Sharing a little bit of what we learnt with Skiddy, our first videogame, being a 100% independent three members team by Giselle Antoinette Otero Murillo
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Sharing a little bit of what we learnt with Skiddy, our first videogame, being a 100% independent three members team by Giselle Antoinette Otero Murillo

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How behind a simple game there is a great work of simplification, a huge search to come up with the right feedback to create a game where everything is intuitive and natural for the user. The sinergic ...

How behind a simple game there is a great work of simplification, a huge search to come up with the right feedback to create a game where everything is intuitive and natural for the user. The sinergic work that comes with the merge of code and design raises exponentially the game’s quality, and helps to take advantage of each platform’s unique features when doing the porting.
The importance of reacting quickly to the user’s response even when your game has been already published and how translating your game makes the difference when comes to reach new markets and increase the downloads.

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Sharing a little bit of what we learnt with Skiddy, our first videogame, being a 100% independent three members team by Giselle Antoinette Otero Murillo Presentation Transcript

  • 1. Sharing a little bit of what we learnt withSkiddy, our first videogame, being a 100%independent three members teamGiselle OteroBig Bang Pixel
  • 2. 2SkiddySkiddy: Experience in a first: Experience in a firstserious video game projectserious video game projectGiselle Otero: Production Coordinator @ Big Bang PixelSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 3. Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team3Giselle Otero: Production Coordinator @ Big Bang PixelThe goal is to bring theall the Skiddy towardthe exit.Game mechanicsGame mechanics
  • 4. Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team4Giselle Otero: Production Coordinator @ Big Bang PixelWe can move in fourdirections. The game hasno action component,therefore tilting thefloor, all the Skiddy willmove in the samedirection until they meetan obstacle.Game mechanicsGame mechanics
  • 5. 5Giselle Otero: Production Coordinator @ Big Bang PixelWhen a Skiddy goes out,it carries with him everySkiddy that touch him.Game mechanicsGame mechanicsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 6. 6Giselle Otero: Production Coordinator @ Big Bang PixelClearing all the skiddies inthe same move, we will getthe Maximum Combo.Completing the level in asfew moves as possible wewill accomplish theMinimum Moves medal.A Perfect! is obtained bytaking both medals at thesame level.Game mechanicsGame mechanicsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 7. 7Giselle Otero: Production Coordinator @ Big Bang Pixel11Simplify and reduceSimplify and reducefor a greater valuefor a greater valueSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 8. 8Giselle Otero: Production Coordinator @ Big Bang PixelIn order to give a good level ofchallenge there is no need ofmany mechanics, neither ofcomplex ones.Canabalt, for instance, consistsin pressing one single buttonto jump, and the difficulty isdue to the pace of the game.Simple MechanicsSimple Mechanics"Canabalt", Semi Secret Software 2009 ©Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 9. 9Giselle Otero: Production Coordinator @ Big Bang PixelThe spikes kill the Skiddytherefore the player will try toavoid to touch them. In the sameway the user that want to takeout their Skiddy in the maximumcombo will try to avoid the exitsuntil he gets the correct move.The spikes can give a highlynegative feedback for a simpledistraction, while the exits fit inthe various goals of the game,giving a proportional feedback.Evaluating the objects similarityEvaluating the objects similaritySharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 10. 10Giselle Otero: Production Coordinator @ Big Bang PixelEven a key element inmost of the games maybe redundant in yours.In our case, we kept the"score" for all the gamedevelopment, but in"Skiddy" once you getthe "Perfect!" is notpossible to improvefurther, so we remove it.Removing the unnecessaryRemoving the unnecessarySharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 11. 11Giselle Otero: Production Coordinator @ Big Bang PixelCertain elements could becombined to decrease visualnoise without removinginformation and perhapseven improving it.We combined the minimummoves to the par, giving theplayer 10 + the minimummoves. In this way the userknows how many moves hehas left to get the "Perfect!"by subtracting 10 to the par.Matching elementsMatching elementsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 12. 12Giselle Otero: Production Coordinator @ Big Bang Pixel22Feedback and SignalsFeedback and SignalsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 13. 13Giselle Otero: Production Coordinator @ Big Bang PixelThe plane is inclined tojustify that we can movesimultaneously all theSkiddy.Obvious Signals:Obvious Signals: The PlaneThe PlaneSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 14. 14Giselle Otero: Production Coordinator @ Big Bang PixelThe plane is inclined tojustify that we can movesimultaneously all theSkiddy.Obvious Signals:Obvious Signals: The PlaneThe PlaneSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 15. 15Giselle Otero: Production Coordinator @ Big Bang PixelThe sky color indicatesThe sky color indicateshow the player ishow the player isprogressing in theprogressing in thegame:game:Obvious Signals:Obvious Signals: The SkyThe Sky- Sky-blue until theplayer doesnt exceedthe minimum moves.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 16. 16Giselle Otero: Production Coordinator @ Big Bang PixelThe sky color indicatesThe sky color indicateshow the player ishow the player isprogressing in theprogressing in thegame:game:Obvious Signals:Obvious Signals: The SkyThe Sky- Yellow until theplayer doesnt exceedthe par.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 17. 17Giselle Otero: Production Coordinator @ Big Bang PixelThe sky color indicatesThe sky color indicateshow the player ishow the player isprogressing in theprogressing in thegame:game:Obvious Signals:Obvious Signals: The SkyThe Sky- Red once the userhas crossed the par.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 18. 18Giselle Otero: Production Coordinator @ Big Bang PixelUnconscious Signals:Unconscious Signals: The cloudsThe cloudsThe clouds keepmoving following thelast move of the player,giving him a sense ofcontrol over the world.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 19. 19Giselle Otero: Production Coordinator @ Big Bang PixelUnconscious Signals:Unconscious Signals: The StylizationThe StylizationIn order to show that theIn order to show that theSkiddies cannot move bySkiddies cannot move bythemselves, their designthemselves, their designhas also a graphicalhas also a graphicalshortcoming:shortcoming:I took off the mouth, thatI took off the mouth, thatalong with the eyes arealong with the eyes arethe very least we expectthe very least we expectfrom a stylization.from a stylization.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 20. 20Giselle Otero: Production Coordinator @ Big Bang PixelUnconscious Signals:Unconscious Signals: The StylizationThe StylizationIn order to show that theIn order to show that theSkiddies cannot move bySkiddies cannot move bythemselves, their designthemselves, their designhas also a graphicalhas also a graphicalshortcoming:shortcoming:I took off the mouth, thatI took off the mouth, thatalong with the eyes arealong with the eyes arethe very least we expectthe very least we expectfrom a stylization.from a stylization.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 21. 21Giselle Otero: Production Coordinator @ Big Bang PixelCommunicating through graphicsCommunicating through graphicsButtons that come outof the screen indicatethat they lead us toanother page.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 22. 22Giselle Otero: Production Coordinator @ Big Bang PixelCommunicating through graphicsCommunicating through graphicsTo reinforce theconcept that makingthe Skiddy leave inMaximum combo is agood thing c...Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 23. 23Giselle Otero: Production Coordinator @ Big Bang PixelCommunicating through graphicsCommunicating through graphicsTo reinforce theconcept that makingthe Skiddy leave inMaximum combo is agood thing when theSkiddy get togetherthey "smile".Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 24. 24Giselle Otero: Production Coordinator @ Big Bang PixelCommunicating through graphicsCommunicating through graphicsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 25. 25Giselle Otero: Production Coordinator @ Big Bang Pixel33Evolutionary PathEvolutionary PathSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 26. 26Giselle Otero: Production Coordinator @ Big Bang PixelFirst testsFirst testsAt first the programmer"translated" the graphicexamples directly intocode, so we tested thefunctionality of theconcept.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 27. 27Giselle Otero: Production Coordinator @ Big Bang PixelFirst testsFirst testsLevels were initiallycreated in XML, asimple -yet quiteslow- procedure tomake them.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 28. 28Giselle Otero: Production Coordinator @ Big Bang PixelBeing able to buildlevels directly in thegame has sped upgreatly in their creation.Graphic editorGraphic editorSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 29. 29Giselle Otero: Production Coordinator @ Big Bang PixelBesides seeking outpotential problems(unsolvable levels), thecomputer can quicklycalculate the par.Error checkingError checkingSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 30. 30Giselle Otero: Production Coordinator @ Big Bang PixelThe next step was toturn into rules all thosefeelings that separatedgood levels from allother ones.Quality controlQuality controlSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 31. 31Giselle Otero: Production Coordinator @ Big Bang Pixel(An example of the quality control)Many testers have tried tocomplete a level with themaximum combo even ifthey had exceeded the par.So we decided that nomatter which node theplayer may be in, it must bealways possible to make themaximum combo. In thisway the player can learnhow to do it even if the levelis no longer valid.You can always make the Maximum ComboYou can always make the Maximum ComboSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 32. 32Giselle Otero: Production Coordinator @ Big Bang PixelOnce having the controls inorder to test the errors, thequality and the graphicalaspects, it was finally possibleto create a level generator.The time spent on leveldesigning remained thesame, but it increased thelevels quality.With the level generator I wasable to choose which and inwhat order to put the levelsin the worlds.Level GeneratorLevel GeneratorSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 33. 33Giselle Otero: Production Coordinator @ Big Bang PixelThe first level has theminimum necessary: twoSkiddies to makepossible the maximumcombo, no interior walls,and an exit.Level DesignLevel DesignSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 34. 34Giselle Otero: Production Coordinator @ Big Bang PixelIn the second level, theinner wall is no longer asimple rectangle, also isthe the hardest level ofthis first worldss islandjust to spice things up forthe user.Level DesignLevel DesignSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 35. 35Giselle Otero: Production Coordinator @ Big Bang PixelIn the third level there isa central wall, and fromthis level we learn thatthe exits can be morethan one. Its also thelevel that shows you howto get the Minimunmoves medal.Level DesignLevel DesignSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 36. 36Giselle Otero: Production Coordinator @ Big Bang PixelThis level teaches thatthe leaving Skiddy carrieswith him all those whotouch him as it is notpossible to take out justone Skiddy when theyare together.Level DesignLevel DesignSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 37. 37Giselle Otero: Production Coordinator @ Big Bang Pixel44Work withWork withthe Users Perceptionthe Users PerceptionSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 38. 38Giselle Otero: Production Coordinator @ Big Bang PixelObjective data are lessimportant than the userperception.Look at the squares Aand B.PerceptionPerceptionSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 39. 39Giselle Otero: Production Coordinator @ Big Bang PixelPerceptionPerceptionHere we can see thatboth are of the samecolor.Here we can see thatboth are of the samecolor.Here we can see thatboth are of the samecolor.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 40. 40Giselle Otero: Production Coordinator @ Big Bang PixelPerceptionPerceptionThe objective value ofwhat we are giving doesnot matter. It only mattershow its perceived.Think of the loading, if weput a black screen the userwill wonder if the gameworks. If we put drawingsor writing the user will beactive and the wait willseem shorter.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 41. 41Giselle Otero: Production Coordinator @ Big Bang PixelObstacles will seemdangerous due to theerror of perception.Helpful obstaclesHelpful obstaclesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 42. 42Giselle Otero: Production Coordinator @ Big Bang PixelUsers first reaction is toescape from the obstaclehe considers harmful.Helpful obstaclesHelpful obstaclesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 43. 43Giselle Otero: Production Coordinator @ Big Bang PixelThen the user willdiscover that is notpossible to reach the exitwith the rules he knows.Helpful obstaclesHelpful obstaclesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 44. 44Giselle Otero: Production Coordinator @ Big Bang PixelSo he moves…So he moves…Helpful obstaclesHelpful obstaclesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 45. 45Giselle Otero: Production Coordinator @ Big Bang Pixel…… and tests the newand tests the newobject, discovering itsobject, discovering itsproperties.properties.Helpful obstaclesHelpful obstaclesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 46. 46Giselle Otero: Production Coordinator @ Big Bang PixelEvery new objectEvery new objectreveals to be positivereveals to be positiveas necessary to solveas necessary to solvethe puzzle.the puzzle.Helpful obstaclesHelpful obstaclesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 47. 47Giselle Otero: Production Coordinator @ Big Bang PixelIn Skiddy there are threeIn Skiddy there are threemain types of players andmain types of players andeach one selects its level ofeach one selects its level ofdifficulty by the objectivesdifficulty by the objectiveshe choose:he choose:1.Ends the level within the par:1.Ends the level within the par:Obtains the next level.Obtains the next level.2.Makes at least a maximum2.Makes at least a maximumcombo:combo:Gets a medal.Gets a medal.3. Nothing less than Perfect!:3. Nothing less than Perfect!:Gets 3 sparkling medals.Gets 3 sparkling medals.The player shouldn’t have toThe player shouldn’t have tobe the one who adapts tobe the one who adapts tothe games level of difficulty.the games level of difficulty.Instead, the game must offerInstead, the game must offerthe choice of differentthe choice of differentobjectives.objectives.Objectives with differentObjectives with differentlevel of difficultylevel of difficultySharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 48. 48Giselle Otero: Production Coordinator @ Big Bang PixelFor players who finishFor players who finisha world with nothinga world with nothingbut "Perfect!" thebut "Perfect!" thegame gives an extragame gives an extralevel with a differentlevel with a differentgame play.game play.Bonus levelsBonus levelsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 49. 49Giselle Otero: Production Coordinator @ Big Bang Pixel55Constantly ImprovingConstantly ImprovingSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 50. 50Giselle Otero: Production Coordinator @ Big Bang PixelKeeping SkiddyKeeping SkiddyalivealiveNew updates are vitalto constant remindyou users of yourgame.Updates of new worldsbut also with technicalimprovements, newlanguages, etc.Skiddy started with 48levels, only in english.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 51. 51Giselle Otero: Production Coordinator @ Big Bang PixelKeeping Skiddy aliveKeeping Skiddy aliveMaking an update once a monththe downloads were constantlyincreasing.On the last 2 months we dedicatedto the WP version and thenumbers started to show the needof a new update.2 days ago we did a new updateand now Skiddy has 132 levels.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 52. 52Giselle Otero: Production Coordinator @ Big Bang PixelNew updatesNew updatesMore intuitive game options.Graphics with shader andantialisingSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 53. 53Giselle Otero: Production Coordinator @ Big Bang PixelNew updates: Hard modeNew updates: Hard modeSome users solved the first levels without getting any medals, and then left thegame thinking it was too easy. so we create the "Hard" mode in which the usercan only get to the next level doing the perfect move.We also added elements from the game to make the home more inviting.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 54. 54Giselle Otero: Production Coordinator @ Big Bang PixelNew updates: Secret AwardsNew updates: Secret AwardsBefore, the secret awards were so secretthat not even the name was revealed, nowthe player can see the name of the awardshe is missing and has the possibility to askfor help to his friends or share it.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 55. Giselle Otero: Production Coordinator @ Big Bang PixelWindows 8 settings have the preferences with the option to find apps in theusers language enable. This means a huge difference in what comes to visibility.New Updates: TranslationsNew Updates: Translations55Translating Skiddy really helped toopen new markets. Until now wehave it in 5 languages (English,Italian, Spanish, French and German),and are we are currently working injapanese and chinese translations.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 56. 56Giselle Otero: Production Coordinator @ Big Bang PixelDisabling the option in Italy the games passed from being 264 to 6307 (2389%)Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 57. 57Giselle Otero: Production Coordinator @ Big Bang PixelDownloads & LanguageDownloads & Language2 WeeksBefere2 WeeksAfter2 MonthsAverageItaliano 140 4999 2796Español 87 4115 5142Français 122 1329 1270Deutsch 61 1572 2389Translations increased downloads in 2832%.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 58. 58Giselle Otero: Production Coordinator @ Big Bang Pixel66PortingPortingSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 59. 59Giselle Otero: Production Coordinator @ Big Bang PixelToday, because ofToday, because ofthird party software,third party software,the porting of anthe porting of anapplication from oneapplication from oneplatform to anotherplatform to anotheris becoming easier.is becoming easier.PortingPortingSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 60. 60Giselle Otero: Production Coordinator @ Big Bang PixelTouch ScreenTouch ScreenSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 61. 61Giselle Otero: Production Coordinator @ Big Bang PixelTiltTiltSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 62. 62Giselle Otero: Production Coordinator @ Big Bang PixelMouseMouseSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 63. 63Giselle Otero: Production Coordinator @ Big Bang PixelKeyboardKeyboardThe game is fully controllable with the keyboard, withadditional hot keys for special actionsSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 64. 64Giselle Otero: Production Coordinator @ Big Bang PixelJoypadJoypadEvery inputsystem (but thetilt) give the userfull control of thegame and thegame options.When titlting theuser needs to usethe touch screento access thegame options.Sharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 65. 65Giselle Otero: Production Coordinator @ Big Bang PixelEvery Screen LayoutEvery Screen LayoutSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 66. 66Giselle Otero: Production Coordinator @ Big Bang PixelLive TilesLive TilesSharing a little bit of what we learnt with Skiddy, our firstvideogame, being a 100% independent three members team
  • 67. Sharing a little bit of what we learnt with Skiddy, ourfirst videogame, being a 100% independent three membersteam67Giselle @ Big Bang Pixel . comGiselle @ Big Bang Pixel . com