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Is it possible to build amazing software without designing it? Do we need to strictly control the development process to get great results?
In this talk Garrett Smith will argue that the best software isn’t designed — it evolves! He will present a methodology based on micro iterations — very small changes — that are made using one rule: only ever do the next obvious thing! Design gives way to experimentation and accidents are not only tolerated, they’re central to the process!
WARNING: Contains dangerous ideas that will leave you unsettled with a curious sense of empowerment :)