Gamedenken BETA

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Presentation used during the first Gamedenken Meetup at the Dutch Game Garden in Utrecht.

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Gamedenken BETA

  1. 1. Gamedenken Max Laane | 26-3-2014 | max@setup.nl
  2. 2. What are we going to do? 18:45 Play! 19:15 Introduction 19:45 Gamestorm 20:15 Pitches 20:30 Paper Prototyping 21:15 Drinks and Playtime
  3. 3. Gamedenken Max Laane | 26-3-2014 | max@setup.nl
  4. 4. What is Gamedenken? Gamification+
  5. 5. Gamification? Put simply: Using game design elements in non-game contexts.
  6. 6. Piano Stairs
  7. 7. Xbox One Rep
  8. 8. Gamification? Ambiguous explanations. ‘Just add points’ thinking Marketing? Behavioural Science? Psychology? Making way for play in the workplace? Ask Sebastian and Ian later
  9. 9. Serious Games? Games that have a different goal than entertainment, e.g. simulations of work processes, math games.
  10. 10. Burgemeester game
  11. 11. Red Cat Mathgame
  12. 12. Gamification Revisited Sebastian Deterding “Gamification is a terrible word to use!” Ian Bogost “Gamification is bullshit!” http://www.slideshare.net/dings/95-theses-on-the-power-and-efficacy-of-gamification#
  13. 13. Gameful Design? McGonigal: “Gameful as in Playful” Intrinsic rather than (Gamification) extrinsic motivation
  14. 14. Gamification? Put simply: Using game design elements in non-game contexts.
  15. 15. Our instrument: Gamestorm Game Jam with non-game related situations. Reality is Broken, how are we going to fix it? Gamestorm + Paper Prototyping
  16. 16. Thinking as a designer 1. Autonomy 2. 3.
  17. 17. Thinking as a designer 1. Autonomy 2. Safe 3.
  18. 18. Thinking as a designer 1. Autonomy 2. Safe 3. Feedback
  19. 19. Thinking as a designer 1. Autonomy 2. Safe 3. Feedback 4. Fun
  20. 20. Thinking as a designer 1. Autonomy 2. Safe 3. Feedback 4. Fun and 5. Flow
  21. 21. Flow Mihaly Csikszentmihalyi
  22. 22. What do you think? Which game mechanics work?
  23. 23. What do we want? Feedback on Gamedenken and eventually…
  24. 24. Gamedenk Community People who actively: - Implement playful interactions in everyday life - Think critically about the use of Gamification - Seek the boundaries of gamefulness - Invent instruments to make gameful designs of everything
  25. 25. Our instrument: Gamestorm Game Jam with non-game related situations. Reality is Broken, how are we going to fix it? Gamestorm + Paper Prototyping
  26. 26. Gamestorm 2 rounds in 30 minutes!
  27. 27. 1st round 10 minutes of reading and making a game 20 minutes of working out the concept
  28. 28. EXAMPLES
  29. 29. EXAMPLES
  30. 30. Choose Your Mission! OR create your own and pitch it!
  31. 31. GO! Your 30 minutes start NOW!
  32. 32. Paper Prototyping First Design Quick & Dirty For Testing
  33. 33. Present and Play 1. Present your game/gamified situation and play each other’s games. 2. Give feedback to each other and ask questions!
  34. 34. Last rounds Which prototype was awesome, and why?
  35. 35. “Next time Gadget!” Themes ZZP/Healthcare/MKB/New Tech/Rage Quit/Consoles/Gamification is Bad/Gamification is Good/Best Practices/Worst Failures/What do you do?/Game Mechanics/Psychology/ Marketing/Instruments/Ludification/…?
  36. 36. “Next time Gadget!” Thoughts? Did you like this Meetup? Do you want more? How often do you want this? What do you want with Gamedenken?
  37. 37. Thank You and Drinks! Any questions? Suggestions? Shoot me! or mail me at max@setup.nl

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