1. The DigitalCitizenship Project Developing a crowdsourced set of Digital Citizenship teaching resources By Claire Amos firstname.lastname@example.org
2. Why?O I was initially thinking about how we could improve how we taught Digital Citizenship at EGGSO Then I thought…if I’m thinking about this, there are probably others doing the same!O Wouldn’t it be awesome if we all could get involved!!
3. How? O Initially posted a request o the Managed Learning Environment (MLE) discussion forum O Established a Google Doc O Established a Google Group O With 24hrs over 30 people across the country Thanks to Andrew, Sean, Greg, signaled interestPete, Coralie, Esther and Mark who helped take it to the next level! O Now over 75 (recorded) educators contributing O F2F team leading
4. What is crowdsourcing?Crowdsourcing is a process that involvesoutsourcing tasks to a distributed group ofpeople. This process can occur both onlineand offline. The difference betweencrowdsourcing and ordinary outsourcing isthat a task or problem is outsourced to anundefined public rather than a specific body,such as paid employees.Source: http://en.wikipedia.org/wiki/Crowdsourcing
5. When?O It kicked off in June via an email to the MLE list serve, then a Google doc and Google group was establishedO Term 2 2012 – ideas, resources and feedback was gatheredO Term 3 2012 – developed the website and WikiEducatorO Ulearn 12 – planned celebration at National Library
6. The structureThrough discussions we settled on thefollowing structure:O Three courses: Primary, Intermediate and SecondaryO 10 modules each, based on the NetSafe Digital Citizenship definition and themesO Based in WikiEducator to ensure sustainability, openness and Creative commons licensing
7. Module StructureO Learning OutcomeO NetSafe ThemeO Learn - One or two resources to watch, read or listen to - aiming to provide a variety of resource typesO Recall - A quiz or something to test how much has been recalledO Think - A range of BIG questions to ponder...O Act - Suggested activities for students to do - aiming to provide a mixture of visual, aural and kinesthetic tasksO Expand - Extension resources and activitiesO Contributors - Acknowledging who contributed to this module
8. Module 1 - Defining digital citizenship Learning Outcome: an understanding of the concept of Digital Citizenship and contributes and begins to promote the values of Digital citizenship through discussion. NetSafe Digital Citizenship Definition: contributes and actively promotes the values of digital citizenship
9. Module 1 - Defining digital citizenshipO Looking at a range of existing definitionsO Discussing their own understanding of Digital citizenshipO Redefining Digital citizenship in their own languageO Discussing why it is important to their success as a student and citizen
10. Module 2 - Basic ICT skillsLearning Outcome:ICT skills developed toassist student inbecoming a confidentand capable user ofICT.NetSafe DigitalCitizenship Definition:is a confident andcapable user of ICT
11. Module 2 - Basic ICT skillsO File Management and cloud storageO Understanding browsers – tool bars, tabs, homepages, bookmarking etcO Google Apps – docs, presentations, forms, calendars and sitesO Institutional specific skills related to portals, LMSs and SMSs
12. Module 3 - Online safety, privacy and sharing Learning Outcome: Develops an understanding of concept of online privacy and understands how to set privacy settings NetSafe Digital Citizenship Definition: is aware of ICT challenges and can manage them effectively respects the concepts of privacy and freedom of speech in a digital world
13. Module 3 - Online safety, privacy and sharingO Understanding your personal currencyO Establishing privacy and sharing settingsO What are you sharing about others?
14. Module 4 – Online relationshipsLearning Outcome:Develops protocols forusing ICT to relate toothers in positive,meaningful waysNetSafe DigitalCitizenship Definition:uses ICT to relate toothers in positive,meaningful ways
15. Module 4 – Online relationshipsO Facebook, texting, twitter, gaming, online worlds, participating in blogs, games etc. - establish protocols for relating to others in positive way.O Respect aligning with expectations existing currently in schools - participants could align their school existing values with their own “online values”O Discuss why relationships as this is the most important thing in their lives and how this can be reinforced by connecting with friends and families.
16. Module 5 –Online research Learning Outcome: Students develop literacy in languages, symbols and texts of digital technologies in the context of online research. NetSafe Digital Citizenship Definition: is literate in the language, symbols, and texts of digital technologies
17. Module 5 – Online researchO How to research effectively online - detecting reliable sourcesO Introduction to National Library resources, tools, epic, Digital NZ, Digistore etc.O How to conduct effective Google searches, use Google scholar, Google Research etc.O Other search engines.
18. Module 6 – Copyright, copyleft & plagiarismLearning Outcome: Students develop anddemonstrate honesty and integrity andethical behaviour in their use of ICTs.NetSafe Digital Citizenship Definition:demonstrates honesty and integrity andethical behaviour in their use of ICT
19. Module 6 – Copyright, copyleft & plagiarismO Understanding copyright and creative commonsO Creating and sharing your own work using creative commons licensingO How to “mash up and remix” online contentO Learning to reference properlyO Understanding piracy laws and discussing the implications of piracy and illegal downloading and sharing
20. Module 7 - Critical thinking Learning Outcome: Students develop critical thinking skills in cyberspace NetSafe Digital Citizenship Definition: uses and develops critical thinking skills in cyberspace
21. Module 7 - Critical thinking O Working with online tools to support thinking (e.g. answergarden, wallwisher, wordle, webspiration, graphic organisers) O How to synthesize information to demonstrate new understanding O How to reference other people’s thinking O Discovering resources to challenge your thinking e.g. TED...
22. Module 8 - Honesty,integrity and ethical behaviour Learning Outcome: Students develop an understanding of ethical behaviour on the internet NetSafe Digital Citizenship Definition: demonstrates honesty and integrity and ethical behaviour in their use of ICT
23. Module 8 - Honesty, integrity and ethical behaviourO Discussing the concept of “Ethical behaviour” means offline and online.O Getting students to systematize, defend, and recommend concepts of right and wrong behaviour online.O Get students to create the own “Code of online ethics”.
25. Module 9 - Developing portfoliosO Looking at examples of -portfoliosO How to create a portfolio/and or CV with Google Sites (or other platforms)O How to create a portfolio/and or CV with MyPortfolioO Using online careers websites (e.g. Careers New Zealand, DreamCatcher) to help create a learning pathway
26. Module 10 - Promoting digital citizenship Learning Outcome: Students contribute and actively promote the values of Digital Citizenship NetSafe Digital Citizenship Definition: contributes and actively promotes the values of digital citizenship
27. Module 10 - Promoting digital citizenshipO Participants will produce a text of their choice (song, poem, poster, film etc.) that promotes and respects the values of Digital Citizenship.O Participants will publish these through a YouTube channel or PicasaO Participants complete an online reflection to inform future DC courses.
28. Why WikiEducator?O anyone can editO easy to use and learnO Wikis are instantaneous so there is no need to wait for a publisher to create a new edition or update informationO people located in different parts of the world can work on the same documentO the wiki software keeps track of every edit made and its a simple process to revert back to a previous version of an articleO widens access to the power of web publishing to non-technical usersO the wiki has no predetermined structure - consequently it is a flexible tool which can be used for a wide range of applicationsO there are a wide range of open source software wikis to choose from so licensing costs shouldnt be a barrier to installing an institutional wikiSource: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
29. Why crowdsourced?O Crowdsourcing connects the developers with the audience and/or consumers of the resourceO The solution arrived at, or product developed may be better due to the collaborationO It is in effect, market tested as it is developedO Provides opportunities for unknown or emerging innovators or thinkers to become leadersO It’s free, open and reflects the spirit of the NZC Principles of inclusion and community engagement
30. How can you use it?O Use it simply as a reference or source of ideasO Take a module and integrate it into broader curriculum studyO Use the course in its entirety as a kind of “Digital Citizenship boot camp”O Mix and match levels to suit your learnersO Take it and tweak itO Smash it and mash itO Use it as is!
31. How can you get involved?O Use and contribute to the WikiEducator resourcesO Join the VLN Enabling eLearning Digital Citizenship groupO Contribute resources to NetSafe’s myLGP websiteO Sign up to the Digital Citizenship Google Group list serveO Share it with your community!
32. Digital Citizenship Project Celebration – Wednesday 10th October 6pmCome and celebrate the work that has been done bya huge number of educators around New Zealand inbringing together some of the best resourcesavailable to promote Digital Citizenship in NewZealand schools.Let us show you how this project is coming togetherand how you can start using it now.Led by Claire Amos, the curation of these resourceshas been taking place by experienced primary andsecondary educators and supported by the NEALnetwork, NetSafe, the National Library of NewZealand, Creative Commons Aotearoa and theGreater Christchurch Schools Network.