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Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite

by DICE on Feb 10, 2010

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Leanings from creating soundscapes for online multiplayer games. With experiences from the Battlefield Series with an emphasis on Battlefield: Bad Company.

Leanings from creating soundscapes for online multiplayer games. With experiences from the Battlefield Series with an emphasis on Battlefield: Bad Company.

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Audio for Multiplayer & Beyond - Mixing Case Studies From Battlefield: Bad Company & Frostbite — Presentation Transcript