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Technology in the Classroom
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Technology in the Classroom

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  • 1. By: Crystal Klonek Technology in the classroom
  • 2. Technology in the 21 st Century
    • Technology has grown at a rapid pace in a short amount of time
      • Technology is making a incredible impact on learning
      • Students and teachers have become more connected using technology
  • 3. Students and Technology
      • Children of the 21st century look at technology in a much different way than that of their parents.
      • Students, regardless of their age, are now completely immersed in technology.
      • With access to so many resources, it is not surprising that the world of education has embraced tech and started providing it to students.
  • 4. Gaming
        • Beyond Nintendo and Playstation, children find joy in competing, achieving goals, and meeting objectives in games.
      • Games can improve skills in communication
    • and collaboration, problem-solving, and
    • various number-related skills
          • Natural Hook
  • 5. Tools
    • Classroom Computers
    • When using a large monitor to project something that the whole class can see, it allows students to collaborate as a class as they explore topics or enjoy virtual field trips.
    • . Large projectors can be a way to present information that students created on computers.
  • 6. Tools
    • Interactive electronic tables can be used for teachers or students to input data which can create a student response system.
    • Digital cameras are also another engaging way to get students immersed in their learning. Instead of having students write down their observations or thinking, they could use the cameras to take pictures and create power point presentations.
  • 7. Visual Stimulation
      • Can be engaging to any student and when using it in a lesson, it allows students to retain and connect with the information.
      • Visual stimulation can help aide teaching in complex concepts such as science. Visual stimulation can create authentic learning experiences that can allow a strong transfer of understanding to the real world
  • 8. Social Networking
      • It can provide a collaborative change in the classroom and school community.
      • Teachers can design a social network that can connect students and parents.
      • Educators can create blogs about upcoming events in school, and daily activities that parents and their students can do at home.
  • 9. Accessible
      • Technology is now much cheaper.
      • Third world nations now provide
    • students with access to computer
    • and the internet, opening up a
    • new world of learning and stimulation.
  • 10. Conclusion
    • School districts and administrators need to empower teachers to take advantage of the new technologies available. While budgets are being cut and educators being laid off, it is still important to adopt new ways of reaching students. Administrators and teachers should embrace and learn about technology, as it will continue to open doors to new possibilities in learning.
  • 11. References
    • Klopfer, E., Osterweil, S., Groff, J., & Hass, J. (2009). The instructional power of digital games social networking simulations and how teachers can leverage them. The Education Arcade , 1-23.
    • Retrieved from http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
    • McKenzie, J. (1998). The weird classroom: Creating technology enhanced student-centered learning
    • environments. The Educational Technology Journal, 7. Retrieved from
    • http://www.fno.org/mar98/flotilla.html
    •  
    • McCrea, B. (2010). Embracing classroom technology. The Journal. Retrieved from
    • http://thejournal.com/articles/2010/06/17/embracing-classroom-technology.aspx