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AVATAR project at the Online Educa Berlin Conference 2011
 

AVATAR project at the Online Educa Berlin Conference 2011

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  • Creazione di competenze extra ( Campbell, 2009 ): nei mondi virtuali gli studenti possono acquisire competenze extra, ad esempio capacità di problem solving, una migliore comunicazione, capacità di lavorare in squadra, creatività, capacità di leadership…)
  • On line competence developement:

AVATAR project at the Online Educa Berlin Conference 2011 AVATAR project at the Online Educa Berlin Conference 2011 Presentation Transcript

  • ADDED VALUE OF TEACHING IN VIRTUAL WORLDS: LESSON LEARNT FROM THE AVATAR PROJECT Cristina Stefanelli Project Manager
  • OVERVIEW
    • AVATAR project
    • Partners and cross-cooperation
    • Project phases
    • What works? What is less efficent?
    • What next?
    Agenda
  • The AVATAR project PROJECT AVATAR - Added Value of teAching in a virTuAl woRld PROGRAMME Lifelong Learning Programme Subprogramme Comenius DURATION 24 months (Dec 2009 – Nov 2011) AIM Teach secondary school teachers to use virtual worlds in education through an on-line pilot course and virtual laboratories .
  • Partners For.Com. Formazione per la Comunicazione Italy -    www.forcom.it Information Design FH JOANNEUM University of Applied Sciences Austria - www.fh-joanneum.at Universidad Nacional de Educación a Distancia Spain - www.uned.es University of Southern Denmark Denmark- www.sdu.dk Burgas Free University Bulgaria - www.bfu.bg University of Hertfordshire UK - www.herts.ac.uk SOPH.ia In Action Consulting Italy - www.sophiaconsulting.eu
  • Cross-Cooperation Cross-Cooperation AVALON - Access to Virtual and Action Learning live Online LLP KA3 NIFLAR - Networked Interaction in Foreign Language Acquisition and Research LLP MUVENATION LLP Comenius AVC@SL - the Anti-Violence-Campus at Second Life LLP Grundtvig ReDNet EU Health Programme NEXT-TELL FP7 for R&D ICT ITEMS LLP LdV Virtual Life FP7 ICT-2007.1.5
    • Students can achieve extra competencies ( problem solving, communication skills, team working, creativity, leadership ) (Campbell, 2009)
    • Six “learning frameworks” ( Lim, 2009 )
      • Learning by exploring
      • Learning by collaborating
      • Learning by being
      • Learning by building
      • Learning by championing
      • Learning by expressing
    VIRTUAL LEARNING Why virtual worlds?
  • Project Phases We are here! AVATAR Project phases
    • Research & comparative analysis on existing VWs
    • Research : Educational perspectives and D idactic Methods to Teach using V-platforms
    From Jan to May 11 c.a. 100 hrs 120 secondary school teachers + 3 observers c.a. 290 pupils involved in the project works RESEARCH DESIGN AND PRODUCTION EXPERIMENTATION EVALUATION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  • Experimentation phase
    • 123 teachers enrolled
    • 55 dropped out
    • 3 acted as observers
    • 65 teachers completed the training
    • 26 experimented a project work
    • approx 290 students involved
  • What works?
    • Peer to peer learning
    • Informal mentoring
    • Learning by observing
    • Practical exercises and experiments
    • Support and guidance inside the virtual world
  • What is less efficent?
    • The theoretical angle: articles etc.
    • Asynchronous reflection exercises/e-platform
    • More face-2-face time requested
  • Evidencies “ There are many useful resources to use in-world and to create you learning scenarios”
  • Evidencies “ S tudents can learn through exploration, building and collaboration. They can travel through time and space”
  • Evidencies “ Virtual worlds add an international dimension to language teaching”
  • WHAT NEXT? What Next? PROJECT Euroversity PROGRAMME LLP, KA3 (ICT) Multilateral networks DURATION 3 years , 1 Dec 11 – 30 Nov 14 COORDINATOR PARTNERS University of Hull, UK 19 partners (from Austria, France, Germany, Sweden, Norway, Cyprus, Portugal, Spain, UK, Netherlands, Italy, Israel) AIM Facilitate the transfer of core knowledge in teaching and learning in VWs to new contexts. Provide a framework for the creation of a pan-European virtual-world university Website www.euroversity.eu
  • More info
    • Cristina Stefanelli
    • [email_address]
    • CriS Simmering in-world
    • For more information visit http://www.avatarproject.eu
    • Analysis report on the most effective virtual world for teachers
    • Collection of resources, best practices and methods for teaching in virtual environments
    • Video interviews with expert
    • AVATAR Course modules (tasks, lessons, resources)
    • And the Euroversity Nework: http://www.euroversity.eu
    Thank you for listening!