Math & Science Computer Games


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Interactive Computer Games for secondary students

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    The development and use of mathematical games in schools
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  • When player’s goals are clear he can more easily stay focused on the learning tasks. It is good practice to provide a clear main goal at the beginning of the game. The main goal should be divided into sub-goals and provide them at an appropriate pace in order to create feelings of success. If the goals seem too challenging, the probability to experience flow is low.The main purpose of the feedback is to inform player about his performance and progression toward the goals. In the illustrated framework, the feedback dimension is divided into cognitive feedback and immediate feedback. Immediate feedback keeps the player focused. If player has to wait long before he can realize what effect his action caused, he will become distracted and loose the focus on the task. Additionally, the delayed feedback may arise interpretation problems and in the worst-case even lead to misconceptions. The cognitive feedback relates to the cognitive problem solving – it is included because it provides the account for learning and cognitive immersion. Cognitive feedback aims to stimulate player to reflect on his experiences and tested solutions in order to further develop his mental models. In other words, it focuses player’s attention on information that is relevant for learning objectives.The playability antecedent is included to replace Csikszentmihalyi’s action-awareness merging dimension, which is problematic in the learning game context. This replacement is reasonable, because according to Csikszentmihalyi, all flow inducing activities become spontaneous and automatic, which is not desirable from a learning point of view. In contrast, the principles of experiential and constructive learning approaches emphasize that learning is an active and conscious knowledge construction process. It is noteworthy that reflection is not always a conscious action by a player.
  • Math & Science Computer Games

    1. 1. Computer Games for Math & Science Digital Oasis 2010<br />
    2. 2. 10,000 HOURS<br />By graduation<br />a student will have played 10,000 hours of video games.<br />
    3. 3. Good Video Games = Good Learning<br />Some people think of learning in school—for example, learning biology—as all about learning “facts” that can be repeated on a written test. <br />Decades of research, however, have shown, that students taught under such a regime, though they may be able to pass tests, cannot actually apply their knowledge to solve problems (e.g., Gardner 1985).<br />
    4. 4. Research Support for Educational Computer Games<br />"Computer simulations are natural learning tools for a generation of video game players." "Inventive computer sims can turn dull lessons into hyperreal experiences -- if we can get educators to use them. ...”<br />“Did you know The Federation of American Scientists recently declared that video games can redefine education?”<br />
    5. 5. The Faculty of Medicine at Imperial College London has developed a region in Second Life that aims to design game-based learning activities for delivery of virtual patients for experiential, diagnostic, and role-play learning activities supporting patients' diagnoses and treatment.<br />
    6. 6. HowCanComputerGamesbeUsed in theClassroom<br />Project based learning <br />Starter <br />Creating projects is an activity that encourages one of the highest cognitive levels of learning. Students enjoy creating education games that they share with each other. Games can be published onto a wiki site for revision. <br />Students can watch or play a game such as Review Game Zone for 5 or 10 minutes at the start of the lesson. This can be used to motivate students for the objectives of the lesson. <br /> Plenary <br />Use a game such as Hangman or Quizlet to summarise the objectives or the key words of the lesson. <br />Cross curricular links<br />Games that involve simulations, historical re-creation, and real-life problems solving. <br />
    7. 7. TeacherTip<br />Use screenshots to record scores.<br />Students can save, email or print screenshot scores for a grade.<br />Results recorded on teachers computer, wall chart or in student jotter.<br />
    8. 8. How to Evaluate an Educational Game<br />
    9. 9. VocabularyGames<br />
    10. 10. Vocabulary Revision <br />Hangman Versions<br />Science:<br /><br /><br />Create your own worksheet using links from this site and have students do them like "cyber" stations right on the web. Have them check off each site completed. <br /><br />
    11. 11. Philogus  <br />Anagrams<br />Bingo Game Cards<br />Blockbusters<br />Deal or No Deal<br />Countdown: Numbers<br />Hangman<br />Millionaire<br />Teacher Comments<br />"Fantastic! My pupils love playing Millionaire to start the lesson."<br />"The games are so much easier to set up than others I've found."<br />"Thank you - these games have given me more confidence using IT in the classroom."<br />
    12. 12. Quizlet <br />This online tool allows you or your students to enter vocabulary terms and definitions to create electronic flashcards and quizzes to enhance word study in any language or a content area. <br />Scatter is a fun matching game which lets you drag and drop questions and answers with your mouse while racing against the clock. <br />Space Race is the ultimate video game study simulation. Racing the clock, you type in answers to questions flying overhead before they evade your grasp. <br />
    13. 13. Computer Game Creation <br />Jeopardy Labs is a free service you can use to create your own online Jeopardy game. Jeopardy Labs provides a blank template on which to build your game. You do not need to register in order to build your own game. However, if you want to be able to edit your game at a later point you will want to create a password before you create your game. When completed your game is given its one unique url. Post that url on your blog, wiki, or website and anyone can then play your game.<br />Applications for EducationJeopardy Labs provides a good way for teachers to create a review game that students can play independently or in the classroom. You could also have students create games that they share with each other.<br />
    14. 14. <ul><li>Big Board Facts
    15. 15. Guess Louie
    16. 16. Big Wheel
    17. 17. Space Decoder
    18. 18. Sunken Treasure
    19. 19. Bingo Boards
    20. 20. Scrambled Words
    21. 21. Board Templates
    22. 22. Countdown Clock
    23. 23. Beach Rally</li></ul>This site contains downloadable games and utilities that teachers & trainers can use to enhance lessons.<br />PowerPoint Games<br />Excel Games<br />Word Games<br />Utilities/Timers<br />
    24. 24. Templates <br />This website contains a collection of templates for building PowerPoint games based on the concepts of Jeopardy, Who Wants to be a Millionaire, Wheel of Fortune, Bingo, and $25,000 Pyramid. <br />All of these templates can be downloaded from the site and altered to suit your needs.<br />
    25. 25.<br /><br />Click on the teachers section to receive great tips, create your own games, and download study sheets for use in class.<br />Game Creation  <br />Provide student(s) with an assignment to create questions to make their own review game.<br />Students can play each other's review game and discuss the questions that were helpful. <br />
    26. 26.<br />
    28. 28.<br />Top 10 most visited educational games<br />1. The Laser Challenge Game<br />2. The Blood Typing Game<br />3. The Pavlov's Dog Game<br />4. The DNA - the Double Helix Game<br />5. The Lord of the Flies Game<br />6. The Electrocardiogram Game<br />7. The Control of the Cell Cycle Game<br />8. The Peace Doves Game<br />9. The Immune System Game<br />10. The Split Brain Experiments Game<br />Take care of a diabetic dog & learn about diabetes.<br />Learn how nerve cells communicate.<br />
    29. 29. Interactive Simulations from PhET<br /><ul><li>Simulations:
    30. 30. Physics
    31. 31. Biology
    32. 32. Chemistry
    33. 33. Math
    34. 34. Vary aspects such as:
    35. 35. Language (Arabic!)
    36. 36. playing speed
    37. 37. direction,
    38. 38. Labels
    39. 39. audio commentary</li></ul>PhET screenshot:<br />
    40. 40.<br />
    41. 41.<br />
    42. 42. Freezeray: <br />Scientific Literacy provides word games for a variety of topics. A teacher answer sheet of words is available as a pdf download.<br />The Tips and Templates section provides templates for Drag and Drop as well as word games.<br />
    43. 43. <br />Britain’s Channel 4 has teamed with the Institute of Physics to offer this set of online Flash games about sound, energy, and materials. A free registration is required, but made-up names seem to be acceptable. Teachers will want to preview these for suitability, but there seems to be considerable depth to the content.<br />
    44. 44. Supercharged:<br />In the educational video game "Supercharged," players can use magnetic fields to navigate mazes. Players also see electric field lines, which can help guide them through the course.<br />
    45. 45. Physics Games 24: <br />
    46. 46. Element Game Site:<br />Element Flash Cards - Learn the names and symbols of the elements!<br />Element Math Game - Calculate the number of protons, neutrons or electrons in an atom based on information from the Periodic Table of Elements!<br />Element Balancing Game - Practice balancing chemical equations by picking the correct coefficients!<br />Element Hangman - Discover which element the computer has picked by guessing the letters in its name!<br />Element Crossword Puzzles - Use the clues provided to solve each crossword puzzle!<br />Element Concentration - Challenge your memory and your knowledge of the elements!<br />
    47. 47. 8 Chemistry Games – 6 Levels of Learning <br />
    48. 48. Chemistry Challenges<br />
    49. 49. Chemistry Challenges<br />
    50. 50. Plasma Pong:<br />In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball. <br />It’s almost as fun to play the game itself as it is to simply watch the physics simulation. In fact, you can press F1 to toggle over to an interactive fluid simulation..<br />
    51. 51.<br />Games, interactives, quizzes and tests.<br />An amazing site.<br />
    52. 52. Cells Are Us bingo game for review. <br />On-line self-study system, Get Smart!,  that operates like "flash cards," but additionally allows the teacher to provide feedback on answers and scores automatically<br /> <br />Some of the interactives would make good IWB or partner-shared review games. The entire site should be a link from your teacher web page for students to use in at-home review.<br />You must log in (as a guest) to see the teacher pages.<br />
    53. 53. TissuesofLife:<br />
    54. 54. ImmuneAttack<br />
    56. 56.
    57. 57.
    58. 58.
    59. 59. Maths Zone Role Play:<br />Maths Zone is a role play adventure. The aim of the game is to escape robbers and inform the police of their whereabouts. <br />Behind the role play is a series of KS3 Maths problems. <br />In order to escape the user will have to show knowledge of Maths concepts.<br />
    60. 60. Dimension M<br />A screenshot from the website of Dimension M, showing a disembodied math problem in the sky.<br />Fee based<br />
    61. 61. Interactive Math: Lure of the Labyrinth<br /><ul><li>A mathematics game designed for middle-school pre-algebra students.
    62. 62. The protagonist, a kid who’s just had his beloved pet abducted by Bigfoot and taken to a subterranean food mill, has to solve a series of math-based puzzles to get him back.
    63. 63. The puzzles focus on proportions, ratios, fractions, and variables.
    64. 64. The educators guide gives you sound advice on how to guide your class.</li></ul><br />
    65. 65. More about Lure of the Labyrinth<br />The game is web-served so that it can be played by students anywhere, and at any time. <br />Student data is collected on a central server, enabling teachers to view students’ accomplishments without requiring that gameplay occur during class time.<br />The game is accompanied by curriculum that encourages teachers to follow this approach in deploying the game.<br />
    66. 66.<br />Basic Arithmetic Revision:<br />Ordering Positive & Negative Integers<br />Equivalent Fractions<br />Evaluating Arithmetic Expressions<br />Decimal Place Value<br />
    67. 67. Cross-curricular Games<br />
    68. 68. Babylon<br />
    69. 69.<br />
    70. 70. Top Educational Game on Facebook<br />
    71. 71. More Facebook Games<br />
    72. 72.<br />
    73. 73. Can Computer Games Keep You Healthy?<br />
    74. 74.<br />
    75. 75. Palmagotchi: PDA Games<br />Palmagotchi is a game based on virtual birds living in a Darwinian Galapagos.<br />To keep the birds alive and thriving, players must learn about ecology, evolution, and genetics. <br />The game takes place on wireless PDAs and sends data back to a central server that can be used to provide graphs of class-wide data to the teacher.<br />Teachers no longer need to use class time to play games, but instead can use the class time to talk about data.<br />
    76. 76. Citations and Resources<br /><br /><br /><br /><br /> (Second Life Video)<br /><br />