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Introduction to agile scrum


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The slides gives an overview of the fundamental principles and mechanics of Scrum,

The slides gives an overview of the fundamental principles and mechanics of Scrum,

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  • Cross-Functional = Dev, QA, Bus Analyst, UI Designer, Architect
  • Story
    Tasks (Things to Do)
    Work in Progress (WIP)
  • Transcript

    • 1. An Introduction to Scrum What’s in it for me? Leenu Chawla
    • 2. Nutrition Facts Overview of Agile and Scrum  Sprint  Scrum: Framework - Roles - Rituals & - Artifacts  What’s in it for me  2
    • 3. Overview of Agile and Scrum
    • 4. Overview of Agile and Scrum Agile Principles  Highest priority is to satisfy the customer through early and continuous delivery of valuable software/products  Welcome changing requirements  Deliver working software (product) frequently  Business people and developers must work together daily throughout the project 4
    • 5. Overview of Agile and Scrum Agile Principles  Build projects around motivated individuals  Most efficient and effective method of conveying information is face-to-face conversation  Working software (product) is the primary measure of progress  Agile processes promote sustainable development (maintain a constant pace indefinitely) 5
    • 6. Overview of Agile and Scrum Agile Principles …cont’d     Continuous attention to technical excellence and good design enhances agility Simplicity (art of maximizing amount of work not done) is essential Best architectures, requirements, and designs emerge from self-organizing teams At regular intervals, team reflects on how to become more effective, then tunes and adjusts 6
    • 7. Overview of Agile and Scrum Agile Manifesto  We value : 7
    • 8. Overview of Agile and Scrum Scrum Origin  o o People Involved Initially: Jeff Sutherland: Initial Scrum at easel Corp in 1993 Ken Schwaber: Worked with Jeff Sutherland to formulate the initial version of the scrum development process and to present it at OOPSLA 95 8
    • 9. Overview of Agile and Scrum Scrum has been used by:          Microsoft Google BBC Philips Nokia Yahoo Spotify And many others……. 9
    • 10. Overview of Agile and Scrum Scrum has been used for:         Commercial Software In house Projects Fixed Price Projects Websites Mobile Phones Financial Applications Video game development Satellite control software 10
    • 11. Overview of Agile and Scrum A Quick Glance at Scrum: It is an agile framework Self Empowered Teams Quick delivery Cycles, as team work in Sprints. Requirements are stored as Product Backlog Items and prioritized regularly (Every Sprint) Better Communication ( Regular Meetings ) Continuous Improvement Better earned Business value.. The more disciplined teams are, the more successful they are in adapting to scrum. 11
    • 12. Overview of Agile and Scrum Foundations of Scrum  Empiricism   Self-Organization   Do the next right thing Rhythm   Small teams manage their own workload and organize themselves around clear goals and constraints Prioritization   Detailed up-front planning and defined processes are replaced by just-in-time Inspect and Adapt cycles Allows teams to avoid daily noise and focus on delivery Collaboration  Leaders and customers work with the Team, rather than directing them 12
    • 13. Overview of Agile and Scrum Core Values      Transparency  Everything about a project is visible to everyone Commitment  Making realistic commitments Courage  Have the courage to commit, to act, to be open and to expect respect Focus  Focus all of your efforts and skills on doing the work that you have committed to doing Respect  Respect and trust the different people who comprise a team 13
    • 14. Scrum: Sprint
    • 15. Sprints     Team Progresses towards the goals in the series of sprints or iterations. Sprint length is decided at the beginning of the project by the team and remains the same throughout the project for a better Rhythm. Typical duration is 2 to 4 weeks. No Changes during a Sprint!! – Plan Accordingly 15
    • 16. Scrum Diagram Diagram from 16
    • 17. Scrum: Roles
    • 18. Role: Product Owner  Thought Leader and Visionary  Drives the Product Vision (for example, with Story Mapping)  Responsible for ROI  Prioritizes the Goals - User Stories as per the market value  Maintains the Product Backlog with the team before every sprint  Accepts the Working Product (on behalf of the customer) 18
    • 19. Role: ScrumMaster  Servant Leader: shields the team from external forces  Facilitates the scrum process and enforcing scrum values and practices  Supports the Team  Removes Organizational and Team level Impediments  Socializes Scrum to Management  Enable close collaboration across all roles and functions 19
    • 20. Role: Team  Cross-Functional  5-9 Members  Self-Organizing  Focused on meeting Commitments  Usually full time team members are part of team 20
    • 21. Role: Relationships 21
    • 22. Rituals & Artifacts: Planning  Sprint Planning meeting held at beginning of each Sprint  Duration and time-effort are fixed in any given Sprint  Goal is to have prioritized Sprint Backlog, broken down into tasks, that the Team can commit to  During planning, Team commits to scope that can be completed in the Sprint, taking into account the definition of Done 22
    • 23. Rituals & Artifacts: Daily Standup      Meetings held in same location, same time, every day Timeboxed at 15 minutes Encourages self-organization, rhythm, and collaboration Not a status meeting Each Team member speaks to:    What did I accomplish in the last 24 hours What do I plan to accomplish in the next 24 hours Any impediments getting in the way of my work 23
    • 24. Flow & Artifacts: Sprint Review  Occurs at the end of each Sprint  Time to be “proud of ourselves”   Inspect and Adapt the product (Empiricism)  The team meets with the Product Owner (and Stakeholders) to demonstrate the working software from the Sprint  This is a hands-on software demo (not a PowerPoint) that usually requires some prep beforehand( 2 Hrs ) 24
    • 25. Rituals & Artifacts: Retrospective  Occurs at the end of each Sprint  Inspect and Adapt the process (Empiricism)  Team, ScrumMaster & PO meet to reflect on what went well and what can be improved  Tone of the meeting is that everyone did their best and now look to how can we improve  Retrospectives must conclude with team commitments to action 25
    • 26. Rituals & Artifacts: Product backlog     It’s a list of all the work on the project User stories are listed such that, each has a value to the customer Initial prioritization done by PO on the basis of market value /ROI Re prioritization done at the beginning of each sprint by PO with the team. 26
    • 27. Rituals & Artifacts: Sprint backlog     Created at the beginning of each sprint in planning meeting. Team members choose their work. User stories with high priority are picked up. Sprint length is considered while creating backlog for the sprint. 27
    • 28. Rituals & Artifacts: Taskboard     Active visual indicator of flow of work Should be visible to team members at all times Should be kept current Encourages selforganization, and collaboration 28
    • 29. What is in it for me? (Customer)  As a customer , I want to be able to  Have Opportunity to provide feedback early  Go to market faster with Quality  Faster return on investment 29
    • 30. What is in it for me? (Leadership)  As a Leader , I want  To understand progress in terms of real progress made on product .  Better engaged & accountable team  30
    • 31. What is in it for me? ( Team Member)   Who is a typical team member? As a team member, I want  A sustainable pace  Satisfaction of quality product delivered  Clear Priority and less interruption during development 31
    • 32. How do you learn Scrum – By Doing?     Apply few practices at a time Understand the values and foundations Inspect and Adapt Experience the Joy of Doing Scrum 32
    • 33. How do you learn Scrum ? Experiential Training 33
    • 34. User groups /Communities ALN – Agile Leadership Network  Scrum Alliance – Scrum User Groups  Online User Groups Scrum Alliance  34
    • 35. Scrum Certifications 35
    • 36. Q&A 36
    • 37. Agile & Scrum Trainings India  Europe  U.S.  U.K.  37
    • 38. Upcoming Trainings in Finland     In Espoo: In Turku: 38
    • 39. Thank you !  Sources: Mike Cohn writings and Books. Scrum Alliance  More Resources at  Contact Info Leenu Chawla +358 (0) 40324 5220 39