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Talking to the hand The interactive potential of shape Behavior in objects and tangible interface
1.What is absent from the experience of the virtual in comparison with that of the physical? 2.Can Shape-Changing bring to interactions with the virtual some of those missing qualities.? Oren Horev email@example.com Talking to The Hand masters program in the Interaction Design Institute Ivrea Dangling String
Dynamic structures Shape Memory Material SMA SMP SME SMA SMP
Inflatable structures Bubbletecture Expo 70 exhibition in Osaka,1960
Inflatable structures Blow-Up Architecture for Throwing Parties Anywhere Pursumg for mobile life style
Inflatable structures paraSITE Temporary shelter By Michael Rakowitz’s for the homeless
Inflatable structures Is it fashion or is it furniture? By designer Hussein Chalayan
Cognitive Psychology Virtual world Experience of a physical dimension Sensory Perception Cognition Smelling Hearing Touch Receptor memory processor Effector Affordance Moving Speaking Texture &Shape… Physical world J.J. Gibson Environment
Cognitive Psychology Experience of a physical dimension Interface OUTPUT INPUT Shape-changing Process Virtual world Physical world
I am my body Peripheral awareness Our actions taken in the form of movement or our interaction with the physical world are a process of the body as a whole ‘familiarizing’ with the environment. The work on peripheral awareness in the context of technology while in Xerox PARC -By Maurice Merleau-Ponty -By Mark Weiser &John Seely Brown Noise of the engine. Road Radio Passenger Center of attention Peripheral awareness
How the Body Shapes the Mind Tangible Knowledge ‘Haptic Visuality : Touching with the Eyes’ Gesture is not only physicallyto the focus of communication (someone or something) in the form of hand movements, but also interactively iterate the movements as part of the communication and use them to support our thinking. In the physical environment the way things look corresponds with what we expect to feel when we touch them. -ShaunGallagher
Frame work 1. 2. 3. Affordance Habituality Periphery interactions with overlapping inputs describe the interactive qualities of an object, communicate. bring into interactions with virtual environments and digital devices a peripheral dimension, to produce a ‘natural’ experience.
What acts better as the agent of communication? 1. 2. 3. Feature vs. Body Texture vs. Structure Gesture vs. Posture Transforming overall geometry or occurrences on the surface? Moving organs or shifting an entire body? Animation or still?
Exterior Interior Morphing Cube 1.Volume status 2.Activity status 3.Synchronization status volume Breathing Up-proportional