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Talking to the hand
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Talking to the hand

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  • 1. HAPPY TEACHER’S DAY
  • 2. Talking to the hand
    The interactive potential of shape
    Behavior in objects and tangible interface
  • 3. 1.What is absent from the experience of the virtual in comparison with that of the physical?
    2.Can Shape-Changing bring to interactions with the virtual some of those missing qualities.?
    Oren Horev
    oren@verohnero.com
    Talking to The Hand
    masters program in the Interaction Design Institute Ivrea
    Dangling String
  • 4. Dynamic structures
    Shape Memory Material
    SMA SMP SME
    SMA
    SMP
  • 5. Inflatable structures
    Bubbletecture
    Expo 70 exhibition in Osaka,1960
  • 6. Inflatable structures
    Blow-Up
    Architecture for Throwing Parties Anywhere
    Pursumg for mobile life style
  • 7. Inflatable structures
    paraSITE
    Temporary shelter By Michael Rakowitz’s for the homeless
  • 8. Inflatable structures
    Is it fashion or is it furniture?
    By designer Hussein Chalayan
  • 9. Different form of
    performance
  • 10. Inflatable structures
    Abu Nafcha(Puffer fish) & Facial expression
    A form of communication rather then an optimization of performance. A nature language….
  • 11. Additional function?
    OUTPUT
    INPUT
    Shape-changing Process
    Intriguing behavior?
    (ACTION)
    (RECEPTION)
  • 12. Cognitive Psychology
    Virtual world
    Experience of a
    physical dimension
    Sensory Perception Cognition
    Smelling
    Hearing
    Touch
    Receptor
    memory
    processor
    Effector
    Affordance
    Moving
    Speaking
    Texture &Shape…
    Physical
    world
    J.J. Gibson
    Environment
  • 13. Cognitive Psychology
    Experience of a
    physical dimension
    Interface
    OUTPUT
    INPUT
    Shape-changing Process
    Virtual world
    Physical
    world
  • 14. I am my body
    Peripheral awareness
    Our actions taken in the form of movement or our
    interaction with the physical world are a process of
    the body as a whole ‘familiarizing’ with the environment.
    The work on peripheral awareness in the context of technology while in Xerox PARC
    -By Maurice Merleau-Ponty
    -By Mark Weiser &John Seely Brown
    Noise of the engine.
    Road
    Radio
    Passenger
    Center of attention
    Peripheral awareness
  • 15. How the Body Shapes the Mind
    Tangible Knowledge
    ‘Haptic Visuality : Touching with the Eyes’
    Gesture is not only physicallyto the focus of communication
    (someone or something) in the form of hand movements,
    but also interactively iterate the movements as part of the
    communication and use them to support our thinking.
    In the physical environment the way things look corresponds with what we expect to feel when we touch them.
    -ShaunGallagher
  • 16. Frame work
    1.
    2.
    3.
    Affordance
    Habituality
    Periphery
    interactions with overlapping
    inputs
    describe the interactive qualities of an object,
    communicate.
    bring into interactions with virtual
    environments and digital devices a peripheral dimension,
    to produce a ‘natural’ experience.
  • 17.
  • 18. What acts better as the agent of communication?
    1.
    2.
    3.
    Feature vs. Body
    Texture vs. Structure
    Gesture vs. Posture
    Transforming overall geometry or occurrences on the surface?
    Moving organs or shifting an entire body?
    Animation or still?
  • 19. Exterior
    Interior
    Morphing Cube
    1.Volume status
    2.Activity status
    3.Synchronization status
    volume
    Breathing
    Up-proportional
  • 20. Bubble
    Twist
  • 21. Final Demos
    The InSync twisting, turning hard drive
    http://vimeo.com/15529101
  • 22. Tactile Experience
    1.Single basic shapes.
    2.Compositions of various basic shapes with similar sizes
    3.Compositions of various basic shapes with varying sizes
  • 23. 1.People
    2.Content
    3.Events
    http://vimeo.com/15529735
    The Tacto-phone
  • 24. InfoTerrain web interface
    The exchange between the user and the interface would enhance the user ‘habituality’ of with the virtual environment
  • 25.
  • 26.
  • 27. Bodily Experience
  • 28. http://vimeo.com/15530182
    Morphing mouse
  • 29. Summery
    1.
    2.
    3.
    Periphery
    Affordance
    Habituality
    ^
    ^
    Morphing Cube
    ^
    Tactile Experience
    ^
    Bodily Experience
  • 30.
  • 31. 8 Summery
    three external ideas,
    affordance, habituality and ‘the periphery’,
  • 32.
  • 33. ‘Calm technology’
    -By Weiser and Seely
    Bit stream
    twirling
    Center of attention
    Peripheral awareness