[1] Alasuutari, P., Why Does the Radio Go Unnoticed? The Nordic Review of Nordic Research on media and Communication, 1, (1997), 161-172.
[2] Apple, http://www.apple.com/au/ipodshuffle/ .
[3] Steve Howard .Choice: Abdicating or exercising. CHI 2008 Proceedings Sound of Music
[4] Lee JH and Downie JS. Survey of music information needs, uses, and seeking behaviours: preliminary findings. 5th Int Conf Music Information Retrieval 2004.
[5] Leong TW, Vetere F, and Howard S. The serendipity
shuffle. Proc 19th CHISIG (OZCHI) of Australia 2005;1-4.
z
研究背景與動機
研究目的
文獻探討
隨機定義
傳統隨機產品介紹
現代隨機產品介紹
選擇性
使用者經驗 UX
慢科技 Slow technology
Sonic city & Sound/tracks
可觸知使用者界面 TUI
預期成果
研究方法與進行步驟預定進度表
參考文獻
參考文獻
英文部分
[7] Schwartz B, The paradox of choice: why more is less.ECCO: New York, 2004
[8] Lars Hallna¨s and Johan Redstro¨m. 2001. Slow Technology – Designing for Reflection
[9] Moggridge, B. (2007). Designing Interactions.Massachusetts Institute of Technology.
[10] Saffer, D. (2007). Designing for interaction:Creating Smart Application and Clever Devices. CA: New Riders.
[11] Tim Pohle, Peter Knees, and Gerhard Widmer (2008) sound/tracks: Real-Time Synaesthetic Sonification and Visualisation of Passing Landscapes
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