NCorreia Interactive Audio Visual Projects 2011-05-17
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NCorreia Interactive Audio Visual Projects 2011-05-17






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NCorreia Interactive Audio Visual Projects 2011-05-17 Presentation Transcript

  • 1. Interactive Audiovisual Projects: Toys, Art Works or Tools? Nuno N. Correia Newcastle, 05/2011
  • 2. Example 1: Tenori-on (2007)••  From #a02:•  “TENORI-ON is a 21st-century interface for music, developed in a collaboration between media artist Toshio Iwai and Yamaha Corporation.”•  “The instrument uses a panel of 16 x 16 LED buttons as an interface, so that even those with no knowledge of music can play it using sight and intuition.”•  Video :
  • 3. Example 2: Reactable (2006?)••  By Sergi Jordà, Günter Geiger, Martin Kaltenbrunner, Marcos Alonso / Music Technology Group, UPF•  2008 AE Digital Musics and Sound Art Golden Nica•  From•  “The reactable is an intelligent musical instrument specially conceived for multi-user performances.”
  • 4. Example 2: Reactable (2006?)•  “the reactable can be played by anyone—from little kids to professional musicians”•  “But this is not just some music-making toy; the reactable is a genuine instrument and, accordingly, it takes some practice to get the most out of it.”
  • 5. Example 3: abcde... (2010)•  iOS app by Jörg Piringer•  From•  “abcdefghijklmnopqrstuvwxyz is a sound toy, a performance tool and an art work in its own right.”•  Ars Electronica 2010 Digital Musics and Sound Art Honorary Mention
  • 6. Example 4: NodeBeat (2011)•  From•  “Created by Seth Sandler and Justin Windle, NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad”•  “By combining music and playful exploration, NodeBeat allows anyone to create an exciting variety of rhythmic sequences and ambient melodies in a fun and intuitive fashion”
  • 7. Example 5: AV Clash (2010)••  From•  “AV Clash is a Web-based project by Video Jack (André Carrilho and Nuno Correia, with Gokce Taskan), which allows for the creation of audiovisual compositions, consisting of combinations of sound and audio-reactive animation loops.”•  From•  “This Flash-based interactive artwork lets you create mesmerizing audiovisual compositions which belong on a big screen at a rave.”
  • 8. Art work or tool: where to draw the line?Tentative answers:•  Number of possible variations over the initial set of materials;•  Shape of the learning curve;•  Feeling of self-expression / creativity for users;•  Possibilities for re-distribution / re-deployment of final result;•  Appropriate (or lack of?) copyright framing;•  No need to draw the line, it can be both.