La presentazione tenuta da Martin Gunnarsson e Pär Sikö in occasione del Codemotion del 5 marzo 2011 a Roma - http://www.codemotion.it/
Realistic physics can add a new dimension to many traditional games, and enable a lot of new and creative game concepts. In this presentation we'll show how to integrate a physics engine into Android games and applications. We'll show features like gravity, collisions and joints, and explain how to use them. We'll finish off by showing a simple game incorporating all the topics we've covered, and sharing some valuable tips and tricks.