Your SlideShare is downloading. ×
0
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite

172,370

Published on

Leanings from creating soundscapes for online multiplayer games. With experiences from the Battlefield Series with an emphasis on Battlefield: Bad Company.

Leanings from creating soundscapes for online multiplayer games. With experiences from the Battlefield Series with an emphasis on Battlefield: Bad Company.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
172,370
On Slideshare
0
From Embeds
0
Number of Embeds
29
Actions
Shares
0
Downloads
29
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Develop ‘08 <ul><li>Audio For Multiplayer &amp; Beyond </li></ul><ul><ul><li>Mixing Case Studies From Battlefield: Bad Company &amp; Frostbite </li></ul></ul><ul><li>David Möllerstedt – EA DICE </li></ul>
  • 2. Agenda <ul><li>DICE History </li></ul><ul><li>Battlefield: Bad Company </li></ul><ul><li>HDR Audio </li></ul><ul><li>Master Unit </li></ul><ul><li>Frostbite </li></ul><ul><li>Future </li></ul>
  • 3. Me <ul><li>David Möllerstedt </li></ul><ul><li>Head of Audio </li></ul><ul><li>DICE Sept 05 </li></ul>
  • 4. History <ul><li>DICE started 1992 </li></ul><ul><li>An EA Company since 2006 </li></ul><ul><li>Battlefield 1942 </li></ul><ul><li>RalliSport Challenge 1 </li></ul><ul><li>Battlefield 2 </li></ul><ul><li>RalliSport Challenge 2 </li></ul><ul><li>Battlefield 2142 </li></ul>
  • 5. Battlefield: Bad Company <ul><li>Single Player Campaign </li></ul><ul><li>Sandbox Multiplayer </li></ul>
  • 6. Battlefield: Bad Company
  • 7. Playtime <ul><li>How long is your game? </li></ul>?
  • 8. How Long is Your Game? Average logged playtime Accumulated play time across all players 61 hours 45 hours 9500 years 33200 years
  • 9. How Long is Your Game? <ul><li>Sound Design </li></ul><ul><li>The Mix </li></ul>
  • 10. Sound Design
  • 11. HDR Audio <ul><li>Measure loudness at Listener position – scale all sound sources accordingly </li></ul>135db 95db
  • 12. HDR Audio <ul><li>Functions similar to HDR lighting </li></ul>
  • 13. HDR Audio <ul><li>HDR Audio is not compression, all sounds are played uncompressed </li></ul><ul><li>The effect is sometimes similar to compression </li></ul>NOT
  • 14. HDR Audio <ul><li>HDR Audio works on logical loudness values and does not touch the actual audio waveform </li></ul>
  • 15. <ul><li>Priority </li></ul><ul><li>Based on Loudness </li></ul><ul><li>Automatic </li></ul><ul><li>Mindset </li></ul>HDR Audio
  • 16. <ul><li>HDR Audio Demo </li></ul>HDR Audio
  • 17. Playback Environment <ul><li>How do you listen to your game? </li></ul>?
  • 18. How Do You Listen? <ul><li>Perceived Loudness </li></ul>
  • 19. Master Unit <ul><li>Realtime mastering of the 4.0 ingame audio </li></ul><ul><li>LFE &amp; Centre channel and the Direct Out Bus are not routed through the Master Unit </li></ul>
  • 20. Master Unit <ul><li>Master Unit chain </li></ul><ul><ul><li>HP </li></ul></ul><ul><ul><li>Low Shelf </li></ul></ul><ul><ul><li>High Shelf </li></ul></ul><ul><ul><li>Compressor </li></ul></ul><ul><ul><li>Clip </li></ul></ul>
  • 21. Master Unit <ul><li>Three settings </li></ul><ul><ul><li>Home Cinema </li></ul></ul><ul><ul><li>Hi-Fi (default) </li></ul></ul><ul><ul><li>TV </li></ul></ul>
  • 22. <ul><li>Active end user system </li></ul><ul><li>Make your sounds heard </li></ul>Master Unit
  • 23. <ul><li>Demo </li></ul>Master Unit
  • 24. Frostbite <ul><li>Frostbite </li></ul><ul><ul><li>DICE’s games engine </li></ul></ul>
  • 25. &nbsp;
  • 26. The Future <ul><li>What about the future? </li></ul>?
  • 27. &nbsp;
  • 28. &nbsp;
  • 29. <ul><li>You can do anything! </li></ul><ul><li>Focus </li></ul>The Future
  • 30. <ul><li>Thank you! </li></ul>The End
  • 31. <ul><li>DICE is always looking for devoted talents </li></ul><ul><li>Check: </li></ul><ul><ul><li>jobs.ea.com </li></ul></ul>The End
  • 32. <ul><li>Q &amp; A! </li></ul>The End
  • 33. The End

×