First, I assume if you’re here today it’s because you understand the need for interpretation in our museums. Like Tate, you do not assume that meaning is self-evident for the exhibits on display. In fact, inviting visitors to see our spectacular exhibitions and collections without offering them interpretation is like spreading a beautiful banquet before our guests - and then denying them cutlery to enjoy it with. sure, they may be able to partake, but it won’t be easy, or necessarily pleasant for our guests to eat with their hands or whatever ad hoc utensils they find nearby. They are almost certain to go away unsatisfied, and feeling insulted. Our multi-faceted virtual museum, awash in data and digital resources, requires multimodal access to turn that sea of information into meaningful insights for our publics.
As an example: It would be quite reasonable for us to think of my museum, the Smithsonian American Art Museum, as this bricks & mortar edifice, affectionately known as the Post Office Building.
Except that we are in fact at four sites, two of them open to the public. Here, Renwick and POB.
But in fact, I think of SAAM like this: a multinodal and multimodal network - a distributed network, in fact. My aim is to build content, experiences, and services that reach visitors wherever and whenever they happen to be on this network.
Outside in the Agora Nancy Proctor, Smithsonian American Art Museum [email_address] 9 December 2008 Mobile Interpretation and Socratic Dialogue in the 21 st Century Museum
It’s NOT about the Technology ‘ Teaser’ from the Soundbytes audio tour of the Science Museum, London, by Antenna Audio
Nancy Proctor, ProctorN@si.edu FIAMP 16 October 2008 Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003 Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003
Interpretation is as essential to the Museum as cutlery is to a banquet Beth Lipman, Bancketje (Banquet) 2003
I just first want to emphasize how fun Ghosts of a Chance was. My husband and I had a really fun time doing it.
… We also like the integration of text messaging and cell phones -- both of those things made it more than just a 'regular' scavenger hunt.
I think it did make me look at art museums, in particular SAAM, in a different way. We certainly spent more time in the museum than we would have otherwise…
Even though we were 'exposed' to the whole museum, I also liked that there were a couple of pieces of art that we actually had to sit and ponder… I never would have spent the time staring into the painting and trying to understand it if it weren't part of a task.
I think it would be great to turn this into a shorter, user-centered, on-demand version. In fact, I think something like this would be a LOT more fun than some of the passive audio tours that you get in a lot of museums, and would allow for more user-generated content.
My 8 year old (3rd grade) daughter and I had a FANTASTIC time, and … she wants to bring her friends with her next time.
We definitely went to parts of the museum that we would not have gone to previously. It definitely made art more interactive.
I LOVED INTERACTING WITH THE MUSEUM & OBJECTS INSTEAD OF JUST LOOKING AT THINGS AND OBSERVING AND JUDGING - IT WAS TONS OF FUN TO FEEL A PART OF IT ALL! … ALSO MADE IT FEEL LESS PRECIOUS … ALL FELT A LITTLE MORE PERSONALLY CONNECTED …
I liked the game because normally at art museums I get bored after a while but this gave me something to do. I would definitely do it again or recommend it to someone else.
I have spent quite some time in art museums and this is probably the first time that it felt like the museum was meant to be fun and interactive rather than more somber and pensive. It was really refreshing and definitely gave me a sense of community with the people who were coordinating the event and the other people participating in it.