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Day 2, papers 7 Jolien Schroyen
 

Day 2, papers 7 Jolien Schroyen

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    Day 2, papers 7 Jolien Schroyen Day 2, papers 7 Jolien Schroyen Presentation Transcript

    • Universiteit Hasselt ‐ Expertise Centrum voor Digitale Media Provinciaal Gallo‐Romeins Museum – Provincie Limburg
    • iDiscover Mobile ICT to Enhance the Visitor Experience Hasselt University ‐ Expertise Centre for Digital Media Universiteit Hasselt ‐ Expertise Centrum voor Digitale Media Gallo‐Roman Museum – Province of Limburg Provinciaal Gallo‐Romeins Museum – Provincie Limburg
    • Mobile ICT to enhance the visitor experience
    • Context is key
    • Conceptual framework: 4 dimensions
    • Software framework: 3 core services
    • Case: how to enrich a museum visit for youngsters? With regard to cultural experiences : “Traditional museum visits rank among the top five of ultimate horror for kids” (Geert Sels, De Standaard, Febuary 27, 2007)
    • User Centered Design Target group survey of children aged 12 – 14  years old  – Strong need for do (hands‐on) activities – Strongly experience‐driven learning style – Museum as amusement park – Interests: multimedia, games – Like to ‘explore’  – Group together / competition
    • User Centered Design ‐ Target group survey ‐ Brainstorm session ‐ User evaluations ‐ Multidisciplinary team  Providing a playful, interactive and social  learning experience
    • ARCHIE museum game: goals ‐ Aim for game concepts that act as good  learning environments
    • ARCHIE museum game: goals ‐ Enhance the commitment of the players :  identification via personalized avatars
    • ARCHIE museum game: goals ‐ Design for social interaction
    • ARCHIE museum game: goals ‐ Value the graphical design : tailor design to  target group and museum story (content)
    • Evaluation and results ‐ Extensive user tests, in various phases of the  design process ‐ Observations/video recordings and logging of  user interactions, followed by questionnaires ‐ Evaluation of : ‐ Usability and playability ‐ Training of social skills (social interaction) ‐ Training of cognitive skills (interaction with  museum environment, interpretation and  observation, …) ‐ Learning key messages
    • Evaluation and results ‐ PDA does stimulate social interaction and  exploration of the museum environment ‐ PDA is able to support the learning experience ‐ Differences between school groups ‐ In search for a stimulating challenge for every  target group
    • Evaluation and results ‐ Youngsters very enthusiastic about medium  PDA  ‐ over 90 % like the games (a lot) ‐ 85‐90% say a PDA as a guide throughout the  museum makes a museum visit a lot more fun  Handheld museum games as a way to  increase attractiveness of museum visits for  youngsters
    • iDiscover: expertise centre ‐ Share know‐how and experience acquired  through ARCHIE and other projects ‐ Meet the need for independent advice ‐ Information regarding diverse, (inter)national  examples of mobile ICT applications ‐ Dealing with questions about design and  development of mobile applications in other  museums, and refer to other parties if necessary
    • iDiscover: demo- and testlab
    • contact ‐ Hasselt University ‐ EDM :  Jolien Schroyen jolien.schroyen@uhasselt.be Kris Gabriëls kris.gabriels@uhasselt.be