“How come we’replaying games today?                I thought this               was math class.”
Chris Hunter    Numeracy Helping TeacherSchool District No. 36 (Surrey)      BCAMT Fall Conference          October 21, 2011
“Play is thehighest formof research.”   – Albert Einstein
Analyze puzzles and games that  involve spacialreasoning, usingproblem-solving      strategies.   [CN, PS, R,V]
Grab a partner.
Count to
Strategy?
Strategy?
Connect…
…math ideasto each other
…to the real-world
Questions    to Re flect
How would you playthe next game differently?
Which pieces do you tryand save for tricky situations?
Which game piece has themost vertices to connect to?
to                     Co          n s          nn     st io               ec                            t  ueQ
How many polyominoes canbe made from one to five squares?
What percent of thegame board is yellow?
If the 4-player game board is 20-by-20,what should the dimensionsof the 2-player        board be?
Play.With purpose.
Topics   Activities   Questions
Ideas
“   You can discover more about    a person in an hour of play    than in a year of conversation.                         ...
Thank-you!
ReferencesMaida, M. & Maida, P. (2011). Problem solving around the corner.  Mathematics Teaching in the Middle School, 16(...
reflectionsinthewhy.wordpress.comhunter_c@sd36.bc.ca@ChrisHunter36
Games BCAMT
Upcoming SlideShare
Loading in …5
×

Games BCAMT

1,734 views
1,673 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,734
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
6
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Games BCAMT

  1. 1. “How come we’replaying games today? I thought this was math class.”
  2. 2. Chris Hunter Numeracy Helping TeacherSchool District No. 36 (Surrey) BCAMT Fall Conference October 21, 2011
  3. 3. “Play is thehighest formof research.” – Albert Einstein
  4. 4. Analyze puzzles and games that involve spacialreasoning, usingproblem-solving strategies. [CN, PS, R,V]
  5. 5. Grab a partner.
  6. 6. Count to
  7. 7. Strategy?
  8. 8. Strategy?
  9. 9. Connect…
  10. 10. …math ideasto each other
  11. 11. …to the real-world
  12. 12. Questions to Re flect
  13. 13. How would you playthe next game differently?
  14. 14. Which pieces do you tryand save for tricky situations?
  15. 15. Which game piece has themost vertices to connect to?
  16. 16. to Co n s nn st io ec t ueQ
  17. 17. How many polyominoes canbe made from one to five squares?
  18. 18. What percent of thegame board is yellow?
  19. 19. If the 4-player game board is 20-by-20,what should the dimensionsof the 2-player board be?
  20. 20. Play.With purpose.
  21. 21. Topics Activities Questions
  22. 22. Ideas
  23. 23. “ You can discover more about a person in an hour of play than in a year of conversation. – Plato ”
  24. 24. Thank-you!
  25. 25. ReferencesMaida, M. & Maida, P. (2011). Problem solving around the corner. Mathematics Teaching in the Middle School, 16(8), 466–472.Photo Credits (flickr)“El Juego del Go” andres_colmen“10 - Pencil Vs Camera for Art Official Concept” Ben Heine“Four Storms and a Twister” JD Hancock“$20” Sh4rp_i“Blokus - Very Fun!!!” live w mcs“2011-01-19” bgottsab“Rush Hours” yozz!“Pocket” various visual stuff“Miniature Pool Ball 1” Leo Reynolds“Miniature Pool Ball 2” Leo Reynolds“Miniature Pool Ball 3” Leo Reynolds“Bright Ideas” purplemattfish“Die, Stormtrooper, Die” JD HancockOriginal Art“Portrait of Daddy” G. Hunter
  26. 26. reflectionsinthewhy.wordpress.comhunter_c@sd36.bc.ca@ChrisHunter36

×