
Upper left: LIS 694 students and librarians participating in a book-building session, learning to make functional VW books. Upper right: Info Island auditorium, Hot Topics panelists and two student organizers. Lower left: Magic carpet ride through student work displays at San Jose State University in SL Lower right: JJ Drinkwater, Librarian of Caledon, speaking at the LIS Career Fair in SL, May 2009, produced by UH, SJSU and Simmons MLIS students.
Sam Solomon, Peter Leong, Diane Nahl, Leon James, Jonathan Wong, UH faculty avatars working at UH Island POST building courtyard at the first celebration event, dance floor, DJ Becca Imako
Virtual World Librarianship in Second Life Diane Nahl Adra Letov in SL [email_address] University of Hawaii Library and Information Science Program HLA Conference November 12, 2009 NASA in SL
Information is the creation and sustenance of community in an uncertain world. We [inworld] are creating communitarian spaces that freely create, distribute, and share information; much as in the past.
Bonnie Nardi. 2008. Mixed realities: Information spaces then and now. Information Research , 13(4) paper 354. http://InformationR.net/ir/13-4/paper354.html
University of Hawaii System Island in Second Life
Fall 2009: five classes, more planned for Spring 2010
Spring 2009 LIS 677 first class taught at UH in SL
ETEC, LIS, Psychology, Second Language Studies, Music, Aquaculture, Nursing
Monthly events for new avatars, skill workshops, promoting inworld interaction among faculty, students, and researchers
UH Island in Second Life Tech Hui Blog http://www.techhui.com/photo/albums/celebrating-university-of Malamalama http://www.hawaii.edu/malamalama/2009/10/second-life/#avatar University of Hawaii in Second Life http://www.hawaii.edu/secondlife/ http://www.hawaii.edu/secondlife/classes/ SLURL http://slurl.com/secondlife/University%20of%20Hawaii/60/203/21
Boellstorff, T. (2008). Coming of age in Second Life: An anthropologist explores the virtually human . Princeton, NJ: Princeton University Press. Castronova, E. (2005). Synthetic worlds: The business and culture of online games . Chicago: University of Chicago Press. Castronova, E. (2007). Exodus to the virtual world: How online fun is changing reality . New York: Palgrave Macmillan. Bell, Lori and Rhonda Trueman, Eds. 2008. Virtual worlds, Real libraries: Librarians and educators in Second Life and other multi-user environments . Medford, NJ: Information Today. Grassian, E. & Trueman, R. B. (2007). Stumbling, bumbling, teleporting and flying . . . Librarian avatars in Second Life. Reference Services Review , 35, 84-89. Jarmon, L., Traphagan, T., & Mayrath, M. (2008). Understanding project-based learning in Second Life with a pedagogy, training, and assessment trio . Educational Media International , 45(3), 157-176. Luo, L. & Kemp, J. (2008). Second Life: Exploring the immersive instructional venue for library and information science education , Journal of Education for Library and Information Science , 49( 3 ), 147-166. Mon, L. (2009). Questions and answers in a virtual world: Educators and librarians as information providers in Second Life. Journal of Virtual Worlds Research 2( 1 ), 4-21. Nardi, B. 2008. Mixed realities: Information spaces then and now. Information Research , 13(4) paper 354. http://InformationR.net/ir/13-4/paper354.html Obrien, H. L. & Toms, E. G. (2008). What is user engagement? A conceptual framework for deﬁning user engagement with technology. Journal of the American Society for Information Science and Technology , 59(6), 938-955. Ostrander, M. (2008). Talking, looking, ﬂying, searching: Information seeking behaviour in Second Life. Library Hi Tech , 26(4), 512-524. Sanchez, J. (2009). Implementing Second Life: Ideas, challenges, and innovations. Library Technology Reports 45( 2 ), 5-39.