•Pototyping is an activity with the purpose of creating a manifestation that, in its simplest form,
 filters the qualities...
•Prototyping is an activity with the
  purpose of creating a manifestation
  that, in its simplest form, filters the
• The...
•The best prototype is one that, in the
  simplest and the most efficient way,
 makes the possibilities and limitations of...
•Prototypes are filters that traverse a
 design space and are manifestations of
 design ideas that concretize and
• The be...
   A series of prototypes
Mobile Phone Application



Prototyping a House
Design
2D Blueprint   3D Virtual Model
   2D Blueprint
   2D Blueprint
   3D Virtual Model
   3D Virtual Model
   2D Blueprint
   2D Blueprint
   2D Blueprint
   3D Virtual Model
   2D Blueprint      3D Virtual Model




Relationships
  and              Appearance
Proportions        Interactivity
a...
   Paper prototyping setup and its use
    situation
   The computer-based prototype and
    its test setup.
   The fully functional prototype
      Samsung VI660
1   2   3
20%

Total usability findings
are common
1
    A way of thinking about prototypes
    a method that may lead to “good”
    pro- totypes




2   Critical thinking g...
Thank You !
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
The Anatomy Of Prototypes Fontall
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The Anatomy Of Prototypes Fontall

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國俊學長的報告

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The Anatomy Of Prototypes Fontall

  1. 1. •Pototyping is an activity with the purpose of creating a manifestation that, in its simplest form, filters the qualities in which designers are interested, without distorting the understanding of the whole. Fundamental prototyping principle • The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of a design idea visible and measurable. Economic principle of prototyping • Prototypes are filters that traverse a design space and are manifestations of design ideas that concretize and externalize conceptual ideas. Anatomy of prototypes
  2. 2. •Prototyping is an activity with the purpose of creating a manifestation that, in its simplest form, filters the • The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of a design idea visible and qualities in which designers are of prototyping measurable. Economic principle interested, without distorting the • Prototypes are filters that traverse a design space and are manifestations understanding of the whole. of design ideas that concretize and externalize conceptual ideas. Anatomy of prototypes Fundamental prototyping principle
  3. 3. •The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of • The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of a design idea visible and a design idea visible and measurable. measurable. Economic principle of prototyping Economic principle of prototyping • Prototypes are filters that traverse a design space and are manifestations of design ideas that concretize and externalize conceptual ideas. Anatomy of prototypes
  4. 4. •Prototypes are filters that traverse a design space and are manifestations of design ideas that concretize and • The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of a design idea visible and externalize conceptual ideas. measurable. Economic principle of prototyping Anatomy of prototypes • Prototypes are filters that traverse a design space and are manifestations of design ideas that concretize and externalize conceptual ideas. Anatomy of prototypes
  5. 5.  A series of prototypes
  6. 6. Mobile Phone Application Prototyping a House Design
  7. 7. 2D Blueprint 3D Virtual Model
  8. 8.  2D Blueprint
  9. 9.  2D Blueprint
  10. 10.  3D Virtual Model
  11. 11.  3D Virtual Model
  12. 12.  2D Blueprint
  13. 13.  2D Blueprint
  14. 14.  2D Blueprint
  15. 15.  3D Virtual Model
  16. 16.  2D Blueprint  3D Virtual Model Relationships and Appearance Proportions Interactivity among spaces Spatial structure
  17. 17.  Paper prototyping setup and its use situation
  18. 18.  The computer-based prototype and its test setup.
  19. 19.  The fully functional prototype Samsung VI660
  20. 20. 1 2 3
  21. 21. 20% Total usability findings are common
  22. 22. 1 A way of thinking about prototypes a method that may lead to “good” pro- totypes 2 Critical thinking guide Design and construct prototype In quick-and-dirty prototyping plans 3
  23. 23. Thank You !
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