PAPER READING
ABSTRACT
We examine how ambient displays can augment social
television. Social TV 2 is an interactive television solution
that incorporates two ambient displays to convey to
participants an aggregate view of their friends’ current TVwatching
status. Social TV 2 also allows users to see which
television shows friends and family are watching and send
lightweight messages from within the TV-viewing
experience. Through a two-week field study we found the
ambient displays to be an integral part of the experience.
We present the results of our field study with a discussion
of the implications for future social systems in the home.
5. Social TV 1 1 2 Investigated live voice sessions Provided social and practical benefits Some indications of potential problems 3 4 Harboe et al. (2008)“The Uses of Social Television”in ACM Computers in Entertainment
6. Social TV 2 Investigate naturally occurring instances of interaction, not-pre arranged sessions Investigate behaviors leading up to a communication session Introduce ambient displays as extension of presence
7. Social TV 2 Test an experience without freeform communication (no voice, just presence) Primarily a research probe: design priority to gather data, not provide the best possible experience
19. Participants Group A Female (+families) 26-33 4 married, 1 engaged 3 with (small) children Friends and family members Group B Female (+families) 46-53 4 married, 1 divorced All with teenagers Friends and family members
21. Reported Use “Every time I walked back and forth, I’d see [the orb]”(B3) “Every time I passed by, a thousand times a day, I would look to see what color it was.”(B1) “Just about every time I turned it on, if I saw someone was on, I called their house.”(B1)
22. Use-Cases “The first thing I’ll do is I’ll look at the orb. […] Then I’ll turn on the TV.” (A2) Ambient Social TV: Usage
24. Use-Cases “Something they were watching might grab my attention more than what I thought I was going to watch.” (A3)
25. Use-Cases “I’ll see what they are watching and I’ll usually send out shout-outs based on what they are watching, or the thumbs down or whatever.”(A2)
26. Use-Cases “I do thumbs up [or] thumbs down, wait to see if there’s a reaction, and if there is I’ll send a message.”(B3)
28. Ambient Awareness Ambient orbs provided peripheral social awareness while not watching “Since I had [the Chumby] in the kitchen, it was just while I was cooking… it was like, ‘Oh, I wonder who’s on.’”(A1) “I notice when the color’s on, whether it’s purple or blue; I know that someone else is actually on the system.” (B3)
29. Feeling Connected This social awareness inspired a feeling of togetherness “I liked coming into the house and saying, ‘Oh, someone’s home watching TV too now.’ […] It was like a friendly feeling; like, ‘Someone else is home and I’m not the only one home tonight.’”(B1)
30. Motivation to Turn On Ambient orbs provided reasons to turn on the TV “The orb was purple, so I thought, ‘Wow, that’s a lot of people on!’ and so I turned it on.” (B1)
31. Providing Context Situating the ambient displays within a larger system enriched the ambient information “There’d be no reason to have an orb [if] I can’t turn it on and see who it’s connected to.” (B1) “As the two weeks progressed, I kinda had a feel [about who might be on].” (A1)
33. Reactions “A stupid toy” (B1) “Just kinda boring”(B5b) “I wouldn’t buy it”(A4) “It’s just no use”(B4) “So unnecessary”(B3b) “[Not] something that I would use”(A3) “I love the orb” (A2, B5) “We liked the orb”(B1) “The coolest part” (A3) “Cool”(A2, A4) “That was neat”(A1b) “The orb is the interesting thing”(B4)