Day 2, papers 7 Jolien Schroyen

  • 2,993 views
Uploaded on

 

More in: Education , Technology
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
2,993
On Slideshare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
5
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Universiteit Hasselt ‐ Expertise Centrum voor Digitale Media Provinciaal Gallo‐Romeins Museum – Provincie Limburg
  • 2. iDiscover Mobile ICT to Enhance the Visitor Experience Hasselt University ‐ Expertise Centre for Digital Media Universiteit Hasselt ‐ Expertise Centrum voor Digitale Media Gallo‐Roman Museum – Province of Limburg Provinciaal Gallo‐Romeins Museum – Provincie Limburg
  • 3. Mobile ICT to enhance the visitor experience
  • 4. Context is key
  • 5. Conceptual framework: 4 dimensions
  • 6. Software framework: 3 core services
  • 7. Case: how to enrich a museum visit for youngsters? With regard to cultural experiences : “Traditional museum visits rank among the top five of ultimate horror for kids” (Geert Sels, De Standaard, Febuary 27, 2007)
  • 8. User Centered Design Target group survey of children aged 12 – 14  years old  – Strong need for do (hands‐on) activities – Strongly experience‐driven learning style – Museum as amusement park – Interests: multimedia, games – Like to ‘explore’  – Group together / competition
  • 9. User Centered Design ‐ Target group survey ‐ Brainstorm session ‐ User evaluations ‐ Multidisciplinary team  Providing a playful, interactive and social  learning experience
  • 10. ARCHIE museum game: goals ‐ Aim for game concepts that act as good  learning environments
  • 11. ARCHIE museum game: goals ‐ Enhance the commitment of the players :  identification via personalized avatars
  • 12. ARCHIE museum game: goals ‐ Design for social interaction
  • 13. ARCHIE museum game: goals ‐ Value the graphical design : tailor design to  target group and museum story (content)
  • 14. Evaluation and results ‐ Extensive user tests, in various phases of the  design process ‐ Observations/video recordings and logging of  user interactions, followed by questionnaires ‐ Evaluation of : ‐ Usability and playability ‐ Training of social skills (social interaction) ‐ Training of cognitive skills (interaction with  museum environment, interpretation and  observation, …) ‐ Learning key messages
  • 15. Evaluation and results ‐ PDA does stimulate social interaction and  exploration of the museum environment ‐ PDA is able to support the learning experience ‐ Differences between school groups ‐ In search for a stimulating challenge for every  target group
  • 16. Evaluation and results ‐ Youngsters very enthusiastic about medium  PDA  ‐ over 90 % like the games (a lot) ‐ 85‐90% say a PDA as a guide throughout the  museum makes a museum visit a lot more fun  Handheld museum games as a way to  increase attractiveness of museum visits for  youngsters
  • 17. iDiscover: expertise centre ‐ Share know‐how and experience acquired  through ARCHIE and other projects ‐ Meet the need for independent advice ‐ Information regarding diverse, (inter)national  examples of mobile ICT applications ‐ Dealing with questions about design and  development of mobile applications in other  museums, and refer to other parties if necessary
  • 18. iDiscover: demo- and testlab
  • 19. contact ‐ Hasselt University ‐ EDM :  Jolien Schroyen jolien.schroyen@uhasselt.be Kris Gabriëls kris.gabriels@uhasselt.be