Your SlideShare is downloading. ×
Introduction to Lean UX
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.


Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Introduction to Lean UX


Published on

Short internal presentation I gave to introduce Lean UX at the web agency where I work. …

Short internal presentation I gave to introduce Lean UX at the web agency where I work.
It gives a condensed view of the Lean UX approach, its principles, tools, processes and pitfalls.

Published in: Technology

1 Like
  • Be the first to comment

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. LEAN UX - Definition "Practice of bringing the true nature of a product to light faster, in a collaborative, cross-functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed." Friday 7 March 14
  • 2. LEAN UX - Foundations Design Thinking • Practical, solution-focused process • Observation & creativity • Improved future (added value) Agile Methodology • Better respond to unpredictability • “Inspect and adapt” • Iterative, incremental, collaborative Lean Startup • Continuous validated learning • Eliminate waste • Create business value Friday 7 March 14
  • 3. LEAN UX - Principles Outcome over output • Experience > product • Solving problems > building features • Shared understanding > deliverables • Eliminate waste Continuous discovery • Customer validation (GOOB) • Small batch, short iterations • Permission to fail (try & learn) • Externalize (expose your work/ideas to teammates, peers, stakeholders, users) Friday 7 March 14
  • 4. LEAN UX - TEAM Optimal profile • Cross-functional • Small (“2 pizza team” rule) • Dedicated (throughout the project) • Colocated (no barriers) Mindset • Teamwork • No hero • Skills over roles • Open lines of communication Friday 7 March 14
  • 5. LEAN UX - tools Collaborative design • Either informal session (conversation) • Or Design Studio with whole team: 1. Problem definition + constraints 2. Individual idea generation 3. Presentation & critique 4. Iterate & refine 5. Team idea generation Other tools • Style guide (accessible, actionable, continuously improved) • Proto-personas (contin. improved) • Prototypes (from paper to code) • Non-prototypes MVPs Friday 7 March 14
  • 6. LEAN UX - process 1. Problem statement Business goals, problem, improvement request Declare assumptions 2. State business/user assumptions Capture what team thinks is true 3. Prioritize assumptions Risky/Unknown first Create an MVP 4. (Sub)Hypothesis statement As a team Run an experiment Assumption, feature, user, outcome, feedback 5. Create MVP Max. amount of insight with min. effort ! NOT a lightweight version of the product 6. Collaborative/Continuous discovery Team on the field/lab: interview, user testing Keep distance hypothesis/validation short Research & feedback Friday 7 March 14 7. Making sense of the feedback As soon as possible & as a team Look for patterns Check against other sources
  • 7. LEAN UX - making it work In an Agile process • Sprint as structured iteration • 1 sprint = 1-2 iterations of the 4 steps • Validation as part of the planning In a web agency • 3 validation levels: team/users/client • Proactive communication • Client must feel involved in the team • Organizational/company culture shift (team, project sales/mngt...) Friday 7 March 14
  • 8. LEAN UX - pitfalls Within the team • Lean UX seen as lazy UX • no vision • no responsibility • no discipline • going too fast (no research / retro) • Loosing sight of the big picture • Distributed teams With our clients • Fixed scope / roadmap • Collaboration • No time/money/will for user validation Friday 7 March 14
  • 9. LEAN UX - the end Congratulation! you didn’t fall asleep QUESTIONS ? cheers? Hugs? Donations? Friday 7 March 14