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Luigina Ciolfi - Adding Layers to Place
 

Luigina Ciolfi - Adding Layers to Place

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    Luigina Ciolfi - Adding Layers to Place Luigina Ciolfi - Adding Layers to Place Presentation Transcript

    • Adding
Layers
to
Place:

A
preliminary
study
of
Foursquare
 use
(in
Limerick)
 Luigina
Ciolfi
 Interac>on
Design
Centre
 University
of
Limerick

    • Foursquare
•  Loca>on‐based
social
networking
website/app
•  Created
in
2009
•  As
of
June
2011,
approx
10
million
users
•  Game,
recommenda>on
system,
social
media
 marke>ng
tool
•  Me:
interest
in
how
physical
places
acquire
a
digital
 layer.
Regular
Foursquare
user.
Since
June
2011
 monitoring
certain
loca>ons
to
gather
informa>on
on
 what
digital
ac>vity
becomes
associated
to
certain
 places.
Looking
predominantly
at
the
Limerick
Area

    • Individual
vs.
Place

    • Individual
vs.
Place

    • Individual
vs.
Place

    • Individual
vs.
Place

    • Individual
vs.
Place

    • Game
vs.
Peer
informa>on
sharing

    • Game
vs.
Peer
informa>on
sharing

    • Represent
Ac>vi>es

    • Represent
Presence

    • Represent
the
Loca>on

    • Advice

    • Ven>ng

    • Fun

    • Loca>ons
•  Granularity

    • The
Foursquare
Limerick

    • Viewing
Places
from
Afar
•  Image
of
Limerick
from,
e.g.
London,
Dublin,
 etc

    • A
long
way
to
go!

    • So
what?
•  Trying
to
understand
what
mo>vates
people
 to
par>cipate
•  Looking
for
examples
of
community
 par>cipa>on

•  Consolidate
typology
of
use
•  Connec>ng
physical
loca>ons
to
check‐ins