Luigina Ciolfi - Adding Layers to Place
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Luigina Ciolfi - Adding Layers to Place Presentation Transcript

  • 1. Adding
Layers
to
Place:

A
preliminary
study
of
Foursquare
 use
(in
Limerick)
 Luigina
Ciolfi
 Interac>on
Design
Centre
 University
of
Limerick

  • 2. Foursquare
•  Loca>on‐based
social
networking
website/app
•  Created
in
2009
•  As
of
June
2011,
approx
10
million
users
•  Game,
recommenda>on
system,
social
media
 marke>ng
tool
•  Me:
interest
in
how
physical
places
acquire
a
digital
 layer.
Regular
Foursquare
user.
Since
June
2011
 monitoring
certain
loca>ons
to
gather
informa>on
on
 what
digital
ac>vity
becomes
associated
to
certain
 places.
Looking
predominantly
at
the
Limerick
Area

  • 3. Individual
vs.
Place

  • 4. Individual
vs.
Place

  • 5. Individual
vs.
Place

  • 6. Individual
vs.
Place

  • 7. Individual
vs.
Place

  • 8. Game
vs.
Peer
informa>on
sharing

  • 9. Game
vs.
Peer
informa>on
sharing

  • 10. Represent
Ac>vi>es

  • 11. Represent
Presence

  • 12. Represent
the
Loca>on

  • 13. Advice

  • 14. Ven>ng

  • 15. Fun

  • 16. Loca>ons
•  Granularity

  • 17. The
Foursquare
Limerick

  • 18. Viewing
Places
from
Afar
•  Image
of
Limerick
from,
e.g.
London,
Dublin,
 etc

  • 19. A
long
way
to
go!

  • 20. So
what?
•  Trying
to
understand
what
mo>vates
people
 to
par>cipate
•  Looking
for
examples
of
community
 par>cipa>on

•  Consolidate
typology
of
use
•  Connec>ng
physical
loca>ons
to
check‐ins