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Unity is often in the middle of mixed opinions: some say it’s great because it frees game designers from need of programming knowledge, others say you should learn your matter because there’s no magic wand.
In a mail, Kellee Santiago once told me “you should build interactive prototypes that people can play as soon as possible, to test out if your ideas are compelling interactive experiences” making clear she completely disregarded what kind of game I was making or how: only important thing was to be able to try it as soon as possible.
Unity, C#, and a few other tools make this possible.
Clipping is a handy way to collect important slides you want to go back to later.