My talk from GDC Next in LA, on November 6th, 2013.
ABSTRACT: In the past decade, cooperative games have become an important category for tabletop play. Best-sellers like Pandemic and Flash Point: Fire Rescue are just the tip of the cooperative iceberg, with dozens more filling game store shelves. Meanwhile, in the online computer game field, quests and character specialization imply cooperative play, but the games don't necessarily embed cooperative mechanics in their code. This session will bridge that gap by highlighting specific tabletop mechanics that encourage, support and even limit cooperation, and suggest how they can be used in online games. It will do so using many references to specific tabletop games.
TAKEAWAYS: Attendees will learn about the design of cooperative elements in tabletop games, including cooperation styles and anti-cooperative incentives. They will be able to discuss basic cooperative theory, including elements of limited communication, hidden information and costly assistance. Finally, they will be able to apply these tabletop lessons to online design.