Lighting you up in Battlefield 3

  • 108,148 views
Uploaded on

his session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly …

his session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.

BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.

We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
  • http://www.sendspace.com/file/8kn03w
    Are you sure you want to
    Your message goes here
No Downloads

Views

Total Views
108,148
On Slideshare
0
From Embeds
0
Number of Embeds
65

Actions

Shares
Downloads
254
Comments
1
Likes
8

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide