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005. 소셜앱 개발 노하우 라이포인터렉티브 김보경 대표
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005. 소셜앱 개발 노하우 라이포인터렉티브 김보경 대표

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  • 1. 소셜게임 만들기
  • 2. 트레인시티• 2010년 5월 Facebook Platform으로 개발착수• 개발: 2, 디자인: 1.5, 기획: 0• 2010년 12월 서비스 개시• 2011년 7월 현재 • 누적 설치 : 400만 이상 • 월간 사용자 : 250만 이상• 2011년 7월 싸이월드 앱스토어에 서비스 개시
  • 3. Contents• 트레인시티의 개발에 사용된 기술• 서버구성 및 확장성
  • 4. XML개발 기술• XML• Build• Open Source• Network• Update
  • 5. One Click Build & Deploy개발 기술• XML• Build Local• Open Source Server• CBD• Network One Click Developer QA Build Server Server Deploy Live Server
  • 6. Using Open Source and cloud개발 기술• XML• Build• Open Source• CBD• Network
  • 7. Component Based Development개발 기술• XML Object• Build• Open Source• CBD Mover Building• Network Train Collectable Commercial Factory Train Building • Spatial • Spatial • Renderer • Renderer • FSM • FSM • Mover • Collection
  • 8. Network개발 기술• XML • Abstract Layer제공• – XML Build• Open Source• – Flash Loader CBD• Network – Javascript • Platform API 는 Wrapper 를 통해서 한군데서 호출 (Cross Platform 고려)
  • 9. Server Architecture서버 확장성 DNS• Architecture• Partitioning, Sharding Browser• DNS Static Cache Appengine• Cache Server Cloud Cloud App Cache Data Store Memcache (BigTable) Sharding Partitioning
  • 10. Partitioning, Sharding서버 확장성 Partitioning• Architecture• Partitioning, Sharding User1 User2 User3 Partition 1• DNS• Cache User1 User2 User3 Partition 2 Sharding Abstract User User1 User1 User1 User1 User1
  • 11. DNS서버 확장성• Architecture• Partitioning, Sharding• DNS• Cache
  • 12. Cache서버 확장성• Architecture• Partitioning, Sharding• DNS• Cache
  • 13. Q&A

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