På sporet efter hinanden - Web 2.0 og social navigation

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    På sporet efter hinanden - Web 2.0 og social navigation - Presentation Transcript

    1. På sporet efter hinanden – om Web 2.0 og social navigation Lennart Björneborn Danmarks Biblioteksskole [email_address] Forskningens Døgn 25.4 2008
    2. muskrat-john.livejournal.com : 11.1.2008
      • “ Nye teknologier forandrer strukturen i vore interesser: - de ting, vi tænker over .
      • De forandrer karakteren af vore symboler: - de ting, vi tænker med .”
      Neil Postman, Teknopolis , 1993
    3. Ericsson Medialab Internet = computer -netværk
    4. WWW = dokument -netværk www.cybergeography.org/atlas/
    5. Adamic et al. (2003). A social network caught in the Web Web 2.0 = person -netværk
      • Web 2.0 = “ participative Web ” = “architecture of participation”
        • Web 2.0 = buzzword: Tim O’Reilly 2004
        • Web 2.0 = “ user-added value”
      • Web 2.0 = connect + create + collaborate + share + remix + ..
        • blogs, RSS, wikis, tagging, folksonomier, mashups, mm.
      • Web 2.0 = social web / social software
        • Web 2.0 = Web “0.0” = Tim Berners-Lee’s idé med WWW 1990
        • redskaber til social interaktion, samarbejde og videndeling
    6. social software
      • ”… supports, extends, or derives added value from human social behaviour …” Tom Coates’ blog, 5.1.2005: www.plasticbag.org/archives/2005/01/an_addendum_to_a_definition_of_social_software
    7. xkcd.com/c256.html
    8. Martin Sønderlev 2007
    9. ” people attract people” Flickr: Roskilde festival
    10. social navigation
        • ’ social navigation’: konference 1994
      • “ moving through an information space and exploiting the activities and orientations of others in that space” (Dourish 2003)
      • two fundamental features for social navigation:
        • presence of multiple individuals within some space
        • communication of aspects of their activity to each other
      • (Dourish 2003)
      • information om hvad andre brugere gør – eller har gjort – guider vores vejvalg gennem info.rum
      • vores info.adfærd påvirkes af andres info.adfærd
        • hvor er andre? hvad laver de?
        • hvor har andre været? hvad har de lavet?
      social navigation
    11. sociale navigations- muligheder i Facebook?
    12.  
    13.  
    14. brugerskabte adfærdsspor / navigationsmuligheder = “2.0”-tilgang
    15. flickrvision.com = adfærdsspor
    16. adfærdsspor på biblioteker :-)
    17.  
    18.  
    19. sociale navigations- muligheder i LibraryThing?
    20. ’ collaborative filtering’
      • indsamler mange personers adfærdspor
      • ’ collaborative filtering’ = ’recommender system’
        • ’ data mining’
      • social navigation + collaborative filtering forudsætter at der er nok brugere: kritisk masse
        • : “people who bought this book also bought…”
    21.  
    22. collaborative filtering
    23. social navigation i tag-netværk
      • taggers
      • tags
      • taggees
      © Björneborn ’ multi-reachability’ = mange adgangsveje gennem info.rum = ’small world’ -afstande nnn nnn nnn nnn nnn nnn nnn nnn nnn nnn
    24. ‘ small-world’ -netværk
        • ” hvor er verden dog lille!” – ”it’s a small world!”
        • ‘ small world’ = korte afstande via genveje mellem klynger i netværk
        • effektiv spredning af signaler, kontakter, ideer, vira, etc.
        • 1960s: social netværksanalyse + grafteori: ’six degrees of separation’
        • i dag: ‘small world’ i epidemier, hjerner, øko-system, forskernetværk, mm.
        • ‘ small-world’ mellem filmstjerner: www.cs.virginia.edu/oracle/star_links.html
    25.  
    26. Facebook ’ Friend Wheel’ 19.4.2008 36 friends
    27. Facebook ’ Nexus’ 19.4.2008 36 friends
    28. ” the strength of weak ties”
      • Granovetter (1973)
      • social netværksanalyse
      • videnspredning og social sammenhængskraft
      • på tværs af sociale grupper
      • ’ weak ties’ = perifere, ‘svage’ forbindelser
      • mange i Facebook :-)
    29. www = ‘corona’-formet (Björneborn 2004) ‘ reachability structures’ = hvordan kan man nå (‘reach’) fra et punkt til et andet?
      • social graph
      • ” global mapping of everybody and how they are related” ( Fitzpatrick & Recordon 2007: Thoughts on the social graph)
      Web 2.0 = person-netværk = social graf
      • Google Social Graph API
        • API = application programming interface
        • coding publicly declared web connections
          • XFN = XHTML Friends Network
          • FOAF = ‘ Friend of a Friend’ project
      http://code.google.com/apis/socialgraph/docs/
        • ” social network portability”
      • Google OpenSocial API
        • API = application programming interface
        • API for “ social applications across multiple websites ”
          • ” many sites, one API”
        • f.eks. Friendster, LinkedIn, MySpace, Oracle, orkut, Plaxo
          • på vej med Facebook applikationer (inkl. konverteringer)
        • http://code.google.com/apis/opensocial/
        • ” social network portability”
      • ” connecto ergo sum”
          • Lennarts motto :-)
      • tak for opmærksomheden!
      • (M.C. Escher forudså, hvordan ’small-world web’ og web-crawlers ser ud :-)
    30. læs mere
      • Dieberger, A. et al. (2000). Social navigation : techniques for building more usable systems. Interactions , 7(6), 36-45. http://portal.acm.org/citation.cfm?id=352587 [via DEFF?]
      • Dourish, P. (2003). Where the footprints lead: tracking down other roles for social navigation. pp. 273-291. In: Höök, K. et al. (eds.). Designing information Spaces: the Social Navigation Approach . London: Springer
      • Ludvigsen, M. (2005). Designing for social use in public places – a conceptual framework of social interaction. pp. 187-202. In: Ludvigsen (2006). Designing for Social Interaction : Physical, Co-located Social Computing . Ph.d.-afhandling. Aarhus School of Architecture & ISIS Katrinebjerg, Center for Interactive Spaces. http://www.nordes.org/upload/papers/129.pdf
    31. ekstra
    32. III International Information Infrastructure WWW GGG World-Wide Web Giant Global Graph (Berners-Lee 2007)
    33.  
    34. social software
      • ” It allows people to communicate, collaborate, and build community online.”
      • ” It can be syndicated, shared, reused, or remixed, or it facilitates syndication.”
      • ” It lets people learn easily from and capitalize on the behavior or knowledge of others.” Farkas , Meredith G. (2007). Social Software in Libraries : Building Collaboration, Communication, and Community Online . Medford, N.J.: Information Today
    35. “ Social Software Building Blocks” (Smith 2007) http://nform.ca/publications/social-software-building-block
      • Identity - uniquely identifying people in the system
      • Presence - knowing who is online, available or otherwise nearby
      • Relationships - describing how two users in the system are related
      • Conversations - talking to other people through the system
      • Groups - forming communities of interest
      • Reputation - knowing the status of other people in the system - who can be trusted?
      • Sharing - sharing things that are meaningful to participants
      “ Social Software Building Blocks” sociale ’byggesten’ skaber sociale navigationsmuligheder
    36. Facebook
    37. direkte/indirekte social navigation
      • direkte social navigation
        • via fysiske informationsrum
          • ansigt-til-ansigt
        • via digitale informationsrum
          • fx videokonference, chat, email, sms, SecondLife
      • indirekte social navigation
        • = efterladte adfærdsspor
        • via fysiske informationsrum
          • fx nyafleverede bøger, ’æselører’, andre brugeres placering
        • via digitale informationsrum
          • fx links, tags, rating, kommentarer, andre brugeres placering
      © Björneborn

    + Lennart BjörnebornLennart Björneborn, 2 years ago

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    Forskningens Døgn 25.4.2008

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