USC Faculty Seminar 2.26.08

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    1 Favorite

    USC Faculty Seminar 2.26.08 - Presentation Transcript

    1. Faculty Seminar on Virtual Worlds Episode 3 - Innovation - 2/26/08 cory ondrejka - cory.ondrejka@gmail.com
    2. why innovation?
    3. why innovation in a discussion of virtual worlds?
    4. cause I agree with these guys
    5. open innovation
    6. future of work
    7. structural holes
    8. tertius iungens
    9. but more importantly, I wanted to understand why these entrepreneurs succeeded
    10. but, before we dive in
    11. innovation
    12. anybody want to define it?
    13. like art, we know it when we see it
    14. and we have some sense for how it differs from
    15. invention
    16. innovation
    17. improvement
    18. I like an economic definition
    19. per capita gdp growth
    20. in other words, productivity
    21. which most people want more of
    22. although it is creative destruction after all
    23. but, generally
    24. we are all pro innovation
    25. so why does it happen?
    26. so how does it happen?
    27. so where does it happen?
    28. lots of maps
    29. clusters
    30. breed theories
    31. and correlation-causation errors
    32. ants and picnics
    33. but, we know a bit
    34. innovation happens at the edges
    35. at intersections
    36. at collisions
    37. (this is ron’s work)
    38. backed by north
    39. who tied innovation to learning
    40. we can pay to change the direction of innovation
    41. but the cost of learning constrains the rate of innovation
    42. which brings us to long tails and random walks
    43. we all know this, right?
    44. long tail consumption
    45. areas under the curve
    46. areas under the curve
    47. areas under the curve more or less equals
    48. areas under the curve more or less equals
    49. and random walks
    50. what does this have to do with innovation?
    51. myths of innovation
    52. remember the ants?
    53. we’re pattern matchers
    54. we see things
    55. even where we shouldn’t
    56. so we want explanations
    57. like hiring the innovators
    58. like hiring the innovators
    59. like hiring the innovators
    60. like hiring the innovators
    61. selection bias
    62. we want innovation to work like darts
    63. ready, aim, fire
    64. but the evidence is otherwise
    65. random walk
    66. a multi-dimensional one
    67. another myth is the shortage of ideas
    68. but ideas aren’t the problem
    69. it is all about connecting solutions and problems
    70. a personal example
    71. or innocentive
    72. 30% solution rate
    73. most only solve one problem
    74. or the hive mind
    75. “no problem was hard enough”
    76. so, want lots of solvers
    77. but not just lots, right?
    78. need to be learning from each other
    79. otherwise you just have monkeys
    80. but if they communicate
    81. dramatic change in us per capita growth post IT (1995) revolution
    82. but connecting isn’t enough
    83. back to autos us automakers toyota us suppliers toyota suppliers
    84. back to autos us automakers toyota us suppliers toyota suppliers
    85. back to autos us automakers toyota us suppliers toyota suppliers
    86. back to autos us automakers toyota us suppliers toyota suppliers
    87. back to autos us automakers toyota us suppliers toyota suppliers
    88. back to autos us automakers toyota us suppliers toyota suppliers
    89. collaborative exploration shared process trust
    90. so, to sum up
    91. to maximize innovation, we want
    92. a large, diverse set of explorers cheaply learning from each other
    93. a large, diverse set of explorers cheaply learning from each other
    94. back to our long tail
    95. think long tail innovation
    96. what is the cost to try?
    97. what is the cost to try? what drives this?
    98. capital
    99. stigma of failure
    100. regulatory/legal challenges
    101. how do you let everyone try?
    102. which brings us back to virtual worlds
    103. capital
    104. stigma
    105. regulatory
    106. who do explore design space Web Wikipedia Sims Open Source Mainstream Media Second Life 65.00 48.75 32.50 16.25 0
    107. a large, diverse set of explorers cheaply learning from each other
    108. long tail communities
    109. disney versus nyc
    110. multinational, gender balanced audience of explorers
    111. a large, diverse set of explorers cheaply learning from each other
    112. all kinds
    113. of learning
    114. a large, diverse set of explorers cheaply learning from each other
    115. remember, it is a zero marginal cost world
    116. but, more than that, avatars build trust
    117. and cultural collisions
    118. which we want
    119. whether your goals are virtual
    120. or not
    121. because, in the experience economy
    122. what’s here today
    123. is here tomorrow
    124. defusing one general problem
    125. often the tension between structures that are good at generating ideas
    126. and those that are good at execution
    127. can be mitigated in the information and experience economy
    128. if problems can be divided into independent pieces
    129. virtual worlds give us the opportunity to
    130. teach
    131. study
    132. explore
    133. innovation
    134. which matters
    135. because innovation is exponential which curve do you want to be on?
    136. stop talking now
    137. cory.ondrejka@gmail.com http://ondrejka.net

    + CoryOndrejkaCoryOndrejka, 2 years ago

    custom

    1020 views, 1 favs, 3 embeds more stats

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 1020
      • 951 on SlideShare
      • 69 from embeds
    • Comments 0
    • Favorites 1
    • Downloads 9
    Most viewed embeds
    • 56 views on http://ondrejka.blogspot.com
    • 12 views on http://digado.nl
    • 1 views on http://beehive.cambridge.ibm.com

    more

    All embeds
    • 56 views on http://ondrejka.blogspot.com
    • 12 views on http://digado.nl
    • 1 views on http://beehive.cambridge.ibm.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories