Your SlideShare is downloading. ×
Task 2- Computer game graphicsPixel Art:Pixel art is a form ofdigital art, createdthrough the use of rastergraphics softwa...
Concept Art:Concept art is a form of illustrationwhere the main goal is to convey avisual representation of a design,idea,...
Texture Art:Textures, like other DesignFundamentals are the toolsused to manipulate ideasand give them graphic form.The la...
BackgroundGraphics:Backgrounds in games are really important. Itgives the game a realistic feel having arealistic backgrou...
Print media:Print media involves packaging and advertisingthe products in question. This gives developers achance to show ...
Upcoming SlideShare
Loading in...5
×

Unit 78: Task 2 Computer game concept

109

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
109
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "Unit 78: Task 2 Computer game concept"

  1. 1. Task 2- Computer game graphicsPixel Art:Pixel art is a form ofdigital art, createdthrough the use of rastergraphics software,where images are editedon the pixel level.Graphics in most old (orrelatively limited)computer and videogames, graphingcalculator games, andmany mobile phonegames are mostly pixelart.
  2. 2. Concept Art:Concept art is a form of illustrationwhere the main goal is to convey avisual representation of a design,idea, and/or mood for use in films,video games, animation, or comicbooks before it is put into the finalproduct. Concept art is alsoreferred to as visual developmentand/or concept design. This termcan also be applied to retail design,set design, fashion design andarchitectural design.
  3. 3. Texture Art:Textures, like other DesignFundamentals are the toolsused to manipulate ideasand give them graphic form.The larger the repertoire oftools, the better the choicesfor personal interpretation.
  4. 4. BackgroundGraphics:Backgrounds in games are really important. Itgives the game a realistic feel having arealistic background while playing. Forinstance, on call of duty, the edge of themaps don’t just stop, they carry on to givethe user an idea of how big the map is, and itgives the illusion that the map continues waypast the border of the playable map. Somegames just have bold colour background,others have highly detailed backgrounds!
  5. 5. Print media:Print media involves packaging and advertisingthe products in question. This gives developers achance to show off their game, and bring incustomers before even playing the game. A goodouter packaging is crucial for a game to do wellas it sells the game to customers. If they makethe game seem boring and dull on thepackaging, not many people will look and buythe game. The packaging must be interesting andmust be well designed.

×