During this university style interactive session, you will learn easy methods for connecting to the Microsoft Kinect 3D depth sensor using patching tools like Cycling ’74 Max. After briefly learning the basics, you will see how two streams of data from the Kinect can be manipulated easily using Max and displayed in an interactive OpenGL 3D graphics environment.
You will leave the session with access to the code examples from which you can learn and reuse. Prior knowledge of the Kinect, Max, or OpenGL graphics is not required. Questions from you, the participants, are encouraged.
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