The work in progress actually refers to a lot of things – this presentation, my own approach to integrating UX and Agile and the general state of software development processes.
Agile and UX or interaction design really started with the same problems.
You would think they’re a match made in heaven. But like any relationship, it is hard work to make it work.
A lot of people seem to think that Agile / Scrum is the silver bullet to solve all these problems. Interestingly enough, nobody other than designers seem to think that interaction design or user experience is a silver bullet.
I believe for most products you can find a level of goals that don’t change over time or at lease only every 100 or 50 years. This is very general but it serves as an anchor for everything else.What changes is the technology.
Integrating Ux And Agile
Integrating UX and Agile /SCRUM<br />A work in progress<br />
Agile Values<br />Individuals and interactions over processes and tools<br />Working software over comprehensive documentation<br />Customer collaboration over contract negotiation<br />Responding to change over following a plan <br />
Agile Principles<br />Our highest priority is to satisfy the customerthrough early and continuous deliveryof valuable software. <br />Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. <br />Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. <br />Business people and developers must work together daily throughout the project. <br />Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.<br />
The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. <br />Working software is the primary measure of progress. <br />Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. <br />Continuous attention to technical excellence and good design enhances agility. <br />Simplicity--the art of maximizing the amount of work not done--is essential. <br />The best architectures, requirements, and designs emerge from self-organizing teams. <br />At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. <br />
Agile and UX start with the same problems:<br />Estimating scope is impossible<br />Deadline aren’t being met<br />Code needs to be rewritten<br />Software is unusable<br />Users aren’t part of the equation<br />Budgets run over<br />Everybody is frustrated<br />Insert your favorite painpoint here<br />
Some things that neither UX nor Agile can Fix<br />Executives that change their mind every week<br />Poor judgment of people in control<br />Lack of corporate strategy<br />Inadequate skill set<br />Too many developers, not enough designers<br />
Some Guidelines<br />Research first<br />Design second<br />Collaborate closely with business owners<br />Collaborate closely with developers<br />Prioritize features based on user needs (research), business goals, and technical feasibility<br />Have a meeting with designers, developers, and business owners in one room<br />Users and customers are represented by designers and product managers<br />
More Guidelines<br />Document the design<br />Keep design documentation current<br />Don’t code too soon<br />Don’t let developers talk to customers<br />Re-evaluate your process periodically and see what works for you and what doesn’t.<br />Make it better<br />Let me know what works for you and what doesn’t.<br />
Daniel Jaeger<br />Interaction Design & Strategy<br />firstname.lastname@example.org<br />www.citizenbrain.com<br />