Cross platform development with Unity 3D

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Cross platform development with Unity 3D

  1. 1. Cross-Platform Development with Unity 3D<br />Christian Kluckner, Chimera Entertainment Gmbh<br />
  2. 2. Chimera Entertainment is a creative and independent development studio for digital entertainment software in Munich. <br />The company was founded in 2006 with the support of the production house remote control productions. <br />2<br />AboutChimera| Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />AboutChimera<br />
  3. 3. 3<br />AboutChimera| Company History| Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Company History<br />
  4. 4. 4<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Key competencesofChimera Entertainment<br /><ul><li>Development and Production of own High-Quality Ip‘s
  5. 5. Work for hire for renowned Publishers
  6. 6. Development for multiple gaming Platforms</li></li></ul><li>5<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Windchaser<br />Release:2008<br />Publisher: dtp entertainment<br />Genre:Real-time Strategy<br />Platform:<br />PC<br />Engine:<br />Shark 3D<br />
  7. 7. 6<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Train your Brain with Dr. Kawashima<br />Release:2009<br />Publisher: BBG Entertainment / Koch Media <br />Genre:Denksport<br />Platform:<br />PC/ MAC<br />Engine:<br />Unity 3D<br />
  8. 8. 7<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />WARSTORY: Europe in Flames<br />Release:2010<br />Publisher: Bigpoint<br />Genre:Real-time Strategy/ MMO<br />Platform:<br />Browser<br />Engine:<br />Microsoft Silverlight<br />
  9. 9. 8<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Demolition Dash<br />Release:2011<br />Publisher: dreamfab<br />Genre:Endless running game<br />Platform:<br />iOS<br />Engine:<br />Unity 3D<br />
  10. 10. AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms| Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Technologies andPlatforms<br />9<br />
  11. 11. 10<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Things to consider when choosing an Engine<br />Technical Requirements<br /><ul><li>Platform coverage
  12. 12. Workflow & Tools
  13. 13. Features
  14. 14. Programming languages
  15. 15. Ease of portability
  16. 16. Performance
  17. 17. Genre-specific needs</li></ul>Other criteria<br /><ul><li>License Model
  18. 18. License Costs
  19. 19. Support
  20. 20. Community
  21. 21. Reliability</li></li></ul><li>11<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Engine capabilities of Unity 3D<br /><ul><li>Rendering
  22. 22. Lightning
  23. 23. Terrain
  24. 24. Physics
  25. 25. Audio
  26. 26. Programming
  27. 27. Networking</li></li></ul><li>12<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Unity as development environment<br /><ul><li>Editor
  28. 28. Asset Integration per drag & drop
  29. 29. Customization (scriptable pipeline and editor tools)
  30. 30. Inspector (exposespublic variables)
  31. 31. Live Preview (built-in player emulating target platform)
  32. 32. Prefabs
  33. 33. Scene Construction
  34. 34. Profiler
  35. 35. Asset Server</li></ul>Intertwined game engine and development environment enables straightforward worklow for artists and programmers<br />
  36. 36. Free License<br />Workstation License<br />13<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Unity 3D Modules<br />iOS (Pro)<br />Android (Pro)<br />Asset Server<br />UnityMac, PC, Webplayer<br />Unity Pro<br />Per project/ platformlicense<br />PS3<br />Wii<br />Xbox<br />
  37. 37. 14<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Multiplatform Development with Unity 3D<br /><ul><li>Browser
  38. 38. Standalone
  39. 39. Windows and Mac
  40. 40. Web Player
  41. 41. Runs on all popular browsers (IE, firefox, Safari, Chrome)
  42. 42. Streaming (Asset Bundles)
  43. 43. Install Base over 35 million
  44. 44. iOS / Android
  45. 45. Remote Debugging withiOSdevice
  46. 46. OcclusionCullingand Light Mapping
  47. 47. Community Plugins
  48. 48. Consoles
  49. 49. Wiisupportedsince 2008
  50. 50. Xbox 360 and PS3 coming 2011</li></ul>One codebase, multiple code execution paths<br />
  51. 51. 15<br />AboutChimera | Company History | Key Kompetences<br />Windchaser | Train your Brain with Dr. Kawashima | WARSTORY | Demolition Dash<br />Technologies andPlatforms | Choosing an Engine | Unity 3D | Cross- andMultiplatformdevelopment<br />Cross- and Multiplatform Development<br />Multiplatform<br />Cross Platform<br />Core Gameplay<br />Feature 1<br />Feature 2<br />Feature 3<br />Feature 4<br />Platform 1<br />Platform 2<br />Platform 3<br />
  52. 52. Chimera Entertainment GmbHSendlinger-Tor-Platz 680336 Münchentel.: +49 (0)89 210 205 790email: ckluckner@chimera-entertainment.dewww.chimera-entertainment.de<br />16<br />

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