When building and launching a social game, being ready for growth is critical to your success. Many games have accelerated from zero to millions of users literally overnight — OMGPOP’s Draw Something game recently reached 50 million downloads within 50 days of the launch. Figuring out how to support that kind of growth, while sustaining a snappy and compelling gaming experience, presents an enormous challenge at every layer of the game’s technology stack.
View these slides to learn more about:
- Key considerations as you plan for growing volumes of users and data
- Why NoSQL databases are a good fit for social game applications
- How to choose the right database to ensure your game’s scalability and performance
- Real-world case studies, including a discussion of Draw Something’s viral growth